merged syncpoint_gettext1_12 from trunk

This commit is contained in:
Yann Dirson 2004-08-15 15:32:44 +00:00
parent 34a5f8f415
commit f86744af00
125 changed files with 568 additions and 2042 deletions

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@ -1,15 +1,21 @@
CVS HEAD:
Version 0.8.2:
* new and improved graphics:
* canyons
* signpost
* grassland
* improved sound quality
* new commands: clear, w, wq, q, debug, n
* made it possible to exit recruiting areas in 'The Eastern Invasion: The Arena' scenario
* improved in-game help
* new "vi" commands: clear, w, wq, q, debug, n
* new tutorial
* scenario balancing for 'Son of the Black Eye' campaign:
* Black Flag
* Silent Forest
* storyline fixes to 'The Eastern Invasion' campaign
* scenario balancing for 'The Eastern Invasion' campaign:
* Weldyn under attack
* Weldyn Under Attack
* The Crossing
* Mal-Ravanals Capital
* The Arena
* scenario balancing for 'The Rise of Wesnoth' campaign:
* Temple of the Deep
* Lizard Beach
@ -33,15 +39,15 @@ CVS HEAD:
* new units
* Drake Hatchling
* Drake Warmage
* Great Troll
* Skeletal Dragon
* Troll Hero
* Orcish Leader
* Orcish Sovereign
* multiplayer improvements:
* 'Great War' era
* limit to username lenght
* limit to username length
* banning for multiplayer server games
* Scenario balancing for most of 'Son of the Black Eye' scenarios
* language fixes and polishing (english)
* support for multi-animation attacks
* support for per-scenario configurable village flags, sample black-eyed banner for Son of the Black Eye campaign
@ -55,7 +61,6 @@ CVS HEAD:
* fixed segfault when a [story] background image was not found
* fixed narrator messages not being displayed sometimes
* fixed autoconf macro for checking OGG support in SDL_mixer (it depended on private symbols not always included by distributions)
* fixed game segfaulting when a message with no speaker is issued
* fixed markovian name generation not playing well with UTF-8 names
* fixed map border not getting changed when using [terrain] to change terrain (#9840)
* fixed extraneous dots path (#9903)
@ -64,10 +69,11 @@ CVS HEAD:
* fixed bug with exiting caves in 'The Eastern Invasion: Captured' scenario
* fixed bugs in 'The Eastern Invasion: Evacuation' scenario
* fixed holy water in 'Heir to the Throne: Valley of Death' scenario (#9930)
* fixed a bug where a unit moving with [move_unit_fake] segfaulted the game
* fixed problems with cache invalidation
* fixed file descriptor leak
* fixed 'gender' not working with move_unit_fake
* fixed grüü losing experience when joining
* fixed units moving through water not being submerged while moving
* terrains tiles are now cut according to the hexagonal shape, to avoid some graphical glitches
* workaround a SDL_TTF bug that makes it crash when presented an invalid UTF-8 string
* limited length of schema items in compressed WML to make a DoS attack harder to perform
@ -142,7 +148,7 @@ Version 0.8.1:
* implemented feature to tell observers when a new player has arrived in the lobby
* disabled observers from setting labels
* playername checks, stripping spaces at the end of name
* limited maximum lenght of observer messages
* limited maximum length of observer messages
* added server commands: msg, kick, ban, unban, status, metrics
* language fixes and polishing (english)
* updated sample translation

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@ -5,7 +5,7 @@
#######################################################################
AC_PREREQ([2.57])
AC_INIT([Battle for Wesnoth], [0.8.2-CVS], [davidnwhite@optusnet.com.au], [wesnoth])
AC_INIT([Battle for Wesnoth], [0.8.3-CVS], [davidnwhite@optusnet.com.au], [wesnoth])
dnl AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["server.wesnoth.org"], [The default server for this version])
dnl AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["devsrv.wesnoth.org"], [The default server for this version])
AC_DEFINE([WESNOTH_DEFAULT_SERVER], ["devsrv.wesnoth.org:14999"], [The default server for this version])

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@ -1255,8 +1255,7 @@
[/units]
#ifdef TUTORIAL
{tutorial.cfg}
{tutorial2.cfg}
{scenarios/tutorial}
#endif
{scenarios}

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@ -1,7 +1,7 @@
[help]
[toplevel]
#sections=introduction,gameplay,units,abilities,traits,weapon_specials
sections=introduction,gameplay,traits
sections=introduction,gameplay,units,abilities,traits,weapon_specials
#sections=introduction,gameplay,traits
topics=about
[/toplevel]

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@ -4,11 +4,11 @@ WuuuWWWWWuuuuuWWWWWWWWWWWWWWWDDDWWWWmmhhgggg
WWuWWuuuWuuuuuWWWWWWWWWWWWWuWWDWWWWWmWmmhggg
WWWuWuuuWuuuuuWWWWWWWWWWWuuWWWWWWWWWWWWWhggg
WuuuWWuWWWuuuWuuWWWuWWWuuWWWWWWWWWWWWWWWg1gh
WuuuWWWWWWWWWWWWWuuuuuWWWWWWWWWWWWWWWWWuCghm
WuuuWWWWWWWWWWWWWuuuuuWWWWWWWWWWWWWWWWWuoghm
WuuuWuuuWWWWWWWuuuuuuuuuWWWWWWWWWuWWWuuWWWWm
WuuuWuuuWWWWWWuuuuuCuuuuuWWWWWWWuuuuuWWWWWWm
WuuuWWuWWuuuuWuuuuC2CuuuuuWWWWWWuuuWWWWWWWWm
WuuuWWWWWuuuWWuuuuCCCuuuuuWuuuuWuuuWWWWWWWWm
WuuuWuuuWWWWWWuuuuuouuuuuWWWWWWWuuuuuWWWWWWm
WuuuWWuWWuuuuWuuuuo2ouuuuuWWWWWWuuuWWWWWWWWm
WuuuWWWWWuuuWWuuuuooouuuuuWuuuuWuuuWWWWWWWWm
WuuuWuuuWWuWWWuuuuuuuuuuuWWWWWWWuuuWWWWWWWWm
WuuuWuuuWWWWWWuuuuuuuuuuuWWWWWWWuuuWWWWWWWWm
WuuuWWuWWWWuuWWWuuuuuuuWWWWWWWWWuuuWWWWWWWWm

