Sync 1.14 changelog sections
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changelog.md
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changelog.md
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* Game bans are now also enforced by username. (PR#4139)
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* Usernames on the host's ignore list are automatically banned. (PR#4143)
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## Version 1.14.9+dev
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## Version 1.14.11+dev
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## Version 1.14.11
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### Language and i18n
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* Updated translations: Czech, German.
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### Packaging
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* Fixed data/dist information not being found on many platforms other than Windows (only
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with the installer-created shortcut), as well as only the very first word being read instead
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of the whole line.
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* Added support for systemctl reload.
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### Miscellaneous and bug fixes
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* Silenced spurious warning about conflicting l10n-track files (issue #4716).
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## Version 1.14.10
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### AI
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* Experimental AI:
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* Spread poison: bug fix for units ignoring [avoid] tag
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* Castle switch: bug fix for units-on-keep check
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* Remove village hunt CA
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* Add ids for candidate actions
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* Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
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* Fast Micro AI: fix re-adding default CAs when deleting the MAI
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* Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
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* Lua AIs: several other minor behind-the-scenes bug fixes
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### Campaigns
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* Descent into Darkness:
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* S1: reduced difficulty
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* Heir to the Throne:
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* Modify campaign starting date
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* Legend of Wesmere:
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* S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
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* Tutorial:
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* S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
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* Under the Burning Suns:
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* Sun Singer and Sun Sylph: modify faerie fire colors
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### Language and i18n
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* Updated translations: Chinese (Simplified), Italian, Korean,
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Portuguese (Brazil)
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* Updated translations: British English, Chinese (Simplified),
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Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian,
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Korean, Portuguese (Brazil), Russian, Spanish, Turkish
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* Fix Rename Unit dialog having untranslated text (issue #4569).
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### Lua API
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* wesnoth.deprecate_api was fixed to correctly wrap tables with metatables. (Issue#4079)
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### Multiplayer
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* Auction X: Exclude the center side from "shuffle sides"
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* wesnoth.deprecate_api was fixed to correctly wrap tables with metatables (issue #4079).
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### Music and sound effects
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* Removed accidental silence of two seconds after the first track of each scenario
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(issue #4459).
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### Units
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* Sun Singer and Sun Sylph: modify faerie fire colors
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* Add various new death, standing, and idle animations
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### User interface
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* Draw ellipses during draw/sheath animations. (Issue#1527)
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* Fixed some severe game rendering issues with SDL 2.0.10 (issue #4237, issue #4245,
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issue #4510).
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* Draw ellipses during draw/sheath animations (issue #1527).
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* In the combat dialog and elsewhere, clicking the "Profile" button opens
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
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(Issue#4142)
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* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
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* Zooming in doesn't move the center of the viewport when the map is wider/taller
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than the available width/height (PR#4442)
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* Help pages for unit types show base abilities and AMLA abilities separately. (#2907)
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the help on the correct unit variation (e.g., Walking Corpse (Swimmer))
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(issue #4142).
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* Ensure enough space to display turn numbers in the hundreds.
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* The search box in the Campaigns menu now takes campaign abbreviations and descriptions
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into account.
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* Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates
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whether observers are allowed from whether the replay will be publicly available.
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* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
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are grayed out (PR #4362, PR #4444, part of issue #1282).
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* Reworked styling of progress bars and the network transfer progress dialog.
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* Removed "Classic" in-game theme.
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* Textboxes now have a hover effect as well as an I-beam cursor.
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### Packaging
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* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
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This file should contain one of the following values based on what distribution channel the package is for:
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Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
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### Miscellaneous and bug fixes
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* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
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* Add help text for some debug commands (part of Issue#2500)
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* More deprecation warnings logged by default (part of PR#4449)
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* New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
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* 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
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* New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
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* Add help text for some debug commands (part of issue #2500).
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* Make wmllint recognize `[load_resource]` (issue #4538).
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* Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)
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## Version 1.14.9
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### AI:
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* Added HighContrast icon variant
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### WML engine
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* Fixed [music] ms_after= affecting the previous track instead of the intended one
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* The message of [print] is now shown centered within the map area
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### Miscellaneous and bug fixes
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* Update various references of mermen to merfolk or mer
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* Adjust several maps to use different castle graphics
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