don't even draw black stripes and "show enemy moves" numbers under shroud, since we can't see it

This commit is contained in:
Ali El Gariani 2007-08-03 03:27:06 +00:00
parent d40f9b788f
commit f8dbd5d14c

View file

@ -350,7 +350,7 @@ void game_display::draw(bool update,bool force)
tile_stack_render(xpos, ypos);
// draw reach_map information
if (!reach_map_.empty() && on_map) {
if (!reach_map_.empty() && !is_shrouded && on_map) {
reach_map::iterator reach = reach_map_.find(*it);
if (reach == reach_map_.end()) {
tile_stack_append(image::get_image(game_config::unreachable_image,image::UNMASKED,image::NO_ADJUST_COLOUR));