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@ -12,11 +12,11 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Wesnoth Latin 1.2\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2011-08-27 10:14+0200\n"
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"PO-Revision-Date: 2011-08-10 19:52+0100\n"
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"POT-Creation-Date: 2011-09-04 11:42+0200\n"
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"PO-Revision-Date: 2011-09-04 22:41+0100\n"
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"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
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"Language-Team: Latin\n"
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"Language: \n"
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"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
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"Language: la\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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@ -28,10 +28,6 @@ msgstr "4l — Terra Nova"
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#. [multiplayer]: id=multiplayer_A_New_Land
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#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
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#, fuzzy
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#| msgid ""
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#| "This 4p survival scenario allows you to construct buildings and terraform "
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#| "the land. Use map settings. Recommended starting gold=100."
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msgid ""
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"This 4p survival scenario allows you to construct buildings and terraform "
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"the land. Use map settings. The recommended starting gold is 100."
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@ -818,832 +814,3 @@ msgstr "Universitatem Condere"
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#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:547
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msgid "Clear the Ground"
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msgstr "Terram Deficare"
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#~ msgid "User Map"
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#~ msgstr "Charta Utentis"
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#~ msgid "Random"
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#~ msgstr "Fortituita"
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#~ msgid "Default"
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#~ msgstr "Solita"
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#~ msgid "Age of Heroes"
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#~ msgstr "Aetas Heroum"
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#~ msgid "Great War"
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#~ msgstr "Bellum Magnum"
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#~ msgid "Alliance of Darkness"
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#~ msgstr "Societas Tenebrarum"
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#~ msgid "Alliance of Light"
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#~ msgstr "Societas Luminis"
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#~ msgid "Drakes"
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#~ msgstr "Draculi"
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#~ msgid "Knalgan Alliance"
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#~ msgstr "Societas Knalgensis"
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#~ msgid "Loyalists"
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#~ msgstr "Fideles"
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#~ msgid "Northerners"
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#~ msgstr "Septentrionales"
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#~ msgid "Rebels"
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#~ msgstr "Rebelles"
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#~ msgid "Undead"
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#~ msgstr "Inmortuum"
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#~ msgid "2p - Caves of the Basilisk"
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#~ msgstr "II l - Cavernae Basilisci"
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#, fuzzy
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#~ msgid ""
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#~ "Players must maneuver their units through the divisive terrain of this "
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#~ "long-feared region, once the home of a legendary Elder Basilisk. The "
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#~ "caves and the stark wilderness surrounding them are filled with the "
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#~ "petrified forms of some of Wesnoth's greatest heroes."
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#~ msgstr ""
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#~ "Oportet unitates per agros divisivos regionis huius veritae movere, olim "
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#~ "domus fabulosi Basilisci Antiqui. Via victoriae punctuatur a formis "
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#~ "petrificatis heroum maximorum nonnullorum Occidiseptentrionis."
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#~ msgid ""
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#~ "The winds of the dark sky blew so cold,\n"
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#~ "The moon was high, the night was old,\n"
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#~ "Brave was the drake that dared forsake\n"
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#~ "His home to steal the Basilisk's gold.\n"
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#~ "\n"
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#~ "On that dark night, the skies so churned,\n"
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#~ "He disregarded what he had learned,\n"
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#~ "Foolish but brave, to the Basilisk's cave,\n"
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#~ "He flew, and the fire within him burned.\n"
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#~ "\n"
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#~ "Alas, that fire burns no more,\n"
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#~ "For the Basilisk, with one mighty roar,\n"
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#~ "Chilled him to the bone, and he turned to stone,\n"
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#~ "And so he stays forevermore.\n"
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#~ "\n"
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#~ "The winds of the sky blow so cold,\n"
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#~ "The years pass by, the days are old,\n"
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#~ "Here stands that drake, who dared forsake\n"
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#~ "His home to steal the Basilisk's gold.\n"
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#~ "(inscribed by Flametrooper)"
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#~ msgstr ""
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#~ "Venti caeli obscuri gelide flaverunt\n"
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#~ "Excelsa luna, senex nox apparuerunt\n"
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#~ "Acer draculus qui ausus domum\n"
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#~ "Deserere ut Basilisci raperet aurum.\n"
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#~ "\n"
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#~ "Nocte obscura caelum ferbuit\n"
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#~ "Omnem ignovit quod didicit\n"
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#~ "Stultus sed acer ad cavernam volavit\n"
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#~ "In ventris eius valde ignis arsit.\n"
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#~ "\n"
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#~ "Heu ardet numquam postea illa flamma,\n"