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@ -1,6 +1,6 @@
rrrrrrrrrrrrrrrrrrrrrrrrrWWCWW
rrCrrWWWWWWWWWWWWWWWWWWWrWC2CW
rrrWWhhhhhhhhhhhhhhhhrhhWrCCCW
rrrrrrrrrrrrrrrrrrrrrrrrrWWoWW
rrorrWWWWWWWWWWWWWWWWWWWrWo2oW
rrrWWhhhhhhhhhhhhhhhhrhhWroooW
rWWhhrrwwwwwwwwwwwwww/rrrrrhWW
rWhrrrrrwdwwwddddww//wrwwwrhWr
rWhgggrrrddwwwdww//wwwwwwwrhWr
@ -15,6 +15,6 @@ rWhrrggggfffgggggfgfrgrrwrrhWr
rWhrggggffffggggffffgggrrrrhWr
rWhgrggfffffggggffffffffrhhWWr
rWhrrhggfgfgggggggfffffhhWWrrr
WCCChWhhhhhhhhhhhhhhhhhWWrrrrr
WC1CWrWWWWWWWWWWWWWWWWWrrrrCrr
WWCWWrrrrrrrrrrrrrrrrrrrrrrrrr
WooohWhhhhhhhhhhhhhhhhhWWrrrrr
Wo1oWrWWWWWWWWWWWWWWWWWrrrrorr
WWoWWrrrrrrrrrrrrrrrrrrrrrrrrr

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@ -1,12 +1,12 @@
vggvggvWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
gCCCgvWWWrrruWWWWWWWWWWWWWWWWWWWWWWWWWW
vC3CWWWWWDrruuWWWWWuuuuuuuWWWWWWWWWWWWW
WWWWWWWWWWWuuWWWWWDuuCuuuuuWWWWWWWWWWWW
WWuuuWWWWWWWurWWWWuuC2CuDuWuWWWWWrruurW
WuuCuuurruuuuurruuuuuCuuuuuuDuWuurWWWWg
WuC1CuDuuurrrDruuuuDuuuuuuWWWWuuWWWWWWW
WuuCuuWWWWWWuuuWWWWWuuuuWWWuurrWWuurWWW
WWDuuWWWWWWWWruWWC4CWWWWWruruWWWuuurWWD
WWWWWWWWWWWWWWruWuCuurWuurWuuuruuuruWWW
gooogvWWWrrruWWWWWWWWWWWWWWWWWWWWWWWWWW
vo3oWWWWWDrruuWWWWWuuuuuuuWWWWWWWWWWWWW
WWWWWWWWWWWuuWWWWWDuuouuuuuWWWWWWWWWWWW
WWuuuWWWWWWWurWWWWuuo2ouDuWuWWWWWrruurW
WuuouuurruuuuurruuuuuouuuuuuDuWuurWWWWg
Wuo1ouDuuurrrDruuuuDuuuuuuWWWWuuWWWWWWW
WuuouuWWWWWWuuuWWWWWuuuuWWWuurrWWuurWWW
WWDuuWWWWWWWWruWWo4oWWWWWruruWWWuuurWWD
WWWWWWWWWWWWWWruWuouurWuurWuuuruuuruWWW
WWWWWWWWWWWWWWWuuDuurururWWWWWWWWWWWWDD
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

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@ -3,18 +3,18 @@ WRRRWRWRWWWRWRWRWRWW
WRRRRRRRRWRRRRRRRRRW
WRRRRRRRRWRRRRRRRRRW
WRRRRRRRRWRRRRRRRRRW
WRRRRRRWWCWWRRRRRRRW
WRRRRRWCC2CCWRRRRRRW
WRRWWRC1CCC3CRWWRRRW
WWWRRRCCCCCCCRRRWWRW
WCRRRRRRrrrRRRRRRRWW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRRRRRRrrrRRRRRRRCW
WCRCRCRRrrrRRCRCRCCW
WWCWCWCRrrrRCWCWCWWW
WRRRRRRWWoWWRRRRRRRW
WRRRRRWoo2ooWRRRRRRW
WRRWWRo1ooo3oRWWRRRW
WWWRRRoooooooRRRWWRW
WoRRRRRRrrrRRRRRRRWW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRRRRRRrrrRRRRRRRoW
WoRoRoRRrrrRRoRoRooW
WWoWoWoRrrrRoWoWoWWW
WWWWWWWRrrrRWWWWWWWW

