Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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3 changed files with 15 additions and 7 deletions
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@ -34,7 +34,7 @@ Version 1.9.0+svn:
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* Added keeps to every scenario to match the number of leaders
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(singleplayer) or sides (multiplayer).
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* Removed the obselete Haldric the second portrait.
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* Graphics
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* Graphics:
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* New animations: Merman Hunter ranged animation and defence, Warrior se
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attack and defence.
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* New portraits: Inferno Drake
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@ -54,11 +54,12 @@ Version 1.9.0+svn:
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visible in hotseat)
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* Terrain WML:
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* Updated height adjust of desert, orcish, and snowy keeps.
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* Units
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* Units:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* User interface:
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* Changed: the title screen is now gui2.
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* Whiteboard
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* Whiteboard:
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* Added cost display for planned recruits and recalls
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* Fixed bug #16554 : Infinite attacks with the whiteboard
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* WML Engine:
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@ -39,7 +39,7 @@
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icon=attacks/club-small.png
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type=impact
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range=melee
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damage=5
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damage=4
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number=2
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[/attack]
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[attack]
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@ -47,7 +47,7 @@
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description=_"sling"
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type=impact
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range=ranged
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damage=5
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damage=4
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number=2
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[/attack]
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[attack_anim]
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@ -3,21 +3,27 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.0+svn:
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* Graphics
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* Graphics:
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* New animations: Merman Hunter ranged animation and defence, Warrior se
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attack and defence.
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* New portraits: Inferno Drake
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* New Terrain: Tropical Ocean, Snowy Human City Village, Muddy Quagmire
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* Language and i18n:
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* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
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Hungarian, Indonesian, Japanese, Polish, Vietnamese.
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* Multiplayer:
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* Updated most of the maps taking advantage of the new terrains.
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* Units
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* Units:
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* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
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* Added the Ghast unit from DiD to core with new base frame and animations.
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* Miscellaneous:
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* Removed: statistics upload code.
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Version 1.9.0:
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* Campaigns:
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* An Orcish Incursion:
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@ -111,6 +117,7 @@ Version 1.9.0:
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terrain.
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* Introduced a new allignement called "Liminal". Those units fight best during the twilight times of day.
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Version 1.8.0:
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* Campaigns:
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* Descent into Darkness:
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