Text tweaks, walkthrough and todo updates.
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5 changed files with 36 additions and 14 deletions
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@ -6,6 +6,25 @@ Art issues
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See this forum thread: http://www.wesnoth.org/forum/viewtopic.php?f=9&t=24805
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WML issues
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----------
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Bad guys need to be unshrouded during dialog in 20 and 21.
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Tweak custom terrains in 19 so they don't trigger an illegal-map error.
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Invoke Iliah-Malal when Delfador gets near the portal, rather than on
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a fixed turn?
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Balance and design issues
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-------------------------
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19 needs some reworking. It's intended to require the user to run a fighting
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retreat and evacauation in the face of huge numbers, but player is presently
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forced to stand and fight because the Ghost-line units have a mobility edge
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in the rough terrain. We might have t change the map, limit the bad guys to
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slow units, and/or cange the timing of Iliah/Malal's arrival
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Other
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Finish the walkthrough and put it on the wiki.
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@ -14,5 +33,3 @@ ShadowMaster's review
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---------------------
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02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
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02:33 <Shadow_Master> two consecutive storyscreen scenarios afterwards. suspicious.
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02:37 <Shadow_Master> "Showdown in the...": I hate scenarios in which units talk to other units under shroud.
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02:40 <Shadow_Master> "Prince of Wesnoth": oh my ******g god, another scenario in which units speak under fog/shroud. But I guess this is a way to remind people that Wesnoth Is Not Realistic, huh?
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@ -226,9 +226,12 @@ Portal of Doom
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The direct route across the icefield is a trap -- if you try it, you'll
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probably get struck there and destroyed by Illiah-Malal and a phalanx of
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guard revenants. Instrat, recruit a castlefull of dwarves and bashers,
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guard revenants. Instead, recruit a castlefull of dwarves and bashers,
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and run them through the woods around the north end of the icefield,
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followed by another castleful of mages. Spend gold, because you'll need
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to -- the opposition is recruiting all L2s and L3s which means L1s
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will drop like flies in this battle.
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Don't bother sending a scout nortgh to grab villages, he'll get
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scragged when Iliah-Malal appears on the northern keep.
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@ -351,15 +351,6 @@
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green=0
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blue=0
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[/colour_adjust]
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[message]
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speaker=Ulrek
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message=_"Did ye really seal that portal? What manner of sorcery was that?"
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[/message]
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[message]
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speaker=Delfador
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message=_"Yes, I did. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Summoning undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in."
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[/message]
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[endlevel]
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result=victory
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[/endlevel]
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@ -283,6 +283,14 @@
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[/message]
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[/else]
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[/if]
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[message]
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speaker=Kalenz
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message=_"And the portal, it is sealed for good?"
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[/message]
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[message]
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speaker=Delfador
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message=_"Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Summoning undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in."
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[/message]
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# This is set-up for the next scenario, where Kalenz leads side 1 again
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{DELFADOR_DEPARTS_AGAIN}
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@ -372,13 +372,17 @@
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id=Kalenz
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[option]
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#wmllint: display on
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message= _ "These are hardened orc and troll veterans. Men, prepare for a long, hard fight...
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*Strong AI*"
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#wmllint: display off
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[/option]
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[option]
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#wmllint: display on
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message= _ "I see the orcish army is big but consists mostly of inexperienced fighters. This should not take too long...
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*Weak AI*"
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#wmllint: display off
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### but gave orcs some more troops..
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### do AI changes here for lower attack depth
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@ -489,8 +493,7 @@
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name=start
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[message]
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speaker=narrator
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#TODO for ESR: please rewrite this text
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message= _ "In this scenario the friendly leader's ai can be manipulated from the contextmenu of their leaders."
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message= _ "In this scenario, behavior of a side's AI manipulated from the context menu of the side leader."
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image=wesnoth-icon.png
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[/message]
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[/event]
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