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@ -2,17 +2,17 @@ mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmWmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmWWmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmWmmmmmmmmmmmmm
mhmhmhmhmhmhmmmhmmmmmmmhmhmmmhmhmhmmmmmWmmmmmmmmmmmmm
hhhhhghghghghhhmhhhmmhhghghhhhhghgmmmWWCWWmmmmmhmhmmm
hggghghggggggghmmhhghghghghgggggggggmWCKCWmmmghhhghhh
ggggggggggggghhhmhgggggggghmggggggggmWCCCWmggggghgggh
gggCgrrrrrgggggghggggggggghhhgghhggggWgWWmmwggggggggg
grCKCgggggrrgggggggrrrgrgggggggggggggWgWwwwwgggggrrrg
ggCCCgggggggrrgrrrrhggrgrrgrgggggggggWgWwwwwggrrrgggr
hhhhhghghghghhhmhhhmmhhghghhhhhghgmmmWWoWWmmmmmhmhmmm
hggghghggggggghmmhhghghghghgggggggggmWoKoWmmmghhhghhh
ggggggggggggghhhmhgggggggghmggggggggmWoooWmggggghgggh
gggogrrrrrgggggghggggggggghhhgghhggggWgWWmmwggggggggg
groKogggggrrgggggggrrrgrgggggggggggggWgWwwwwgggggrrrg
ggooogggggggrrgrrrrhggrgrrgrgggggggggWgWwwwwggrrrgggr
ggggggggggghggrgghhmhgggggrrgrgrgrrrrWgW\\wggrrgggggr
gggggggggghmhgggghmmhggghgggrgrgrggmgWgWww\rrgggggggg
ggghhhghghhhhggghmmhhhghhggggggggmmWWCgWmwwwggggggggg
ghhmmmhmhmhhggghhmmmhmhhggghhhhhhmmWCKCWmmwgggghggggg
hmmmmmmmmmmmhhhhmmmmhmmmhhhmhmmmmmmWCCCWmmmmghhhghghh
ggghhhghghhhhggghmmhhhghhggggggggmmWWogWmwwwggggggggg
ghhmmmhmhmhhggghhmmmhmhhggghhhhhhmmWoKoWmmwgggghggggg
hmmmmmmmmmmmhhhhmmmmhmmmhhhmhmmmmmmWoooWmmmmghhhghghh
mmmmmmmmmmmmmmhmmmmmmmmmmmmmmmmmmmmmWWWmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmWmmmmmmmmmmmmmmm
mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmWmmmmmmmmmmmmmmm

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@ -1,9 +1,9 @@
uuWWWWuWuuWWuWWWWWW
uWWDWWuWWuWuWuWuWWW
uWWWuuWuuuuuuuuuuWW
uWWWuuuuuCuuuuuuuWW
uWuuuuuuC3CuuuDuuWW
WWuuuWWuCCCuuuuuuuW
uWWWuuuuuouuuuuuuWW
uWuuuuuuo3ouuuDuuWW
WWuuuWWuooouuuuuuuW
WWuuuWuuuuuuuWWuuuW
WWWuWuuWuWWWuWWuuuW
WuuDuuWWWWWWuuWuDuW
@ -13,8 +13,8 @@ WWuWuWuWuuWuuWuuuuW
WWuuWWWuWWuuuuuDuuW
WWuuuuuuuWWWuuuuuuW
WWuuuuuuuuWWuuuuuuW
WuuuuuuCuuuuuuuuuWW
WuuuuuC1CuuCuuuuuWW
WWuuuuCuuuC2CuuuuuW
WWuuuuuuuuCWuuuWuuu
WuuuuuuouuuuuuuuuWW
Wuuuuuo1ouuouuuuuWW
WWuuuuouuuo2ouuuuuW
WWuuuuuuuuoWuuuWuuu
WWWWWWuuuWWWWWWWWWW

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@ -1,6 +1,6 @@
uuuuuuuuuuuCuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuC2Cuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuCuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuouuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuo2ouuuuuuuuuuuuuuuuu
uuuuuuuuuuuuouuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
@ -12,14 +12,14 @@ uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uuuuuuuWWWWWuuuuuuuuuuuuuuuuuuu
uuuuuWWuuuWuWWWWuuuuuuuuuuuuuuu
uuuuuWuCuuuCuuuuWWuuuuuuuuuuuuu
uuuuWuCCCCCCCCCCCuWuuuuuuuuuuuu
uuuuWuCCCCCCCCCCCuWWuuuuuuuuuuu
uuuuWWuCCCCCCCCCCuuWuuuuuuuuuuu
uuuuWWuCCCC3CCCCCuuWuuuuuuuuuuu
uuuuuWuCCCCCCCCCCcWuuuuuuuuuuuu
uuuuWWuCCuuCCucccWWuuuuuuuuuuuu
uuuuuWuuuCCuuuCWcWuuuuuuuuuuuuu
uuuuuWuouuuouuuuWWuuuuuuuuuuuuu
uuuuWuooooooooooouWuuuuuuuuuuuu
uuuuWuooooooooooouWWuuuuuuuuuuu
uuuuWWuoooooooooouuWuuuuuuuuuuu
uuuuWWuoooo3ooooouuWuuuuuuuuuuu
uuuuuWuoooooooooocWuuuuuuuuuuuu
uuuuWWuoouuooucccWWuuuuuuuuuuuu
uuuuuWuuuoouuuoWcWuuuuuuuuuuuuu
uuuuuuWWWWuuuuuWWuuuuuuuuuuuuuu
uuuuuuuuWWWuuuuWWuuuuuuuuuuuuuu
uuuuuuuuuuWWuuuuWWuuuuuuuuuuuuu

