EI S04c: fix gold management for Ravanal (#9637)
Give side 7 gold to recruit units only after ravanal_gets_serious event, and only if they are low on units, so not to clutter the map.
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1 changed files with 23 additions and 22 deletions
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@ -230,31 +230,32 @@
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[/effect]
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[/modify_unit]
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[/event]
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[event] # manually set gold to 0
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[event]
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# if ravanal's low on units and ravanal_no_income is cleared, give him gold
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# otherwise, clear Mal-Ravanal's gold so we don't go positive nor negative
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name=side 7 turn refresh
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first_time_only=no
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[filter_condition]
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{VARIABLE_CONDITIONAL ravanal_no_income equals yes}
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[/filter_condition]
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[modify_side]
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side=7
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gold=0
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[/modify_side]
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[/event]
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[event] # manually set gold to 1000
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name=side 1
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first_time_only=no
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[filter_condition]
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[if]
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{VARIABLE_CONDITIONAL ravanal_no_income not_equals yes}
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[/filter_condition]
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[modify_side]
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side=7
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gold=9999
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[/modify_side]
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[and]
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[have_unit]
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side=7
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count=0-10
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[/have_unit]
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[/and]
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[then]
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[modify_side]
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side=7
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gold=500
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[/modify_side]
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[/then]
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[else]
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[modify_side]
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side=7
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gold=0
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[/modify_side]
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[/else]
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[/if]
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[/event]
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#--------------------
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