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#~ "Quia Basiliscus clamavit voce magna\n"
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#~ "congelitque draculum usque ad ossa \n"
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#~ "et petrificatus manebit in saecula.\n"
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#~ "\n"
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#~ "Gelide flant hodie venti caeli,\n"
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#~ "Dies sunt veteres, transiunt anni. \n"
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#~ "Hic stat draculus qui ausus domum\n"
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#~ "Deserere ut Basilisci raperet aurum.\n"
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#~ "(a Equite Flammae inscriptum)"
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#~ msgid ""
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#~ "Slim of Stature, dexterous Hands\n"
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#~ "- - Seven Stones and Eleven\n"
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#~ "Left his Foes so slim a Chance\n"
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#~ "- - Seven Stones and Eleven\n"
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#~ "Marksman known as Dragonbane\n"
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#~ "'mongst the Statues here was slain\n"
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#~ "- - Seven Stones - and the Elven\n"
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#~ "(inscribed by Gauteamus)"
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#~ msgstr ""
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#~ "Gracilis figurae, manus sollertes\n"
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#~ "- - Saxa Septem pendet et Undecim\n"
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#~ "Hostes vix relinquit spes \n"
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#~ "- - Saxa Septem pendet et Undecim\n"
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#~ "Peritus arcus, Pernicies Draconum\n"
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#~ "Occiditur hic inter Signa Saxorum\n"
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#~ "- - Saxa Septem manent - et Iam-non-dryadalis\n"
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#~ "(a Gauteamo inscriptum)"
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#~ msgid ""
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#~ "Blum Duk was renowned among his goblin clan for having tamed one of the "
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#~ "Dire Wolves of the mountains, and he had the courage to match. His "
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#~ "leadership and skills alone were what kept the area's goblins alive "
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#~ "despite human and elvish menaces. Rumor had it that his wolf had slain "
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#~ "fifty men and a hundred Elves.\n"
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#~ "Thus, when he heard of the awful monster that was inhabiting the area, it "
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#~ "was only natural that he ride out alone to face it. All the other goblins "
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#~ "expected him to slay the creature easily and drag back its carcass to "
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#~ "feast on.\n"
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#~ "He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk "
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#~ "cowered in fright. He tried to wheel his wolf around to run away, but it "
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#~ "wouldn't move. As the creature stalked towards him, he screamed his last "
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#~ "words: Good Gog, dog, are yer legs made of stone?!?\n"
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#~ "(inscribed by Elvish Pillager)"
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#~ msgstr ""
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#~ "Blumus Ducus celebratus est inter familia cobolorum quia unus Luporum "
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#~ "Dirorum montium domaverit, et virtutem habuit singularem. Tantum ductus "
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#~ "et peritiae eius vitas cobolorum in regione hac servavit a minis hominum "
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#~ "et dryadalum. Fama erat lupum eius L homines et C dryadales "
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#~ "interfecisse. \n"
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#~ "Ergo cum audivit de monstro quod in regione incoluit, naturale erat cum "
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#~ "is solus lupitaret ad eo obviam eundem. Omnes coboli alii exspectaverunt "
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#~ "ut is faciliter creaturam interfecisset et cadaver traxisset ad epulas.\n"
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#~ "Res inopinata eum exspectavit. Cum primum Basiliscum vidit, Blumus Ducus "
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#~ "metu subsidit. Conatur lupum vertere et effugere, sed non voluit movere. "
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#~ "Appropinquante creatura clamavit voce magna verba ultima: Dei boni, "
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#~ "canis, suntne crura tua saxa?!?\n"
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#~ "(a Expilatore Dryadalum inscriptum)"
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#~ msgid ""
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#~ "He had lived there for ages upon ages, in the depths of the water, "
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#~ "preying upon the various fish and frogs and merfolk that entered his "
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#~ "domain. It was his lake, no other's, and though it was not large, he was "
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#~ "its master. Then, the Basilisk came, and looked into the Serpent's eyes. "
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#~ "And the Serpent had not died, but it was no longer alive. Thus the new "
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#~ "lord of the lake had arrived.\n"
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#~ "(inscribed by Turin)"
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#~ msgstr ""
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#~ "Ab aeternis saeculis illic habitaverat in gurgite insectans pisces "
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#~ "ranasque diversos atque nereios qui in dominium suum intraverunt. Lacus "
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#~ "eius erat et nullius alterius, etsi non magnus, dominus erat. Tunc venit "
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#~ "Basiliscus adspectans in oculos Serpentis. Et non mortuus erat Serpens et "
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#~ "nondum vixerat. Ita venit novus dominus lacus.\n"
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#~ "(a Turine inscriptum)"
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#, fuzzy
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#~ msgid ""
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#~ "A brave hero of Wesnoth's Golden Age, this great rider and commander of "
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#~ "men came to this evil place while on a raid against the orcs. Caught "
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#~ "unaware by the foul creatures, many of his fellows were killed, but he "
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#~ "fought valiantly, slaying many a foe. But alas! The foul Basilisk turned "
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#~ "him to stone even as he slew the last orc. Now all that is left is a "
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#~ "stark reminder of his once great bearing and strength.\n"
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#~ "(inscribed by Fynmiir)"
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#~ msgstr ""
