Added mesilliac's new walls.
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data/core/images/terrain/walls/wall-stone-base.png
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data/core/images/terrain/walls/wall-stone-n-ne-se-bg.png
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data/core/images/terrain/walls/wall-stone-n-ne-se-fg.png
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data/core/images/terrain/walls/wall-stone-n-ne-se-s-fg.png
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data/core/images/terrain/walls/wall-stone-n-ne.png
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data/core/images/terrain/walls/wall-stone-n.png
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data/core/images/terrain/walls/wall-stone-ne-se-s-sw-nw-fg.png
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data/core/images/terrain/walls/wall-stone-ne-se-s-sw.png
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data/core/images/terrain/walls/wall-stone-ne-se-s.png
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data/core/images/terrain/walls/wall-stone-ne-se.png
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data/core/images/terrain/walls/wall-stone-ne.png
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data/core/images/terrain/walls/wall-stone-nw-n-ne-se-bg.png
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data/core/images/terrain/walls/wall-stone-nw-n-ne.png
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data/core/images/terrain/walls/wall-stone-nw-n.png
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data/core/images/terrain/walls/wall-stone-nw.png
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data/core/images/terrain/walls/wall-stone-s-sw-ne-n-fg.png
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data/core/images/terrain/walls/wall-stone-s-sw-nw-n-fg.png
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data/core/images/terrain/walls/wall-stone-s-sw-nw.png
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data/core/images/terrain/walls/wall-stone-s-sw.png
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data/core/images/terrain/walls/wall-stone-s.png
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data/core/images/terrain/walls/wall-stone-se-s-sw-nw.png
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data/core/images/terrain/walls/wall-stone-se-s-sw.png
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data/core/images/terrain/walls/wall-stone-se-s.png
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data/core/images/terrain/walls/wall-stone-se.png
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data/core/images/terrain/walls/wall-stone-sw-ne.png
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data/core/images/terrain/walls/wall-stone-sw-nw-n-bg.png
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data/core/images/terrain/walls/wall-stone-sw-nw-n-fg.png
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data/core/images/terrain/walls/wall-stone-sw-nw-n-ne-bg.png
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data/core/images/terrain/walls/wall-stone-sw-nw-n-ne-se-bg.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/walls/wall-stone-sw-nw.png
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After Width: | Height: | Size: 12 KiB |
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data/core/images/terrain/walls/wall-stone-sw.png
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data/core/images/terrain/walls/wall-stone-tile.png
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@ -24,36 +24,36 @@
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# Macros moved to terrain-graphics/forestcastle.cfg
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#-----------------------------------------------------------------
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{FORESTADJCASTLEA *^Fp (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLEA *^Fpa (C*,K*,Xu,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLEA *^Ft (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLEA *^Uf (C*,K*,Xu,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLEA *^Fp (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLEA *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLEA *^Ft (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLEA *^Uf (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLES *^Fp (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLES *^Fpa (C*,K*,Xu,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLES *^Ft (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLES *^Uf (C*,K*,Xu,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLES *^Fp (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLES *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLES *^Ft (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLES *^Uf (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLEO *^Fp (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLEO *^Fpa (C*,K*,Xu,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLEO *^Ft (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLEO *^Uf (C*,K*,Xu,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLEO *^Fp (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLEO *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLEO *^Ft (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLEO *^Uf (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLE *^Fp (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLE *^Fpa (C*,K*,Xu,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLE *^Ft (C*,K*,Xu,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLE *^Uf (C*,K*,Xu,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLE *^Fp (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/pine-castle}
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{FORESTADJCASTLE *^Fpa (C*,K*,X*,Ql,Qxu,Gv*) 100 snow-forest-castle}
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{FORESTADJCASTLE *^Ft (C*,K*,X*,Ql,Qxu,Gv*) 100 forest/tropical-castle}
