Update API to work with the new two layer logo
This commit is contained in:
parent
f1256049fd
commit
f7f497566f
3 changed files with 29 additions and 3 deletions
|
@ -95,7 +95,7 @@
|
|||
[topic]
|
||||
id=..introduction
|
||||
title= _ "Introduction"
|
||||
text="<img>src=misc/logo.png align=middle box=no</img>" + _ "
|
||||
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle box=no</img>" + _ "
|
||||
|
||||
<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arise a wealth of strategy, making the game easy to learn but a challenge to master.
|
||||
|
||||
|
|
|
@ -306,6 +306,32 @@
|
|||
|
||||
[stack]
|
||||
|
||||
[layer]
|
||||
|
||||
[row]
|
||||
grow_factor = 0
|
||||
|
||||
{_GUI_V_SPACER 30}
|
||||
|
||||
[/row]
|
||||
|
||||
[row]
|
||||
grow_factor = 1
|
||||
|
||||
[column]
|
||||
vertical_alignment = "top"
|
||||
|
||||
[image]
|
||||
id = "logo-bg"
|
||||
label = "misc/logo-bg.png"
|
||||
[/image]
|
||||
|
||||
[/column]
|
||||
|
||||
[/row]
|
||||
|
||||
[/layer]
|
||||
|
||||
[layer]
|
||||
|
||||
[row]
|
||||
|
|
|
@ -71,9 +71,9 @@ loadscreen::loadscreen(CVideo &screen, const int percent):
|
|||
screen_(screen),
|
||||
textarea_(),
|
||||
#ifdef SDL_GPU
|
||||
logo_image_(image::get_texture("misc/logo.png")),
|
||||
logo_image_(image::get_texture("misc/logo-bg.png~BLIT(misc/logo.png)")),
|
||||
#else
|
||||
logo_surface_(image::get_image("misc/logo.png")),
|
||||
logo_surface_(image::get_image("misc/logo-bg.png~BLIT(misc/logo.png)")),
|
||||
#endif
|
||||
logo_drawn_(false),
|
||||
pby_offset_(0),
|
||||
|
|
Loading…
Add table
Reference in a new issue