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#~ "Heros acer ex Aetate Aurea Occidiseptentrionis eques magnus hic et dux "
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#~ "hominum ad hoc locum sceleratum advenit in excursione contra orcos. "
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#~ "Ignari rapti a creaturis foedis socii multi interfecti sunt, sed hic "
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#~ "acriter pugnavit hostes multos interficiens. Sed heu! Basiliscus foedus "
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#~ "eum petrificavit cum ultimum orcum occidit. Nunc tantum admonitum forte "
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#~ "manet quod loquitur de fortitudine et magnitudine eius. \n"
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#~ "(a Fynmiro inscriptum)"
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#~ msgid ""
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#~ "Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
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#~ "other Woses. More than any other Wose, he enjoyed simply standing alone "
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#~ "in the sun, arms upraised, admiring the beauty of the empty sky. Once, "
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#~ "even, he confided in a fellow that his greatest wish was to be able to "
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#~ "bask forever in the sun's glory.\n"
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#~ "However, not long after, the local wose community heard of the approach "
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#~ "of a horrible monster, powerful enough to easily destroy the few woses "
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#~ "that lived in the area. They quickly moved off (quickly for Woses, "
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#~ "anyway), but Bramwythl was left behind - in their haste, no one had "
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#~ "remembered to find him and tell him of the danger.\n"
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#~ "He was taken quite unawares by the Basilisk, and turned to stone before "
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#~ "he even recognized the beast. His petrified form still stands there "
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#~ "today, warmed by the sun's rays, under an open sky. His greatest wish has "
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#~ "been granted.\n"
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#~ "(inscribed by Elvish Pillager)"
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#~ msgstr ""
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#~ "Bramvythlium Vosium semper considerabatur lentus taciturnusque etiam a "
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#~ "Vosiis aliis. Plus quam alia Vosia fructum est stando solo in sole "
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#~ "brachiis levatis, admirans pulchritudinem caeli vacui. Semel et confessus "
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#~ "est desiderium suum maximum esse semper in gloria solis apricari.\n"
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#~ "Paulo post tamen communitas localis Vosiorum audivit de aditu monstri "
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#~ "terribilis, qui satis potens erat ut faciliter omnia paucorum Vosiorum "
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#~ "quae regionem incoluerunt. Celeriter se moverunt ad aliam regionem (id "
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#~ "est, celeriter Vosiis), sed Bramvythlium relictus est - in festinatione "
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#~ "eorum nullum Vosium meminit eius et non ei de periculo nuntiaverunt.\n"
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#~ "Deprehensum est a Basilisco et petrificatum priusquam bestiam noverat. "
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#~ "Forma eius petrificata stat adhuc illic, calefacta a radiis solis sub "
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#~ "caelo aperto. Desiderium maximum eius concessum est.\n"
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#~ "(a Expilatore Dryadalum inscriptum)"
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#, fuzzy
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#~ msgid ""
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#~ "This brave warrior, known as Rilhon among the Naga, heard tell of a "
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#~ "fabulous treasure that had been lost in these watery caves- a spear whose "
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#~ "head was said to have been fashioned from the tooth of Chak'kso Ney'yks, "
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#~ "an Elder Basilisk slain long ago by the Elvish hero, Eloralduil. "
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#~ "According to the legend, the weapon rested somewhere on the bottom of "
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#~ "this very lake (Ruaskkolin Lake, named for a well-known Sea Serpent who "
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#~ "made it his home). Having prepared himself for battle with the Serpent, "
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#~ "Rilhon met with two rather large surprises. The first was the petrified "
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#~ "form of Ruaskkolin the Serpent. The second was the very-much-alive "
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#~ "Chak'kso Ney'yks, who was, oddly enough, in possession of all of his "
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#~ "teeth.\n"
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#~ "(inscribed by Paterson)"
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#~ msgstr ""
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#~ "Hic bellator acer qui a Nagis Rilhonus nominatur, audivit de thesauro "
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#~ "mirabili qui persus erat in his cavernis aquosis - hasta cuius apex ex "
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#~ "dente Chakiksi Neyiyksi Basilisci Antiqui factus est qui iamdudum a heroe "
|
|
|
|
|
#~ "dryadli Eloralduile interfectus est. Secundum fabulam telum alicubi in "
|
|
|
|
|
#~ "fundo lacus huius iecit (Lacus Ruascolinus ex nomine Serpentis Maris qui "
|
|
|
|
|
#~ "illic habitavit). Se preparavit ad proelium cum Serpente sed bis valde "
|
|
|
|
|
#~ "deprensus est Rilhonus. Primum invenit formam petrificatam Ruascolini "
|
|
|
|
|
#~ "Serpentis. Postea valde viventem Chakiksum Neyiyksum invenit, qui mirum "
|
|
|
|
|
#~ "in modo omnes dentes possidebat.\n"
|
|
|
|
|
#~ "(a Filio Pateri inscriptum)"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Through waves and rocky channels\n"
|
|
|
|
|
#~ "blue and white\n"
|
|
|
|
|
#~ "she pulled and pushed the tides\n"
|
|
|
|
|
#~ "and taught the fishes how to speak to planets\n"
|
|
|
|
|
#~ "silver green\n"
|
|
|
|
|
#~ "with magic\n"
|
|
|
|
|
#~ "running from her spirit into skins of kelp and shells of snails\n"
|
|
|
|
|
#~ "a twisting of her tail and hands\n"
|
|
|
|
|
#~ "she sent her songs to run on pin-tipped legs about the sands\n"
|
|
|
|
|
#~ "and now\n"
|
|
|
|
|
#~ "and now the strangest pause\n"
|
|
|
|
|
#~ "for years and years\n"
|
|
|
|
|
#~ "she hasn't moved her eyes\n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "(inscribed by MJQ)"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Per unda et freta saxosa \n"
|
|
|
|
|
#~ "caerulea et alba \n"
|
|
|
|
|
#~ "traxit et trusit aestus \n"
|
|
|
|
|
#~ "et pisces cum planetis loqui didicit \n"
|
|
|
|
|
#~ "argente viridis \n"
|
|
|
|
|
#~ "magica \n"
|
|
|
|
|
#~ "currente ex anima eius in pelles algarum et conchas cochlearum \n"
|
|
|
|
|
#~ "cum caudam et manus torquevit \n"
|
|
|
|
|
#~ "carmina sua misit cucursum pedibus acinatis in harinis \n"
|
|
|
|
|
#~ "et nunc \n"
|
|
|
|
|
#~ "et nunc pausa insolitissima \n"
|
|
|
|
|
#~ "a saeculis \n"
|
|
|
|
|
#~ "oculos non movebit \n"
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "(a MJQ inscriptum)"
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Cynsaun Battlefield"
|
|
|
|
|
#~ msgstr "II l - Ager Proelii Cynsauni"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid " Recommended settings of 150 gold and 2 gold per village."