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@ -1,9 +1,9 @@
uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu
uWWWWWuWuuuuuuuuuuuuuuuuuuuuuuuuuuuWWWuu
uWWuWuWuWWuuuWuWuWWWWWWWWWuWWWWWWWWuWWWW
uWuuuCuuuWWWWuWuWuuuuuuuuuWuWuuuuuuuuCWW
uWuuC4CuuuuuuuuuuuuuuuuuuuuuuuuuuDuuC5CW
uWuuCCCuuuuWuuuuuWuuuuuuuuuWuWuWuuuuCCCW
uWuuuouuuWWWWuWuWuuuuuuuuuWuWuuuuuuuuoWW
uWuuo4ouuuuuuuuuuuuuuuuuuuuuuuuuuDuuo5oW
uWuuooouuuuWuuuuuWuuuuuuuuuWuWuWuuuuoooW
uWWWuuuDWWWWWWWWuWWWuWuWuWWWWuWWWWuuuuuW
uuuWuuuWWuuuuuWuWuuuWuWuWuuuuuuuWWuuDuWW
uuuWuuuWuuuuuuuuuuuuuuuuuuuuuuuWWuuuuuuW
@ -22,8 +22,8 @@ uuuWuuWuuuuuuuuuuWWuuuWWWuuuWuWuuuuWuuuW
uuWuuuWWuWuuuWuWWuuWuWWuuuuuuuuuuuWuuuuW
uWWuuuuuWuWWuWWuuWuuWuWWuuuuuuuuuuWuuuWu
WuuuDuuuuuuuWuuWWuWWuuuuWWuuuuuuuWWuuuWu
WWC2CuuuuuuuuWWuWuuuWWuuuWuuuuuuuWWuDWWu
uWuCuuuDuuuuuuWuuuuuuuWWuuWWuuuWWuuuuWuu
WWo2ouuuuuuuuWWuWuuuWWuuuWuuuuuuuWWuDWWu
uWuouuuDuuuuuuWuuuuuuuWWuuWWuuuWWuuuuWuu
uWuuuuuuuuuuuuWuuuuuuuuuWWuWuWWuuuuuuuWu
uuWWuuuuuuuuuWWuuuuuuuuWWWuWuWWuuuuuuWWu
uuuuWWuuuuuuuWuuuWWWWWWuuuuWWuuuuDuuuWuu
@ -37,12 +37,12 @@ uuuuuWuDuuuuuWuuuuuuuuWuuuuuuWuuuWuuuuuu
uuuuuuWuWWWuuWuuuuuuuuWuuuuuuuWWWWWWuuuu
uuuuuuWuWWWuuWuuuuuuuuWuuuuDuWWuuuuWWWWu
uuuuuuWWuuWuuWuuuuuuuuWuuuuuuuuuuuuuuWWu
uuuuuuuuWuuuWuuuuuuuuuWWuuuuuuDuuuuCuWWu
uuuuuuuuWWDuWWuuuuuuuWWuuWuWuuuuuuC3CWWu
uuuuuuuuuWWWuuWWuuuWWuuWWWWWWWuuDuCCCuWu
uuuuuuuuWuuuWuuuuuuuuuWWuuuuuuDuuuuouWWu
uuuuuuuuWWDuWWuuuuuuuWWuuWuWuuuuuuo3oWWu
uuuuuuuuuWWWuuWWuuuWWuuWWWWWWWuuDuooouWu
uuuuuuuuuuWWuDuuWWWuuuDWWuuuuuWWuuuuuWWu
uuuuuuuuuuuWWuuCuCuuuWWuuuuuuuuuWWuuuWuu
uuuuuuuuuuuuWWuCCCuWWuuuuuuuuuuuWuWWWuuu
uuuuuuuuuuuuuWuC1CuWuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuWuCuuWuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuWWuuououuuWWuuuuuuuuuWWuuuWuu
uuuuuuuuuuuuWWuooouWWuuuuuuuuuuuWuWWWuuu
uuuuuuuuuuuuuWuo1ouWuuuuuuuuuuuuuuuuuuuu
uuuuuuuuuuuuuuWuouuWuuuuuuuuuuuuuuuuuuuu
6uuuuuuuuuuuuuWWWWWuuuuuuuuuuuuuuuuuuuuu

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@ -1,6 +1,6 @@
WWWWWWWWWWWWWWuuWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWC2uWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWCCCuDWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWo2uWWWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWooouDWWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWurrrWWWWWWWuuuuWWWWWWWWWW
WWuuuWWWWWWWWuruuuWWWWWWuuuuuuWWWWWWWW
uuuuuWWWWWWDuruuuWWWWWWuruuuuuWWWWWWWW
@ -8,11 +8,11 @@ uuuWuuWWWWWWrruuuWWWWWWuruWWuruWWWWWWW
uuWWuuWWWWWuruuuWWWWWWuruWWWuruWWWWWWW
uuDWWuuuWWDuruWuuWWWWDuruWWWWuuuuuWWWW
uuWWWuuDWWrruWWuuWWWWuuuWWWWWuruuuWWWW
uuuWuuuWWWWruWWuuWWuuuuWWWWWWDuruCCuuu
uuuWuuWWWWWuuuWuuWuuuuuWWWWWWuurC1Crrr
CCuWuuWWWWWWuuuuuuuuWuuWWWWWWWuruCCuuu
CCuuruWWWWuuuuurruuWWuuWWWuuuuruuuWWWW
3CuuuruWWWuuuuuuruWWWWuuWWuuuuuuuuWWWW
uuuWuuuWWWWruWWuuWWuuuuWWWWWWDuruoouuu
uuuWuuWWWWWuuuWuuWuuuuuWWWWWWuuro1orrr
oouWuuWWWWWWuuuuuuuuWuuWWWWWWWuruoouuu
oouuruWWWWuuuuurruuWWuuWWWuuuuruuuWWWW
3ouuuruWWWuuuuuuruWWWWuuWWuuuuuuuuWWWW
WWWWuruWWuruWWWuuWWWWWuuWuuWWuuuuWWWWW
WWWWWuruuuruWWWWuuWWWWuuWWuuWWDuWWWWWW
WWWWWuuuuruWWWWuuWWWWWuuWuuWWWWWWWWWWW
@ -25,6 +25,6 @@ WWWWWWWWWWsccccWDWWWWWWWWruuuuWWWWWWWW
WWWWWWWWuuucccccWWWWWWWWWWuuuuWWWWWWWW
WWWWWWWuDuWssWWWWWWWWWWWuWWWWWWWWWWWWW
WWWWWWDrruuWWWWuuuuuWuuuruuWWWWWWWWWWW
WWWWWWurrrWWWWWuuuuuunnruWWWWWWWWWWWWW
WWWWWWWDuuDWWWWWWWWuun4nuWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWunnuWWWWWWWWWWWWWW
WWWWWWurrrWWWWWuuuuuuooruWWWWWWWWWWWWW
WWWWWWWDuuDWWWWWWWWuuo4ouWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWWuoouWWWWWWWWWWWWWW

