TERRAIN -> TERRAINLIST, Cleans up some wmlscope messages.
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2 changed files with 258 additions and 258 deletions
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@ -40,77 +40,77 @@
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
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#enddef
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Needs two neighbour #
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###############################
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#define TERRAIN_BASE_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#define TERRAIN_BASE_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#define TERRAIN_BASE_RESTRICTED2_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#enddef
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
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#enddef
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Needs three neighbour #
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###############################
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#define TERRAIN_BASE_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#define TERRAIN_BASE_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#define TERRAIN_BASE_RESTRICTED3_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
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#enddef
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#meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#enddef
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
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#enddef
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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###############################
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# Combination of the above #
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###############################
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#define TERRAIN_BASE_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_COMPLETE_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{GENERIC_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#meta-macro TERRAIN_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#meta-macro TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#####################################################################################################
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@ -314,348 +314,348 @@
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT IMAGESTEM
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{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#end of generated code
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#The following code is autogenerated by expand-terrain-macros.py
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#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
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#Please do not modify
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#define TERRAIN_BASE_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_F TERRAINLIST ADJACENT FLAG IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
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#enddef
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#define TERRAIN_BASE_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
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{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
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#define TERRAIN_BASE_RESTRICTED2_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_P TERRAINLIST ADJACENT PROB IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
#The following code is autogenerated by expand-terrain-macros.py
|
||||
#generated from: #meta-macro TERRAIN_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#generated from: #meta-macro TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
|
||||
#Please do not modify
|
||||
#define TERRAIN_BASE_COMPLETE_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE_B TERRAIN ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_F TERRAINLIST ADJACENT FLAG IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE_L TERRAIN ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE_L TERRAINLIST ADJACENT LAYER IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#define TERRAIN_BASE_COMPLETE TERRAIN ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#define TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT IMAGESTEM
|
||||
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
|
||||
#enddef
|
||||
#end of generated code
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
#textdomain wesnoth
|
||||
|
||||
#define BORDER_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
#define BORDER_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, 2
|
||||
|
@ -16,7 +16,7 @@
|
|||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R3
|
||||
set_flag={FLAG}-@R3
|
||||
[/tile]
|
||||
|
@ -33,7 +33,7 @@
|
|||
|
||||
# Same as above, but for 2-tile transitions.
|
||||
|
||||
#define BORDER_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
#define BORDER_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, 2
|
||||
|
@ -50,13 +50,13 @@
|
|||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R3
|
||||
set_flag={FLAG}-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R4
|
||||
set_flag={FLAG}-@R4
|
||||
[/tile]
|
||||
|
@ -73,7 +73,7 @@
|
|||
|
||||
# Same as above, but for 3-tile transitions.
|
||||
|
||||
#define BORDER_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
#define BORDER_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, 2
|
||||
|
@ -89,19 +89,19 @@
|
|||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R3
|
||||
set_flag={FLAG}-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R4
|
||||
set_flag={FLAG}-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R5
|
||||
set_flag={FLAG}-@R5
|
||||
[/tile]
|
||||
|
@ -119,7 +119,7 @@
|
|||
# This will add 4-tile transitions from terrains of type g or t to terrains of
|
||||
# any other type, using the filename grassland-x-x-x-x.png
|
||||
|
||||
#define BORDER_RESTRICTED4_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
#define BORDER_RESTRICTED4_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
|
||||
[terrain_graphics]
|
||||
map="
|
||||
, 2
|
||||
|
@ -135,25 +135,25 @@
|
|||
[/tile]
|
||||
[tile]
|
||||
pos=2
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R3
|
||||
set_flag={FLAG}-@R3
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=3
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R4
|
||||
set_flag={FLAG}-@R4
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=4
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R5
|
||||
set_flag={FLAG}-@R5
|
||||
[/tile]
|
||||
[tile]
|
||||
pos=5
|
||||
type={TERRAIN}
|
||||
type={TERRAINLIST}
|
||||
no_flag={FLAG}-@R0
|
||||
set_flag={FLAG}-@R0
|
||||
[/tile]
|
||||
|
|
Loading…
Add table
Reference in a new issue