|
|
|
|
|
#~ msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "There is much to explore in this vast battlefront, designed for players "
|
|
|
|
|
#~ "who favor epic, large-scale duel matches."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Multum est quod explorandum est in hoc agro immani pro lusoribus qui "
|
|
|
|
|
#~ "duelles epicas et permagnas favent. Impostationes suasae: CL auri et I "
|
|
|
|
|
#~ "aurum pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Lose all your team's leaders"
|
|
|
|
|
#~ msgstr "Mors Conradi"
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Den of Onis"
|
|
|
|
|
#~ msgstr "II l - Labitulum Onis"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Danger lurks around every corner in this underground battlefield, a duel "
|
|
|
|
|
#~ "map where players must find the balance between force and subterfuge."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Periculum latet circum omnem angulum in hoc campo proelii subterraneo, "
|
|
|
|
|
#~ "charta duellis ubi vis et latebra obviaverunt. Impostatio suasa: II auri "
|
|
|
|
|
#~ "pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid " Recommended setting of 2 gold per village."
|
|
|
|
|
#~ msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "2p - Fallenstar Lake"
|
|
|
|
|
#~ msgstr "II p - Lacus Meteorolithi"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Long ago, a great star fell from the heavens, leaving its mark on this "
|
|
|
|
|
#~ "coniferous region."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Iampridem cecidit meteoron magnum de caelo, cicatricem relinquens in hac "
|
|
|
|
|
#~ "regione coniferi. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Hamlets"
|
|
|
|
|
#~ msgstr "II l - Vici"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Warfare transforms the simple farms and villages of a peaceful region "
|
|
|
|
|
#~ "into a subtly parceled battlefield."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Res bellica praedia et pagos simplices regionis traquillae transformat in "
|
|
|
|
|
#~ "campum proelium subtile divisum. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Hornshark Island"
|
|
|
|
|
#~ msgstr "II p - Insula Pristis Cornatae"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Players must navigate the dispersive terrain of this small but "
|
|
|
|
|
#~ "topographically dense island."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Lusores navigare debent agros diffugentes huius insulae parvae sed densae "
|
|
|
|
|
#~ "topographice. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Sablestone Delta"
|
|
|
|
|
#~ msgstr "II l - Delta Saxorum Atrorum"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Two armies collide on this disjointed coastal landscape of hidden caves "
|
|
|
|
|
#~ "and jagged rivers."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Duo exercitus concurrent in prospectu agrorum maritimo hoc cum cavernis "
|
|
|
|
|
#~ "occultis et fluminibus serratis. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Silverhead Crossing"
|
|
|
|
|
#~ msgstr "II l - Transitus Caputis Argentei"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Players must traverse all manner of terrain in pursuit of victory on this "
|
|
|
|
|
#~ "multi-fronted duel map."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Necesse est lusoribus transire omne genus agri victoriam quaerentibus in "
|
|
|
|
|
#~ "hac charta multiplicum frontum duellis. Impostatio suasa: II auri pro "
|
|
|
|
|
#~ "pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "statue"
|
|
|
|
|
#~ msgstr "Initiatus"
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Sullas Ruins"
|
|
|
|
|
#~ msgstr "II l - Ruinae Sullae"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Flooded by the seas and battered by the winter elements, only ruins, "
|
|
|
|
|
#~ "water and ice now remain in the shadow of this once mighty empire."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Inundatum a maribus et quassatum ab elementis hiemis, tantum ruinae, aqua "
|
|
|
|
|
#~ "et gelidum in umbra huius olim magni imperii manent. Impostatio suasa: II "
|
|
|
|
|
#~ "auri pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "2p - The Freelands"
|
|
|
|
|
#~ msgstr "IV l - Loca Deserta"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "2p - Weldyn Channel"
|
|
|
|
|
#~ msgstr "II l - Incurrere"
|
|
|
|
|
|
|
|
|
|
#~ msgid "2p - Wesbowl"
|
|
|
|
|
#~ msgstr "II l - Occidicratera"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "In Wesbowl, a player has to get any of the balls to the other player's "
|
|
|
|
|
#~ "end zone as often as possible. However, the other player can attack your "
|
|
|
|
|
#~ "units. Wesbowl is played with blunt weapons, and healers are on hand, so "
|
|
|
|
|
#~ "when units are killed, they return to that player's end zone with an "
|
|
|
|
|
#~ "injury."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "In Occidicratera lusor pilam ad zonam finis alterius lusoris movere "
|
|
|
|
|
#~ "debet. Sed lusor alius unitates tuas oppugnare potest. Occidicratera "
|
|
|
|
|
#~ "luditur telis hebibus et sanatores adunt, ergo unitates occissae redeunt "
|
|
|
|
|
#~ "ad zonam finis huius lusoris cum damno."