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@ -1,6 +1,6 @@
C2WWWWWcWWccWWWWWWWW
CCCWWuWW\u/WWWW3WWWW
uWuWWuWWWuWWWWCCCuWW
o2WWWWWcWWccWWWWWWWW
oooWWuWW\u/WWWW3WWWW
uWuWWuWWWuWWWWooouWW
uWuuuuWWWuWWWWuuuuWW
uWWWDuWuuuWWuuWWuuWW
uuWWWuuWWuWWuuWWWWDW
@ -17,4 +17,4 @@ uWWuWuWWuuuWWuWuWuWu
uWDWWuWDuWuuWuWWuWWu
uWWWWuWWuuWWuWuWWWWu
uDuWWuuWW1WWuWWuuuWu
WWuWDuDWCgCWuuuWuWuW
WWuWDuDWogoWuuuWuWuW

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@ -132,7 +132,7 @@ Defeat:
[message]
id=msg6_4b
description=Li'sar
image="misc/lisar_b.png"
image="portraits/Heir_To_The_Throne/lisar_angry.png"
message= _ "This is treason! Your lies will perish with you!"
[/message]
[message]
@ -229,7 +229,7 @@ Defeat:
[message]
id=msg6_33
speaker=unit
image="misc/lisar_b.png"
image="portraits/Heir_To_The_Throne/lisar_angry.png"
message= _ "I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you."
[/message]

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@ -50,6 +50,7 @@ Defeat:
side=2
canrecruit=1
team_name=undead
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 200 300 500}
@ -90,6 +91,7 @@ Defeat:
team_name=undead
canrecruit=1
recruit=Wraith,Walking Corpse
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 200 500 500}
[ai]
@ -117,6 +119,7 @@ Defeat:
description=Selda-Mana
side=4
canrecruit=1
flag=terrain/undead-flag-1.png,terrain/undead-flag-2.png,terrain/undead-flag-3.png,terrain/undead-flag-4.png
{VOD_AI_PARMS}
{GOLD 150 300 500}

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@ -32,7 +32,10 @@
# Attachs graphics to each known terrain types
#
{TERRAIN_BASE u cave}
{TERRAIN_BASE_PROBABILITY u cave-floor4 10}
{TERRAIN_BASE_PROBABILITY u cave-floor3 2}
{TERRAIN_BASE_PROBABILITY u cave-floor2 10}
{TERRAIN_BASE u cave-floor1}
{TERRAIN_BASE W cavewall}
{TERRAIN_BASE F snow-forest}
{TERRAIN_BASE_PROBABILITY f forest2 10}
@ -58,9 +61,14 @@
{TERRAIN_BASE_PROBABILITY S snow2 30}
{TERRAIN_BASE_PROBABILITY S snow3 30}
{TERRAIN_BASE S snow}
{TERRAIN_BASE_PROBABILITY g grassland-rocks 4}
{TERRAIN_BASE_PROBABILITY g grassland-flowers 8}
{TERRAIN_BASE g grassland}
{TERRAIN_BASE_PROBABILITY g grassland-rocks1 2}
{TERRAIN_BASE_PROBABILITY g grassland-rocks2 2}
{TERRAIN_BASE_PROBABILITY g grassland-flowers1 3}
{TERRAIN_BASE_PROBABILITY g grassland-flowers2 3}
{TERRAIN_BASE_PROBABILITY g grassland-r1 20}
{TERRAIN_BASE_PROBABILITY g grassland-r2 20}
{TERRAIN_BASE_PROBABILITY g grassland-r3 20}
{TERRAIN_BASE g grassland-r4}
{TERRAIN_BASE r dirt}
{TERRAIN_BASE R road}
{TERRAIN_BASE_PROBABILITY d desert-plant 10}
@ -86,15 +94,15 @@
{TERRAIN_BASE Y swampwater}
{TERRAIN_BASE V snow}
{TERRAIN_BASE Z coast}
{TERRAIN_BASE v grassland}
{TERRAIN_BASE D cave}
{TERRAIN_BASE t grassland}
{TERRAIN_BASE v grassland-r1}
{TERRAIN_BASE D cave-floor1}
{TERRAIN_BASE t grassland-r1}
{BUILDING Y ({IMG -100 village-swampwater })}
{BUILDING V ({IMG -100 village-snow })}
{BUILDING Z ({IMG -100 village-coast })}
{BUILDING v ({IMG -100 village-human })}
{BUILDING D ({IMG -100 village-cave })}
{BUILDING D ({IMG -100 dwarven-village })}
{BUILDING t ({IMG_NIGHT -100 village village-dusk,village-dusk2,village-dusk3,village-dusk4})}
#
@ -109,19 +117,30 @@
# Flags the keep, they must be flagged to be recognized by the
# {CASTLE_AND_foo_KEEP} macros
{FLAG_IF_ADJACENT K C keep-of-C keep-flag}
{FLAG_IF_ADJACENT K n keep-of-n keep-flag}
{FLAG_IF_ADJACENT K o keep-of-o keep-flag}
{FLAG_REMAINING K keep-of-C keep-flag}
#
# Castles base terrains
#
{TERRAIN_BASE C castle}
{TERRAIN_BASE o dwarven-castle-floor}
{TERRAIN_BASE n dirt}
{TERRAIN_BASE_FLAG K keep-of-C castle}
{TERRAIN_BASE_FLAG K keep-of-o dwarven-keep-floor}
{TERRAIN_BASE_FLAG K keep-of-n dirt}
{CASTLE_AND_COMPOSED_KEEP C K castle keep}
#{CASTLE_AND_SIMPLE_KEEP C K gravewall}
{CASTLE_AND_SIMPLE_KEEP n K encampment}
# Castle decorations and castle floors. Those must always be after the castles
# are defined.
{BUILDING_FLAG K ({IMG -100 tent}) keep-of-n}
{CASTLE_FLOOR C K castle}
{CASTLE_FLOOR n K dirt}
{BUILDING_FLAG K ({IMG -100 dwarven-keep}) keep-of-o}
# Forest, hills and mountains should always overlay on northern sides
{TERRAIN_ADJACENT_NORTH -80 m !m mountains}
@ -129,21 +148,35 @@
{TERRAIN_ADJACENT_NORTH -80 h !hm hills} # No adj-north between hills and mountains
{TERRAIN_ADJACENT_NORTH -80 F !F snow-forest}
# Then, standard transitions
{TERRAIN_ADJACENT_1234 -186 uD !uD cave}
# Cave and dwarven castles
{DISABLE_TRANSITIONS W}
{DISABLE_TRANSITIONS o}
{TERRAIN_ADJACENT_CORNER -185 W !WoK !WoK cavewall-convex}
{TERRAIN_ADJACENT_CORNER -185 !WoK W W cavewall-concave}
{TERRAIN_ADJACENT_CORNER -185 o !WoK !WoK dwarven-castle-convex}
{TERRAIN_ADJACENT_CORNER -185 !WoK o o dwarven-castle-concave}
{TERRAIN_ADJACENT_CORNER_FLAG1 -185 K !WoK !WoK keep-of-o dwarven-castle-convex}
{TERRAIN_ADJACENT_CORNER_FLAG2 -185 !WoK K o keep-of-o dwarven-castle-concave}
{TERRAIN_ADJACENT_CORNER_FLAG3 -185 !WoK o K keep-of-o dwarven-castle-concave}
{TERRAIN_ADJACENT_CORNER -185 oK W W dwarven-castle-wall-convex}
{TERRAIN_ADJACENT_CORNER -185 W oK oK dwarven-castle-wall-concave}
{TERRAIN_ADJACENT_CORNER -185 oK W !WoK dwarven-castle-wall-cw}
{TERRAIN_ADJACENT_CORNER -185 oK !WoK W dwarven-castle-wall-ccw}
# forest-to-water transitions. Place before forest-to-any.
{TERRAIN_ADJACENT_123 -187 f cZp\|/ forest-to-water}
{TERRAIN_ADJACENT_123 -187 f s forest-to-water}
{TERRAIN_ADJACENT_123 -186 f cZp\|/ forest-to-water}
{TERRAIN_ADJACENT_123 -186 f s forest-to-water}
# use forest-to-water for forest-to-dirt and forest-to-desert too
{TERRAIN_ADJACENT_123 -187 f r forest-to-water}
{TERRAIN_ADJACENT_123 -187 f d forest-to-water}
#{TERRAIN_ADJACENT_123 -187 f r forest-to-water}
{TERRAIN_ADJACENT_123 -186 f d forest-to-water}
{TERRAIN_ADJACENT_123 -187 f !f forest}
{TERRAIN_ADJACENT_1 -188 F !F snow-forest}
{TERRAIN_ADJACENT_1 -189 m !m mountains}
{TERRAIN_ADJACENT_12 -190 H !H snow-hills}
{TERRAIN_ADJACENT_12 -191 h !h hills}
{TERRAIN_ADJACENT_123 -186 f !f forest}
{TERRAIN_ADJACENT_1 -187 F !F snow-forest}
{TERRAIN_ADJACENT_1 -188 m !m mountains}
{TERRAIN_ADJACENT_12 -189 H !H snow-hills}
{TERRAIN_ADJACENT_12 -190 h !h hills}
{TERRAIN_ADJACENT_1234 -191 uD !uD cave-floor}
{TERRAIN_ADJACENT_1234 -192 SV !SV snow}
{TERRAIN_ADJACENT_1234 -193 tgvX !tgvX grassland}
{TERRAIN_ADJACENT_1 -194 r !r dirt}

