UtBS S05: Stop moving when sighting ants and dwarf
The stalactite and dwarf sighting became effectively a single
event in a7680561d0
, so this combines them into one.
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423481d481
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2 changed files with 17 additions and 14 deletions
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@ -771,6 +771,12 @@
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[show_objectives][/show_objectives]
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# Lake monster event
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#
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# Only triggers if the player went to the south end of the bridge before finding the druids.
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# It's possible to swim to the island from the north side of the lake, getting the druids
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# earlier but losing the XP from the monster. Could be changed from a [filter_condition] to
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# [if]...[then][event], but even with the [filter_condition] it's still not possible to be
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# told about the bridge event after finding Zhul, so bridge_event will never be "warned".
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[event]
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name=moveto
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[filter_condition]
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@ -658,10 +658,16 @@
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speaker=Nym
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message= _ "Caught between a spider and its prey. Not a good place to be."
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[/message]
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# Don't keep running towards the ants
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[cancel_action][/cancel_action]
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[/event]
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# If player escapes cave spider, then reward player by killing it
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# When player approaches large cavern, a dying dwarf runs out and yells a warning.
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# If the cave spider is still alive at this point, kill it off because the action
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# is now in the main cavern, and the player should be running their units there,
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# so the spider would be a distraction. It would also spoil the Kaleh's line about
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# leaving the other Quenoth in the safety of the passageway.
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[event]
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name=enter_hex
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@ -693,18 +699,6 @@
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[/message]
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[/then]
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[/if]
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[/event]
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# When player approaches large cavern, a dying dwarf runs out and yells a warning.
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[event]
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name=enter_hex
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[filter]
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x=20
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y=26-29
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side=1
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[/filter]
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[message]
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speaker=Nym
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@ -781,6 +775,9 @@
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speaker=Kaleh
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message= _ "I don’t know what ‘they’ are, but we can’t go back. Prepare yourselves for anything, everyone."
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[/message]
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# Seems reasonable to have the moving unit stop after all that
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[cancel_action][/cancel_action]
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[/event]
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# Event 2: Entering the large cavern
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