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Victory:\n"
|
|
|
|
|
#~ "@Move either ball to your opponent's end zone more times than they move a "
|
|
|
|
|
#~ "ball to yours.\n"
|
|
|
|
|
#~ "Defeat:\n"
|
|
|
|
|
#~ "#Opponent moves the balls to your end zone more times than you move them "
|
|
|
|
|
#~ "to the opponent's end zone"
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "\n"
|
|
|
|
|
#~ "Victoria:\n"
|
|
|
|
|
#~ "@Utramlibet pilam in zonam finis adversariorum tuorum saepius movere quam "
|
|
|
|
|
#~ "ii eam in zonam tuam movent\n"
|
|
|
|
|
#~ "Clades:\n"
|
|
|
|
|
#~ "#Adversarii pilas saepius in zonam finis tuam quam tu in eorum zonam eas "
|
|
|
|
|
#~ "moves."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Red scores! Current score is $redscore-$bluescore"
|
|
|
|
|
#~ msgstr "Rubri punctum ferunt! Puncta stant $redscore-$bluescore"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Blue scores! Current score is $redscore-$bluescore"
|
|
|
|
|
#~ msgstr "Caerulei punctum ferunt! Puncta stant $redscore-$bluescore"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Should I pass the ball to $passto.type ($xloc,$yloc)?"
|
|
|
|
|
#~ msgstr "Pilamne $passto.type ($xloc,$yloc) dare debeo?"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Yes!"
|
|
|
|
|
#~ msgstr "Ita!"
|
|
|
|
|
|
|
|
|
|
#~ msgid "No"
|
|
|
|
|
#~ msgstr "Non"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Blue team wins! Final score: $redscore-$bluescore"
|
|
|
|
|
#~ msgstr "Vincit pars caerulea! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Red team wins! Final score: $redscore-$bluescore"
|
|
|
|
|
#~ msgstr "Vincit pars rubra! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Draw! Final score: $redscore-$bluescore"
|
|
|
|
|
#~ msgstr "Exitus incertus! Puncta stant in fine: $redscore-$bluescore"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Three players come head to head on this water-cut battlefield."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Tres lusores conveniunt in hoc agro certaminis aqua secato. Impostatio "
|
|
|
|
|
#~ "suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "3p - Island of the Horatii"
|
|
|
|
|
#~ msgstr "III l - Insula Horatiorum"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Controlling the central island is often the key to victory in this "
|
|
|
|
|
#~ "21x21hex 3 player free for all map."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Imperium super insula centrali fere clavis est victoriae in hac charta "
|
|
|
|
|
#~ "XXI x XXI tribus lusoribus (quisque contra quemque). Impostatio suasa: II "
|
|
|
|
|
#~ "auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "3p - Morituri"
|
|
|
|
|
#~ msgstr "III l - Morituri"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Only one faction will emerge victorious from this tightly bordered three-"
|
|
|
|
|
#~ "player map."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Pars unica ex charta hac anguste definita trium lusorum vincens "
|
|
|
|
|
#~ "egredietur. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "4p - Blue Water Province"
|
|
|
|
|
#~ msgstr "IV l - Provincia Aquae Caeruleae"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Historians write that Bluewater Province has been destroyed and rebuilt "
|
|
|
|
|
#~ "some twenty times. Now, as armies once again converge on the rocky "
|
|
|
|
|
#~ "streams and snowcapped mountains of this small province, its villagers "
|
|
|
|
|
#~ "hardly seem to take notice."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Dicitur Provincia Aquae Ceruleae destructa et readificata circiter "
|
|
|
|
|
#~ "vigenties. Nunc dum exercitus iterum in rivos saxosos et montes nive "
|
|
|
|
|
#~ "operitos provinciae parvae huius convergunt, vicani eius vix "
|
|
|
|
|
#~ "animadvertere videntur. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "4p - Castle Hopping Isle"
|
|
|
|
|
#~ msgstr "IV l - Insula Saliendi ad Castella"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Hop from castle to castle while fighting over a central isle."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Duo exercitus concurrent in prospectu agrorum maritimo hoc cum cavernis "
|
|
|
|
|
#~ "occultis et fluminibus serratis. Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "4p - Clash"
|
|
|
|
|
#~ msgstr "IV l - Concursus"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "4p - Hamlets"
|
|
|
|
|
#~ msgstr "II l - Vici"
|
|
|
|
|
|
|
|
|
|
#~ msgid "4p - Isar's Cross"
|
|
|
|
|
#~ msgstr "IV l - Crux Isari"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A very small 2 vs. 2 map. Close quarters fighting means the successful "
|
|
|
|
|
#~ "rotation of units and planning of moves is important. Teams set for "
|
|
|
|
|
#~ "players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting "
|
|
|
|
|
#~ "gold, 20 villages."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta valde parva II vs II. Pugnum in campis angustis significat "
|
|
|
|
|
#~ "importantiam rotationis unitatum et meditationem motuum. Partes sunt I "
|
|
|
|
|
#~ "et IV contra II et III (inter septentriones et orientem contra inter "
|
|
|
|
|
#~ "meridiem et occidentem). Impostationes suasae: LXXV auri, XX pagi."
