Game Launcher: removed set_tutorial

Since 4282d0b112 the tutorial no longer has a dedicated titlescreen button,
which was the only use of this.
This commit is contained in:
Charles Dang 2021-01-03 06:04:46 +11:00
parent 4b12410086
commit f86168ab26
3 changed files with 0 additions and 20 deletions

View file

@ -738,17 +738,6 @@ bool game_launcher::load_game()
return true;
}
void game_launcher::set_tutorial()
{
state_.clear();
state_.classification().campaign_type = game_classification::CAMPAIGN_TYPE::TUTORIAL;
state_.classification().campaign_define = "TUTORIAL";
state_.classification().campaign = "Tutorial";
state_.classification().era_id = "era_default";
state_.set_carryover_sides_start(config{"next_scenario", "tutorial"});
}
void game_launcher::mark_completed_campaigns(std::vector<config>& campaigns)
{
for(config& campaign : campaigns) {

View file

@ -89,7 +89,6 @@ public:
bool is_loading() const;
void clear_loaded_game();
bool load_game();
void set_tutorial();
void set_test(const std::string& id);
/** Return the ID of the campaign to jump to (skipping the main menu). */

View file

@ -315,14 +315,6 @@ void title_screen::pre_show(window& win)
//
register_button(win, "about", hotkey::HOTKEY_NULL, std::bind(&game_version::display<>));
//
// Tutorial
//
register_button(win, "tutorial", hotkey::TITLE_SCREEN__TUTORIAL, [this, &win]() {
game_.set_tutorial();
win.set_retval(LAUNCH_GAME);
});
//
// Campaign
//