TERRAIN -> TERRAINLIST, Cleans up some wmlscope messages.

This commit is contained in:
Eric S. Raymond 2010-06-18 17:22:39 +00:00
parent dfb4239d83
commit f7ba7f68c6
2 changed files with 258 additions and 258 deletions

View file

@ -40,77 +40,77 @@
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0)}
#enddef
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Needs two neighbour #
###############################
#define TERRAIN_BASE_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#define TERRAIN_BASE_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#enddef
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1)}
#enddef
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Needs three neighbour #
###############################
#define TERRAIN_BASE_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#define TERRAIN_BASE_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) ()}
#enddef
#meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#enddef
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM}) (-@R0-@R1-@R2)}
#enddef
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
###############################
# Combination of the above #
###############################
#define TERRAIN_BASE_COMPLETE_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{GENERIC_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#meta-macro TERRAIN_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#meta-macro TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#####################################################################################################
@ -314,348 +314,348 @@
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_P TERRAINLIST ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2 TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED2_RANDOM TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_P TERRAIN ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_P TERRAINLIST ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2 TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED2_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_P TERRAINLIST ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3 TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_RESTRICTED3_RANDOM TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT P=PROB=100 L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LFB TERRAIN ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LFB TERRAINLIST ADJACENT LAYER FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PFB TERRAIN ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PFB TERRAINLIST ADJACENT PROB FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLB TERRAIN ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLB TERRAINLIST ADJACENT PROB LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PB TERRAIN ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PB TERRAINLIST ADJACENT PROB BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PLF TERRAINLIST ADJACENT PROB LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PF TERRAIN ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PF TERRAINLIST ADJACENT PROB FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PL TERRAIN ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_PL TERRAINLIST ADJACENT PROB LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_P TERRAIN ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_P TERRAINLIST ADJACENT PROB IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) ({PROB}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAIN}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3 TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_PLFB ({TERRAINLIST}) ({ADJACENT}) 100 -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_ROTATION_RESTRICTED3_RANDOM_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TERRAIN_BASE_COMPLETE TERRAIN ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#generated from: #meta-macro TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT L=LAYER=-1000 F=FLAG=base B=BUILDER=IMAGE_SINGLE IMAGESTEM
#Please do not modify
#define TERRAIN_BASE_COMPLETE_FB TERRAIN ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_FB TERRAINLIST ADJACENT FLAG BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE_LB TERRAIN ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_LB TERRAINLIST ADJACENT LAYER BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE_B TERRAIN ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_B TERRAINLIST ADJACENT BUILDER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base ({BUILDER}) ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE_LF TERRAIN ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_LF TERRAINLIST ADJACENT LAYER FLAG IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE_F TERRAIN ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_F TERRAINLIST ADJACENT FLAG IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 ({FLAG}) IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE_L TERRAIN ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE_L TERRAINLIST ADJACENT LAYER IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) ({LAYER}) base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#define TERRAIN_BASE_COMPLETE TERRAIN ADJACENT IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAIN}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#define TERRAIN_BASE_COMPLETE TERRAINLIST ADJACENT IMAGESTEM
{TERRAIN_BASE_COMPLETE_LFB ({TERRAINLIST}) ({ADJACENT}) -1000 base IMAGE_SINGLE ({IMAGESTEM})}
#enddef
#end of generated code

View file

@ -1,6 +1,6 @@
#textdomain wesnoth
#define BORDER_RESTRICTED_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
#define BORDER_RESTRICTED_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
@ -16,7 +16,7 @@
[/tile]
[tile]
pos=2
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
@ -33,7 +33,7 @@
# Same as above, but for 2-tile transitions.
#define BORDER_RESTRICTED2_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
#define BORDER_RESTRICTED2_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
@ -50,13 +50,13 @@
[/tile]
[tile]
pos=2
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
@ -73,7 +73,7 @@
# Same as above, but for 3-tile transitions.
#define BORDER_RESTRICTED3_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
#define BORDER_RESTRICTED3_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
@ -89,19 +89,19 @@
[/tile]
[tile]
pos=2
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
[tile]
pos=4
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R5
set_flag={FLAG}-@R5
[/tile]
@ -119,7 +119,7 @@
# This will add 4-tile transitions from terrains of type g or t to terrains of
# any other type, using the filename grassland-x-x-x-x.png
#define BORDER_RESTRICTED4_PLFB TERRAIN ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
#define BORDER_RESTRICTED4_PLFB TERRAINLIST ADJACENT PROB LAYER FLAG BUILDER IMAGESTEM
[terrain_graphics]
map="
, 2
@ -135,25 +135,25 @@
[/tile]
[tile]
pos=2
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
[tile]
pos=4
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R5
set_flag={FLAG}-@R5
[/tile]
[tile]
pos=5
type={TERRAIN}
type={TERRAINLIST}
no_flag={FLAG}-@R0
set_flag={FLAG}-@R0
[/tile]