View file

@ -1,4 +1,21 @@
#define TERRAIN_BASE_FLAG LETTER FLAG IMAGE
[terrain_graphics]
[tile]
x=0
y=0
type="{LETTER}"
has_flag={FLAG}
[image]
layer=-1000
name={IMAGE}
[/image]
[/tile]
no_flag="terrain-base"
set_flag="terrain-base"
[/terrain_graphics]
#enddef
# Attachs an image to a single terrain tile, with a given probability.
# example: {TERRAIN_BASE_PROBABILITY g grassland-rocks 20}

View file

@ -56,36 +56,6 @@
[/terrain_graphics]
#enddef
#define CASTLE_FLOOR CASTLE KEEP IMAGE
[terrain_graphics]
[tile]
x=0
y=0
type={CASTLE}
no_flag=terrain-base
set_flag=terrain-base
[image]
layer=-1000
name={IMAGE}
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
[tile]
x=0
y=0
type={KEEP}
no_flag=terrain-base
set_flag=terrain-base
has_flag=keep-of-{CASTLE}
[image]
layer=-1000
name={IMAGE}
[/image]
[/tile]
[/terrain_graphics]
#enddef
# Defines the given terrain will behave like the walls of a castles, with added
# dynamically-drawn keeps.
# Follows the "composed keep" model, to be documented.
@ -299,3 +269,113 @@
#enddef
#define TERRAIN_ADJACENT_CORNER LAYER TERRAIN1 TERRAIN2 TERRAIN3 IMAGE
[terrain_graphics]
map="
3
2
1"
[tile]
pos=1
type={TERRAIN1}
[/tile]
[tile]
pos=2
type={TERRAIN2}
[/tile]
[tile]
pos=3
type={TERRAIN3}
[/tile]
[image]
layer={LAYER}
name={IMAGE}-@R0
[/image]
rotations=ne,e,se,sw,w,nw
[/terrain_graphics]
#enddef
#define TERRAIN_ADJACENT_CORNER_FLAG1 LAYER TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
[terrain_graphics]
map="
3
2
1"
[tile]
pos=1
type={TERRAIN1}
has_flag={FLAG}
[/tile]
[tile]
pos=2
type={TERRAIN2}
[/tile]
[tile]
pos=3
type={TERRAIN3}
[/tile]
[image]
layer={LAYER}
name={IMAGE}-@R0
[/image]
rotations=ne,e,se,sw,w,nw
[/terrain_graphics]
#enddef
#define TERRAIN_ADJACENT_CORNER_FLAG2 LAYER TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
[terrain_graphics]
map="
3
2
1"
[tile]
pos=1
type={TERRAIN1}
[/tile]
[tile]
pos=2
type={TERRAIN2}
has_flag={FLAG}
[/tile]
[tile]
pos=3
type={TERRAIN3}
[/tile]
[image]
layer={LAYER}
name={IMAGE}-@R0
[/image]
rotations=ne,e,se,sw,w,nw
[/terrain_graphics]
#enddef
#define TERRAIN_ADJACENT_CORNER_FLAG3 LAYER TERRAIN1 TERRAIN2 TERRAIN3 FLAG IMAGE
[terrain_graphics]
map="
3
2
1"
[tile]
pos=1
type={TERRAIN1}
[/tile]
[tile]
pos=2
type={TERRAIN2}
[/tile]
[tile]
pos=3
type={TERRAIN3}
has_flag={FLAG}
[/tile]
[image]
layer={LAYER}
name={IMAGE}-@R0
[/image]
rotations=ne,e,se,sw,w,nw
[/terrain_graphics]
#enddef