|
|
|
|
|
|
|
|
|
|
#~ msgid "4p - King of the Hill"
|
|
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|
|
#~ msgstr "IV l - Rex Collis"
|
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|
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|
|
#, fuzzy
|
|
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|
#~ msgid ""
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|
#~ "Controlling the area around the central keep is very lucrative in this "
|
|
|
|
|
#~ "36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages."
|
|
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|
|
#~ msgstr ""
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|
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|
|
#~ "Imperium super locum circa arcem centralem quaestuosum est in hac charta "
|
|
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|
#~ "XXXVI x XXXVI quattuor lusoribus (quisque contra quemque). Idonea est "
|
|
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|
|
#~ "etiam pro II contra II. XXXVI pagi adsunt. Impostatio suasa: II auri pro "
|
|
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|
|
#~ "pago."
|
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|
#, fuzzy
|
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|
#~ msgid " Recommended setting of 2 gold per village and 150 starting gold."
|
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|
|
#~ msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
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|
|
#, fuzzy
|
|
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|
#~ msgid " Recommended setting of 1 gold per village."
|
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|
#~ msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
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|
#, fuzzy
|
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|
#~ msgid "Four factions contend for dominance over this watery settlement."
|
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|
|
#~ msgstr ""
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|
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|
#~ "Factiones quattuor certant ut dominentur super coloniam hac aquosam. "
|
|
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|
#~ "Impostatio suasa: I aurum pro pago."
|
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#~ msgid "4p - Loris River"
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#~ msgstr "IV l - Flumen Loris"
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|
#, fuzzy
|
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|
#~ msgid ""
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#~ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite "
|
|
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|
|
#~ "corners. Designed for players 1&4 vs. 2&3. There are 28 villages."
|
|
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|
|
#~ msgstr ""
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|
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|
#~ "Charta XXV x XXv, II vs II cum flumine in media parte et arces in angulis "
|
|
|
|
|
#~ "contrariis. Adumbrata ut I & IV pugnent contra II & III. XXVIII pagi "
|
|
|
|
|
#~ "adsunt. Impostatio suasa: II auri pro pago."
|
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#~ msgid "4p - Morituri"
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|
|
#~ msgstr "IV l - Morituri"
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|
|
#, fuzzy
|
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|
|
#~ msgid "Who will emerge from the confines of this perilous battlefield?"
|
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|
|
#~ msgstr ""
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|
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|
|
#~ "Quis emergebit ex finibus huius agri proelii periculosi? Impostatio "
|
|
|
|
|
#~ "suasa: II auri pro pago."
|
|
|
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|
|
#~ msgid "4p - Paths of Daggers"
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|
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|
|
#~ msgstr "IV l - Viae Sicarum"
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|
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|
|
#, fuzzy
|
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|
|
#~ msgid " Recommended setting of 2 gold per village, 28 villages."
|
|
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|
|
#~ msgstr "Charta II contra II Impostatio suasa: II auri pro pago."
|
|
|
|
|
|
|
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|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
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|
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|
|
#~ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be "
|
|
|
|
|
#~ "played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA."
|
|
|
|
|
#~ msgstr ""
|
|
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|
|
#~ "Charta XXXV x XXVII cum V viis pugnae. Adumbrata ut occidens contra "
|
|
|
|
|
#~ "orientem pugnet (I & IV vs II & III), sed etiam cum partibus aliis aut "
|
|
|
|
|
#~ "omnibus contra omnes valet. Impostationes suasae: II auri pro pago, "
|
|
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|
|
#~ "XXVIII pagi."
|
|
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|
|
#~ msgid "4p - Siege Castles"
|
|
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|
|
#~ msgstr "IV l - Castella Obsidionis"
|
|
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|
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|
|
#, fuzzy
|
|
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|
|
#~ msgid ""
|
|
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|
|
#~ "40X30 4 player map where 4 mighty castles face off at the convergence of "
|
|
|
|
|
#~ "two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 "
|
|
|
|
|
#~ "villages."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta IV lusorum XL x XXX ubi quattuor castelli magni stant coram locum "
|
|
|
|
|
#~ "in quo duo flumina in medium vergunt. Adsunt circiter XLV pagi. "
|
|
|
|
|
#~ "Impostationes suasae: partes II lusorum vel omnes contra omnes; II auri "
|
|
|
|
|
#~ "pro pago."
