Autogenerated "Time of Day Schedule" help browser section.
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5 changed files with 55 additions and 6 deletions
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@ -78,6 +78,8 @@ Version 1.13.0-dev:
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* Disabled the tod schedule and playlist menues in pure map mode.
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* Support for displaying the saved status of the selected area.
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* Fixed error messages about missing UI elements.
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* Help Browser:
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* Autogenerated Time of Day Schedule section
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* Language and i18n:
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* Updated translations: Czech, French, German, Greek, Hungarian, Italian,
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Lithuanian, Scottish Gaelic, Slovak, Vietnamese
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@ -855,10 +857,10 @@ Version 1.11.7:
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have also been made:
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* S3: scenario now ends after dwarf leader is killed (no need to continue
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to the signpost any more)
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* S3: add possibility to give Grüü instructions
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* S3: add possibility to give Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD> instructions
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* S6: new Lua AI code for the transports with somewhat different behavior
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* S14: Kapou'e cannot recruit troll whelps any more (this scenario only)
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* S14: "It is now Grüü's turn" displayed correctly on Side 4 turn
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* S14: "It is now Gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD>'s turn" displayed correctly on Side 4 turn
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* S16: fix recalling of alternative units if Jetto/Inarix have been killed
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* S18: Howgarth's death now results in defeat, as stated in objectives
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* S18: Shan Taum death dialog shown correctly if Kapou'e kills him himself
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@ -10552,7 +10554,7 @@ Version 0.8.2:
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* fixed problems with cache invalidation
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* fixed file descriptor leak
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* fixed 'gender' not working with move_unit_fake
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* fixed grüü losing experience when joining
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* fixed gr<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> losing experience when joining
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* fixed units moving through water not being submerged while moving
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* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
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* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
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@ -1,10 +1,17 @@
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#textdomain wesnoth-help
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[help]
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[toplevel]
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sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,eras_section,terrains_section,addons,editor,commands,encyclopedia
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sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,eras_section,terrains_section,schedule,addons,editor,commands,encyclopedia
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topics=about,license
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[/toplevel]
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[section]
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id=schedule
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title= _ "Time of Day Schedule"
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generator=time_of_days
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sort_topics=generated
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[/section]
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[section]
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id=introduction
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title= _ "Introduction"
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@ -30,6 +30,9 @@ Version 1.13.0-dev:
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* Graphics:
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* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
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* Help Browser:
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* Autogenerated Time of Day Schedule section
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* Language and i18n:
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* Updated translations: Czech, French, German, Greek, Hungarian, Italian,
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Lithuanian, Scottish Gaelic, Slovak, Vietnamese.
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37
src/help.cpp
37
src/help.cpp
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@ -40,6 +40,8 @@
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#include "unit_helper.hpp"
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#include "wml_separators.hpp"
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#include "serialization/parser.hpp"
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#include "time_of_day.hpp"
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#include "tod_manager.hpp"
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#include <boost/foreach.hpp>
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@ -578,6 +580,7 @@ enum UNIT_DESCRIPTION_TYPE {FULL_DESCRIPTION, NO_DESCRIPTION, NON_REVEALING_DESC
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/// encountered.
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static UNIT_DESCRIPTION_TYPE description_type(const unit_type &type);
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static std::vector<topic> generate_ability_topics(const bool);
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static std::vector<topic> generate_time_of_day_topics(const bool);
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static std::vector<topic> generate_weapon_special_topics(const bool);
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static void generate_era_sections(const config *help_cfg, section &sec, int level);
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@ -1071,6 +1074,8 @@ std::vector<topic> generate_topics(const bool sort_generated,const std::string &
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res = generate_ability_topics(sort_generated);
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} else if (generator == "weapon_specials") {
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res = generate_weapon_special_topics(sort_generated);
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} else if (generator == "time_of_days") {
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res = generate_time_of_day_topics(sort_generated);
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} else {
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std::vector<std::string> parts = utils::split(generator, ':', utils::STRIP_SPACES);
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if (parts[0] == "units" && parts.size()>1) {
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@ -1155,6 +1160,38 @@ const std::vector<std::string>& topic_text::parsed_text() const
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return parsed_text_;
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}
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std::vector<topic> generate_time_of_day_topics(const bool /*sort_generated*/)
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{
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std::vector<topic> topics;
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std::stringstream toplevel;
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if (! resources::tod_manager) {
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toplevel << N_("Only available during a scenario.");
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topics.push_back( topic("Time of Day Schedule", "..schedule", toplevel.str()) );
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return topics;
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}
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const std::vector<time_of_day>& times = resources::tod_manager->times();
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BOOST_FOREACH(const time_of_day& time, times)
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{
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const std::string id = "time_of_day_" + time.id;
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const std::string image = "<img>src='" + time.image + "'</img>";
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std::stringstream text;
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toplevel << make_link(time.name.str(), id) << jump_to(160) <<
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image << jump(30) << time.lawful_bonus << '\n';
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text << image << '\n' <<
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time.description.str() << '\n' <<
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"Lawful Bonus: " << time.lawful_bonus << '\n' <<
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'\n' << make_link(N_("Schedule"), "..schedule");
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topics.push_back( topic(time.name.str(), id, text.str()) );
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}
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topics.push_back( topic("Time of Day Schedule", "..schedule", toplevel.str()) );
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return topics;
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}
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std::vector<topic> generate_weapon_special_topics(const bool sort_generated)
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{
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std::vector<topic> topics;
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@ -1099,7 +1099,7 @@ REPORT_GENERATOR(tod_stats, rc)
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int times = schedule.size();
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text << current + 1 << "/" << times;
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return text_report(text.str(), tooltip.str());
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return text_report(text.str(), tooltip.str(), "..schedule");
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}
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static config time_of_day_at(reports::context & rc, const map_location& mouseover_hex)
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else if (tod.bonus_modified < 0) tod_image += "~DARKEN()";
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if (preferences::flip_time()) tod_image += "~FL(horiz)";
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return image_report(tod_image, tooltip.str(), "time_of_day");
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return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
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}
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REPORT_GENERATOR(time_of_day, rc)
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{
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