View file

@ -123,7 +123,7 @@ aliasof=g
#grassland should contain mostly plain grassland, but occasionally
#a few rocks
[terrain]
image=grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland,grassland-flowers,grassland-flowers,grassland-rocks
image=grassland-r1
name=grassland
char=g
[/terrain]
@ -209,7 +209,7 @@ light=true
[/terrain]
[terrain]
image=cave
image=cave-floor1
name=cave
char=u
[/terrain]
@ -242,6 +242,15 @@ unit_height_adjust=3
recruit_onto=true
[/terrain]
[terrain]
image=cave-floor1
name=dwarven castle
char=o
aliasof=C
unit_height_adjust=0
recruit_onto=true
[/terrain]
[terrain]
image=keep
name=keep

View file

@ -9,90 +9,57 @@ cut=54,72,126,144
cut=72,108,126,180
#enddef
#define CASTLE_MASKS NAME
[mask]
name=castle-convex-ne
name={NAME}-ne
image=mask-castle-ne.png
shift=18,36
{EVEN}
[/mask]
[mask]
name=castle-convex-e
name={NAME}-e
image=mask-castle-e.png
shift=36,24
{ODD}
[/mask]
[mask]
name=castle-convex-se
name={NAME}-se
image=mask-castle-se.png
shift=18,24
{EVEN}
[/mask]
[mask]
name=castle-convex-sw
name={NAME}-sw
image=mask-castle-sw.png
shift=36,24
{ODD}
[/mask]
[mask]
name=castle-convex-w
name={NAME}-w
image=mask-castle-w.png
shift=18,24
{EVEN}
[/mask]
[mask]
name=castle-convex-nw
name={NAME}-nw
image=mask-castle-nw.png
shift=36,36
{ODD}
[/mask]
#enddef
{CASTLE_MASKS castle-convex}
{CASTLE_MASKS castle-concave}
{CASTLE_MASKS wall-convex}
{CASTLE_MASKS wall-concave}
# Concave castle images
[mask]
name=castle-concave-ne
image=mask-castle-ne.png
shift=18,36
{EVEN}
[/mask]
[mask]
name=castle-concave-e
image=mask-castle-e.png
shift=36,24
{ODD}
[/mask]
[mask]
name=castle-concave-se
image=mask-castle-se.png
shift=18,24
{EVEN}
[/mask]
[mask]
name=castle-concave-sw
image=mask-castle-sw.png
shift=36,24
{ODD}
[/mask]
[mask]
name=castle-concave-w
image=mask-castle-w.png
shift=18,24
{EVEN}
[/mask]
[mask]
name=castle-concave-nw
image=mask-castle-nw.png
shift=36,36
{ODD}
[/mask]
{CASTLE_MASKS castle-wall-convex}
{CASTLE_MASKS castle-wall-concave}
{CASTLE_MASKS castle-wall-cw}
{CASTLE_MASKS castle-wall-ccw}

View file

@ -7,8 +7,8 @@ version= _ "Version"
date_format= _ "%a %b %d %H:%M %Y"
game_prefix= _ "GamePrefix|"
game_postfix= _ "GamePostfix|'s game"
game_prefix= _ ""
game_postfix= _ "'s game"
heir_throne= _ "Heir to the Throne"
hordes_undead= _ "The Dark Hordes"