|
|
|
|
|
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|
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|
|
#~ msgid "4p - The Wilderlands"
|
|
|
|
|
#~ msgstr "IV l - Loca Deserta"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A vast region of wild, untamed wilderness, its terrain dotted with "
|
|
|
|
|
#~ "forests, caves, rivers, and the ruins of ancient fortresses."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Regio vasta locorum desertorum saevorum indomitorumque, ager designatus "
|
|
|
|
|
#~ "silvis, cavernis, fluminibus et ruinis castellorum vetustatum. Impostatio "
|
|
|
|
|
#~ "suasa: I aurum pro pago."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "5p - Auction-X"
|
|
|
|
|
#~ msgstr "Facinores"
|
|
|
|
|
|
|
|
|
|
#~ msgid "5p - Forest of Fear"
|
|
|
|
|
#~ msgstr "V l - Silva Metus"
|
|
|
|
|
|
|
|
|
|
#~ msgid "In this mixed landscape, five armies battle for supremacy."
|
|
|
|
|
#~ msgstr "In hoc agro mixto contendunt quinque exercitus ut vincant."
|
|
|
|
|
|
|
|
|
|
#~ msgid "6p - Amohsad Caldera"
|
|
|
|
|
#~ msgstr "VI l - Cortina Amosadis"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Only a true tactician will survive in this deadly and confining "
|
|
|
|
|
#~ "battlefield, where six boxed-in armies come to a head."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Solus rei militaris peritus supererit in hoc campo proelii pernici et "
|
|
|
|
|
#~ "cohibenti, ubi sex exercitus inclusi pugnant. Impostatio suasa: II auri "
|
|
|
|
|
#~ "pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "6p - Crusaders' Field"
|
|
|
|
|
#~ msgstr "VI l - Campus Crusatorum"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "The rallying cries of battle can once again be heard on this time-worn "
|
|
|
|
|
#~ "field of war, where the ghosts of thousands of brave warriors float "
|
|
|
|
|
#~ "invisibly through the mountains, trees and rivers."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Clamores hostiandi proelii iterum in hoc campo belli trito a tempore "
|
|
|
|
|
#~ "audiri possunt, ubi larvae miliorum bellatorum acrorum invisilbiliter per "
|
|
|
|
|
#~ "montes, arbores fluminaque volant. Impostatio suasa: I auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "6p - Hexcake"
|
|
|
|
|
#~ msgstr "VI l - Placenta Hexagonalis"
|
|
|
|
|
|
|
|
|
|
#~ msgid "2 vs. 2 or 3 vs. 3 team game."
|
|
|
|
|
#~ msgstr "Lusio in partibus: II contra II aut III contra III."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Turn 2: Loyalists"
|
|
|
|
|
#~ msgstr "Fideles"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Turn 8: Rebels"
|
|
|
|
|
#~ msgstr "Tractus: "
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Turn 11: Northerners"
|
|
|
|
|
#~ msgstr "Septentrionales"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Turn 14: Drakes"
|
|
|
|
|
#~ msgstr "Draculus Procellae"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Death of your team leaders."
|
|
|
|
|
#~ msgstr "Mors Conradi"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "Death"
|
|
|
|
|
#~ msgstr "Solita"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Attacker"
|
|
|
|
|
#~ msgstr "Oppugnans"
|
|
|
|
|
|
|
|
|
|
#~ msgid "Defender"
|
|
|
|
|
#~ msgstr "Defensor"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult "
|
|
|
|
|
#~ "and confusing area of terrain where it is easy to end up out of position "
|
|
|
|
|
#~ "or over extended. Teams set for players 145 vs. 236 (east vs west). "
|
|
|
|
|
#~ "Designed for 100 starting gold, has 33 villages."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta valde parva II vs II. Pugnum in campis angustis significat "
|
|
|
|
|
#~ "importantiam rotationis unitatum et meditationem motuum. Partes sunt I "
|
|
|
|
|
#~ "et IV contra II et III (inter septentriones et orientem contra inter "
|
|
|
|
|
#~ "meridiem et occidentem). Impostationes suasae: LXXV auri, XX pagi."
|
|
|
|
|
|
|
|
|
|
#~ msgid "6p - Waterloo Sunset"
|
|
|
|
|
#~ msgstr "VI l - Sole Occidente Vaterluense"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required "
|
|
|
|
|
#~ "to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. "
|
|
|
|
|
#~ "south), but having players 146 or 136 as a team is also interesting. "
|
|
|
|
|
#~ "Designed for 150 starting gold, has 44 villages."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta LX x XXX pro III vs III. Consilia flexibilia inter socios necesse "
|
|
|
|
|
#~ "est ne supernumeretur. Partes sunt I, IV et V versus II, III et VI "
|
|
|
|
|
#~ "(septentriones versus meridiem), sed iucunda est etiam cum partibus I IV "
|
|
|
|
|
#~ "VI aut I III VI. Impostationes suasae: CL auri; XLIV pagi."