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{FORESTADJCASTLE *^Uf (C*,K*,X*,Ql,Qxu,Gv*) 100 mushrooms-castle}
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{FORESTADJCASTLES Mm (C*,K*,Xu,Ql,Qx*) 100 mountains-castle-n}
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{FORESTADJCASTLEO Mm (C*,K*,Xu,Ql,Qx*) 100 mountains-castle-n}
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{MOUNTAINADJCASTLEA Mm (C*,K*,Xu,Ql,Qx*) 100 mountains-castle}
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{FORESTADJCASTLE Mm (C*,K*,Xu,Ql,Qx*) 100 mountains-castle}
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{FORESTADJCASTLES Mm (C*,K*,X*,Ql,Qx*) 100 mountains-castle-n}
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{FORESTADJCASTLEO Mm (C*,K*,X*,Ql,Qx*) 100 mountains-castle-n}
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{MOUNTAINADJCASTLEA Mm (C*,K*,X*,Ql,Qx*) 100 mountains-castle}
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{FORESTADJCASTLE Mm (C*,K*,X*,Ql,Qx*) 100 mountains-castle}
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#33% 17% 5% 45%
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,Xu,Ql,Qxu,Gv*) 33 forest/pine_small}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,Xu,Ql,Qxu,Gv*) 25 forest/pine3}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,Xu,Ql,Qxu,Gv*) 10 forest/pine4}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,Xu,Ql,Qxu,Gv*) 100 forest/pine2_small}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 33 forest/pine_small}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 25 forest/pine3}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 10 forest/pine4}
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{FORESTADJ *^Fp (W*,M*,Hd,*^V*,X*,Ql,Qxu,Gv*) 100 forest/pine2_small}
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{FORESTADJ *^Fpa (W*,M*,Hd,*^V*) 100 snow-forest_small}
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@ -814,6 +814,7 @@
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# Cave and dwarven castles
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{DISABLE_TRANSITIONS Qxu}
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{DISABLE_TRANSITIONS Xu}
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{DISABLE_TRANSITIONS Xos}
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{DISABLE_TRANSITIONS (Cud,Kud)}
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{TERRAIN_ADJACENT_CORNER_BOTH Xu (!,Xu,Cud,Kud,Qxu,Ql) cave/wall-rough}
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@ -821,12 +822,12 @@
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{TERRAIN_ADJACENT_CORNER Xu (Qxu,Ql) (!,Xu,Cud,Kud,Qxu,Ql) 54,68 cave/wall-rough-convex}
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{TERRAIN_ADJACENT_CORNER_BOTH Xu (Qxu,Ql) cave/wall-rough-chasm}
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{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) (!,Xu,Qxu,Ql,Cud,Kud) castle/dwarven-castle}
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{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) (!,X*,Qxu,Ql,Cud,Kud) castle/dwarven-castle}
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{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) Xu castle/dwarven-castle-wall}
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{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) X* castle/dwarven-castle-wall}
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{TERRAIN_ADJACENT_CORNER (Cud,Kud) Xu (!,Cud,Kud,Xu) 54,68 castle/dwarven-castle-wall-cw}
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{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,Xu) Xu 54,68 castle/dwarven-castle-wall-ccw}
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{TERRAIN_ADJACENT_CORNER (Cud,Kud) X* (!,Cud,Kud,X*) 54,68 castle/dwarven-castle-wall-cw}
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{TERRAIN_ADJACENT_CORNER (Cud,Kud) (!,Cud,Kud,X*) X* 54,68 castle/dwarven-castle-wall-ccw}
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#castle-chasm transitions
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{TERRAIN_ADJACENT_CORNER_BOTH (Cud,Kud) Qxu chasm-dcastle}
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@ -897,7 +898,7 @@
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{TERRAIN_ADJACENT -190 Hd (!,Hd,Qxu) desert-hills}
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{TERRAIN_ADJACENT -200 Uh (!,Uh) cave/hills}
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{TERRAIN_ADJACENT -210 Qlf (!,Ql,Qlf,Qxu,Xu) lava}
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{TERRAIN_ADJACENT -210 Qlf (!,Ql,Qlf,Qxu,X*) lava}
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{TERRAIN_ADJACENT -220 U* (!,U*) cave/floor}
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# The snow-to-water transition here is applied both to snow and snow hills. The
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1319
data/core/terrain-graphics/walls.cfg
Normal file
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@ -1014,6 +1014,16 @@
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editor_group=cave,wall
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[/terrain]
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[terrain]
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symbol_image=walls/wall-stone-tile
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editor_image=walls/wall-stone-tile
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id=wall_stone
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name= _ "Wall"
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string=Xos
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aliasof=Xu
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editor_group=cave,wall
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[/terrain]
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[terrain]
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symbol_image=void
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editor_image=void-editor
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