File diff suppressed because it is too large Load diff

View file

@ -1,187 +0,0 @@
[tutorial]
id=tutorial2
name= _ "The Raiders Camp"
map_data="{maps/Tutorial/Tutorial2}"
turns=28
next_scenario=null
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
objectives= _ "Victory:
@Defeat Minueth
Defeat:
#Death of Konrad
#Turns run out"
[side]
race=Elves
type=Fighter
description=Konrad
experience=0
side=1
canrecruit=1
recruit=Elvish Fighter,Elvish Archer,Horseman,Mage,Elvish Scout
facing=reverse
team_name=goodguys
controller=human
[unit]
type=Elder Mage
description=Delfador
side=1
x=20
y=5
ai_special=guardian
facing=reverse
[/unit]
[/side]
[side]
race=Bandits3
type=Outlaw
description=Minueth
side=2
canrecruit=1
recruit=Thug,Poacher,Thief,Footpad
gold=150
team_name=badguys
[unit]
type=Dark Adept
description=Gmmitwash
side=2
ai_special=guardian
x=3
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=4
y=20
[/unit]
[unit]
type=Ghoul
side=2
ai_special=guardian
x=3
y=19
[/unit]
[/side]
[event]
name=start
[message]
id=newtut2_1
description=Delfador
message= _ "Now, we have arrived at their camp. I am going to teach you about recall."
[/message]
[message]
id=newtut2_2
description=Korad
message= _ "Recall?"
[/message]
[message]
id=newtut2_3
description=Delfador
message= _ "Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
[/message]
[message]
id=newtut2_4
description=Konrad
message= _ "Ahhh, I see. So I can have more experienced soldiers at my side."
[/message]
[message]
id=newtut2_5
description=Delfador
message= _ "Yes, that is the point."
[/message]
[/event]
[event]
name=turn 2
[message]
id=newtut2_6
description=Delfador
message= _ "I noticed that the bandits have the aid of some dark initiates and their undead minions."
[/message]
[message]
id=newtut2_7
description=Konrad
message= _ "Yes, I could see them. Those unholy creatures look nasty!"
[/message]
[message]
id=newtut2_8
description=Delfador
message= _ "And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
[/message]
[message]
id=newtut2_9
speaker=narrator
image="misc/tutorial7.png"
message= _ "Units with healing power heal units near around them."
[/message]
[message]
id=newtut2_10
speaker=narrator
image="misc/tutorial8.png"
message= _ "Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
[/message]
[allow_recruit]
side=1
type=Elvish Shaman
[/allow_recruit]
[/event]
[event]
name=die
[filter]
description=Konrad
[/filter]
[message]
id=newtut2_11
description=Delfador
message= _ "A nice try, Konrad, but it seems your skills still have much to be improved."
[/message]
[/event]
[event]
name=die
[filter]
description=Delfador
[/filter]
[message]
id=newtut2_12
description=Delfador
message= _ "They caught me. You should have been more cautious."
[/message]
[/event]
[event]
name=die
[filter]
description=Minueth
[/filter]
[message]
id=newtut2_13
description=Delfador
message= _ "You have bested all your enemies, Konrad. Congratulations on your skill."
[/message]
[/event]
[/tutorial]

View file

@ -5,7 +5,7 @@ race=human
image=human-battleprincess.png
image_defensive=human-battleprincess-defend.png
image_leading=human-battleprincess-leading.png
profile=misc/lisar.png
profile=portraits/Heir_To_The_Throne/lisar.png
hitpoints=52
movement_type=elusivefoot
movement=6

View file

@ -6,7 +6,7 @@ image=konrad-commander.png
image_defensive=konrad-commander-defend.png
image_defensive_long=konrad-commander-ranged-defend.png
image_leading=konrad-commander-leading.png
profile=misc/konrad.png
profile=portraits/Heir_To_The_Throne/konrad.png
hitpoints=45
ability=leadership
movement_type=smallfoot

View file

@ -4,7 +4,7 @@ name= _ "Elder Mage"
race=human
image=elder-mage.png
image_defensive=elder-mage-defend.png
profile=misc/delfador.png
profile=portraits/Heir_To_The_Throne/delfador.png
hitpoints=55
movement_type=smallfoot
[resistance]

View file

@ -4,7 +4,7 @@ name= _ "Elvish Lord"
race=elf
image=elvish-lord.png
image_defensive=elvish-lord-defend.png
profile=misc/kalenz.png
profile=portraits/Heir_To_The_Throne/kalenz.png
hitpoints=58
movement_type=woodland
movement=6

View file

@ -6,7 +6,7 @@ gender=female
image=elvish-shaman.png
image_defensive=elvish-shaman-defend.png
image_healing=null
image_halo_healing=elvish-shaman-heal1.png:70,elvish-shaman-heal2.png:70,elvish-shaman-heal3.png:70,elvish-shaman-heal4.png:70,elvish-shaman-heal5.png:70
image_halo_healing=elvish-shaman-heal1.png:70,elvish-shaman-heal2.png:70,elvish-shaman-heal3.png:70,elvish-shaman-heal4.png:70,elvish-shaman-heal5.png:70,elvish-shaman-heal6.png:70,elvish-shaman-heal7.png:70,elvish-shaman-heal8.png:70,elvish-shaman-heal9.png:70
hitpoints=26
ability=heals
movement_type=woodland
@ -54,7 +54,7 @@ get_hit_sound=female-hit.wav
[missile_frame]
begin=-250
end=0
image=projectiles/entangle.png
image=entangle.png
[/missile_frame]
[/attack]
[/unit]

View file

@ -4,7 +4,7 @@ name= _ "Fighter"
race=human
image=konrad-fighter.png
image_defensive=konrad-fighter-defend.png
profile=misc/konrad.png
profile=portraits/Heir_To_The_Throne/konrad.png
hitpoints=32
movement_type=smallfoot
movement=6

View file

@ -5,7 +5,7 @@ race=human
image=konrad-lord.png
image_defensive=konrad-lord-defend.png
image_leading=konrad-lord-leading.png
profile=misc/konrad.png
profile=portraits/Heir_To_The_Throne/konrad.png
hitpoints=68
ability=leadership
movement_type=smallfoot

View file

@ -23,6 +23,11 @@ get_hit_sound=orc-hit.wav
range=short
damage=9
number=3
[frame]
begin=-100
end=0
image=orcish-ruler-attack.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav

View file

@ -2,7 +2,8 @@
id=Orcish Sovereign
name= _ "Orcish Sovereign"
race=orc
image=orcish-ruler.png
image=orcish-sovereign.png
image_defensive=orcish-sovereign-defend.png
#profile=misc/kapoue.png
hitpoints=75
ability=leadership
@ -22,6 +23,16 @@ get_hit_sound=orc-hit.wav
range=short
damage=10
number=4
[frame]
begin=-150
end=-100
image=orcish-sovereign-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=orcish-sovereign-attack2.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav

View file

@ -5,7 +5,7 @@ race=human
image=human-princess.png
image_defensive=human-princess-defend.png
image_leading=human-princess-leading.png
profile=misc/lisar.png
profile=portraits/Heir_To_The_Throne/lisar.png
hitpoints=48
movement_type=elusivefoot
movement=6

View file

@ -4,7 +4,7 @@ name= _ "Youth"
race=human
image=konrad-young.png
image_defensive=konrad-young-defend.png
profile=misc/konrad.png
profile=portraits/Heir_To_The_Throne/konrad.png
hitpoints=20
movement_type=smallfoot
movement=4

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