add number of unowned village to status table, patch #1586 by icelus

This commit is contained in:
Jérémy Rosen 2010-04-10 08:34:35 +00:00
parent 40bf8c52ae
commit f912cbb454
2 changed files with 6 additions and 1 deletions

View file

@ -29,6 +29,7 @@ Version 1.9.0-svn:
* Fixed bug #15768: Avoid parts of the previous game show in the lobby
* Fixed bug #15727: Allow wml message titles to wrap
screen
* Added the total number of villages to the status table lists
* WML Engine:
* Deprecated [set_variable]'s random key, use rand instead
* Renamed [unit][status] healable to unhealable so it can default to 'no'

View file

@ -451,7 +451,11 @@ void menu_handler::status_table(int selected)
} else {
str << data.gold << COLUMN_SEPARATOR;
}
str << data.villages << COLUMN_SEPARATOR
str << data.villages;
if(!(viewing_team.uses_fog() || viewing_team.uses_shroud())) {
str << "/" << map_.villages().size();
}
str << COLUMN_SEPARATOR
<< data.units << COLUMN_SEPARATOR << data.upkeep << COLUMN_SEPARATOR
<< (data.net_income < 0 ? font::BAD_TEXT : font::NULL_MARKUP) << data.net_income;
total_villages += data.villages;