Clarified some server messages (hopefully..).
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1 changed files with 2 additions and 2 deletions
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@ -609,7 +609,7 @@ void server::run() {
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// Then client would reconnect to new server automaticaly.
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// This would also allow server to move to new port or address if there is need
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process_command("msg All games ended. Shutting down now. Reconnect to the new server.", "system");
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process_command("msg All games ended. Shutting down now. Reconnect to the new server instance.", "system");
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throw network::error("shut down");
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}
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@ -1191,7 +1191,7 @@ std::string server::process_command(const std::string& query, const std::string&
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input_.reset();
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// start new server
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start_new_server();
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process_command("msg The server has been restarted. You may finish your games but can't start new ones and new players can't join this server.", issuer_name);
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process_command("msg The server has been restarted. You may finish current games but can't start new ones and new players can't join this (old) server instance. (So if a player of your game disconnects you have to save, reconnect and reload the game on the new server instance. It is actually recommended to do that right away.)", issuer_name);
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out << "New server started.";
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}
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#endif
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