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid "8p - Mokena Prairie"
|
|
|
|
|
#~ msgstr "VIII l - Morituri"
|
|
|
|
|
|
|
|
|
|
#~ msgid "8p - Morituri"
|
|
|
|
|
#~ msgstr "VIII l - Morituri"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Teamwork and tactics are key to victory in this unusual battlefield, "
|
|
|
|
|
#~ "where eight armies fight to the finish."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Lusio in partibus et rationes belli clavis sunt victoriae in hoc agro "
|
|
|
|
|
#~ "proelii insolito, ubi octo exercitus usque ad finem certant. Impostatio "
|
|
|
|
|
#~ "suasa: II auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "9p - Merkwuerdigliebe"
|
|
|
|
|
#~ msgstr "IX l - Amor Memorabilis"
|
|
|
|
|
|
|
|
|
|
#, fuzzy
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the "
|
|
|
|
|
#~ "large number of players. The teams are players 159 vs. 267 vs. 348 (north "
|
|
|
|
|
#~ "vs. southeast vs. southwest). There are very few villages per player, so "
|
|
|
|
|
#~ "3 gold per villages is recommended."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Valde parva charta III vs III vs III. Horologium LX momentorum suasum ob "
|
|
|
|
|
#~ "numerum magnum lusorum. Partes sunt I V IX vs II VI VII vs III IV VIII, "
|
|
|
|
|
#~ "id est septentriones vs inter meridiem et occidentem vs inter meridiem et "
|
|
|
|
|
#~ "orientem). Pauci sunt pagi pro lusore, itaque suasa est impostatio III "
|
|
|
|
|
#~ "auri pro pago."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Random map"
|
|
|
|
|
#~ msgstr "Charta fortituita"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "Randomly generated map. Note: random maps are often unbalanced, but if "
|
|
|
|
|
#~ "you have time, you can regenerate them until you get a good one."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta fortuite generata. Nota bene: chartae fortuitae saepe non libratae "
|
|
|
|
|
#~ "sunt, sed si tempus adest, eas regenerare potest, donec bonam invenias."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Random map (Desert)"
|
|
|
|
|
#~ msgstr "Charta fortuita (Loca deserta)"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A random map with sand as the primary terrain. Note: random maps are "
|
|
|
|
|
#~ "often unbalanced, but if you have time, you can regenerate them until you "
|
|
|
|
|
#~ "get a good one."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta fortuite generata ubi deserta agrum crebrum formant. Nota bene: "
|
|
|
|
|
#~ "chartae fortuitae saepe non libratae sunt, sed si tempus adest, eas "
|
|
|
|
|
#~ "regenerare potest, donec bonam invenias."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Random map (Marsh)"
|
|
|
|
|
#~ msgstr "Charta fortuita (Palus)"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A random map with swamp as the primary terrain. Note: random maps are "
|
|
|
|
|
#~ "often unbalanced, but if you have time, you can regenerate them until you "
|
|
|
|
|
#~ "get a good one."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta fortuite generata ubi paludines agrum crebrum formant. Nota bene: "
|
|
|
|
|
#~ "chartae fortuitae saepe non libratae sunt, sed si tempus adest, eas "
|
|
|
|
|
#~ "regenerare potest, donec bonam invenias."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Random map (Winter)"
|
|
|
|
|
#~ msgstr "Charta fortuita (Hiems)"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A random map set in the break between spring and winter, mainly with "
|
|
|
|
|
#~ "snowy terrains. Note: random maps are often unbalanced, but if you have "
|
|
|
|
|
#~ "time, you can regenerate them until you get a good one."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Charta fortuite generata inter hieme et vere, cum agris nive operitis. "
|
|
|
|
|
#~ "Nota bene: chartae fortuitae saepe non libratae sunt, sed si tempus "
|
|
|
|
|
#~ "adest, eas regenerare potest, donec bonam invenias."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Wesnoth Benchmark: AI"
|
|
|
|
|
#~ msgstr "Probatio Occidiseptentrionis: IA"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A wesnoth benchmark, use --nogui --no-delay --multiplayer --"
|
|
|
|
|
#~ "scenario=wesbench_ai --exit-at-end."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Probatio occidiseptentrionis, utere --nogui --no-delay --multiplayer --"
|
|
|
|
|
#~ "scenario=wesbench_ai exit-at-end."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Wesnoth Benchmark: Scrolling"
|
|
|
|
|
#~ msgstr "Probatio Occidiseptentrionis: Gyrum"
|
|
|
|
|
|
|
|
|
|
#~ msgid ""
|
|
|
|
|
#~ "A wesnoth benchmark, use --no-delay --multiplayer --"
|
|
|
|
|
#~ "scenario=wesbench_scroll --exit-at-end."
|
|
|
|
|
#~ msgstr ""
|
|
|
|
|
#~ "Probatio Occidiseptentrionis, utere ..no-delay --multiplayer --"
|
|
|
|
|
#~ "scenario=wesbench_scroll --exit-at-end."
|
|
|
|
|
|
|
|
|
|
#~ msgid "Wesnoth Benchmark: Walking through Shroud"
|
|
|
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#~ msgstr "Probatio Occidiseptentrionis: Per Integumentum Ambulans"
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#~ msgid ""
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#~ "A wesnoth benchmark, use --no-delay --multiplayer --"
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#~ "scenario=wesbench_shroud_walk --exit-at-end."
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#~ msgstr ""
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#~ "Probatio Occidiseptentrionis, utere --no-delay --multiplayer --"
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#~ "scenario=wesbench_shroud_walk --exit-at-end."
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#~ msgid "2p - Blitz"
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#~ msgstr "II l - Fulgur"
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#~ msgid "3p - Triple Blitz"
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#~ msgstr "III l - Fulgur Triplice"
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#, fuzzy
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#~ msgid "Defeat enemy leader"
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#~ msgstr "Mors Conradi"
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#, fuzzy
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#~ msgid "Defeat enemy leader(s)"
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#~ msgstr "Mors Conradi"
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