Text tweaks, walkthrough and todo updates.

This commit is contained in:
Eric S. Raymond 2009-04-13 22:53:16 +00:00
parent 9d94b8c310
commit f89acd9648
5 changed files with 36 additions and 14 deletions

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@ -6,6 +6,25 @@ Art issues
See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
WML issues
----------
Bad guys need to be unshrouded during dialog in 20 and 21.
Tweak custom terrains in 19 so they don't trigger an illegal-map error.
Invoke Iliah-Malal when Delfador gets near the portal, rather than on
a fixed turn?
Balance and design issues
-------------------------
19 needs some reworking. It's intended to require the user to run a fighting
retreat and evacauation in the face of huge numbers, but player is presently
forced to stand and fight because the Ghost-line units have a mobility edge
in the rough terrain. We might have t change the map, limit the bad guys to
slow units, and/or cange the timing of Iliah/Malal's arrival
Other
-----
Finish the walkthrough and put it on the wiki.
@ -14,5 +33,3 @@ ShadowMaster's review
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. suspicious.
02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units talk to other units under shroud.
02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario in which units speak under fog/shroud. But I guess this is a way to remind people that Wesnoth Is Not Realistic, huh?

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@ -226,9 +226,12 @@ Portal of Doom
The direct route across the icefield is a trap -- if you try it, you'll
probably get struck there and destroyed by Illiah-Malal and a phalanx of
guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
guard revenants. Instead, recruit a castlefull of dwarves and bashers,
and run them through the woods around the north end of the icefield,
followed by another castleful of mages. Spend gold, because you'll need
to -- the opposition is recruiting all L2s and L3s which means L1s
will drop like flies in this battle.
Don't bother sending a scout nortgh to grab villages, he'll get
scragged when Iliah-Malal appears on the northern keep.

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@ -351,15 +351,6 @@
green=0
blue=0
[/colour_adjust]
[message]
speaker=Ulrek
message=_"Did ye really seal that portal? What manner of sorcery was that?"
[/message]
[message]
speaker=Delfador
message=_"Yes, I did. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Summoning undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in."
[/message]
[endlevel]
result=victory
[/endlevel]

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@ -283,6 +283,14 @@
[/message]
[/else]
[/if]
[message]
speaker=Kalenz
message=_"And the portal, it is sealed for good?"
[/message]
[message]
speaker=Delfador
message=_"Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Summoning undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in."
[/message]
# This is set-up for the next scenario, where Kalenz leads side 1 again
{DELFADOR_DEPARTS_AGAIN}

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@ -372,13 +372,17 @@
id=Kalenz
[option]
#wmllint: display on
message= _ "These are hardened orc and troll veterans. Men, prepare for a long, hard fight...
*Strong AI*"
#wmllint: display off
[/option]
[option]
#wmllint: display on
message= _ "I see the orcish army is big but consists mostly of inexperienced fighters. This should not take too long...
*Weak AI*"
#wmllint: display off
### but gave orcs some more troops..
### do AI changes here for lower attack depth
@ -489,8 +493,7 @@
name=start
[message]
speaker=narrator
#TODO for ESR: please rewrite this text
message= _ "In this scenario the friendly leader's ai can be manipulated from the contextmenu of their leaders."
message= _ "In this scenario, behavior of a side's AI manipulated from the context menu of the side leader."
image=wesnoth-icon.png
[/message]
[/event]