updated changelog
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15
changelog
15
changelog
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@ -11,20 +11,22 @@ CVS HEAD:
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* renamed Lizardman to Saurian
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* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
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* Goblin Pillager melee damage increased
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* General melee damage increased
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* new units:
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* Elvish Rider
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* Saurian Warrior
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* Necrophage
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* new scenario for 'Son of the Black Eye' campaign:
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* Saving Inarix
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* new scenario for 'The Dark Hordes' campaign:
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* A New Chance
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* scenario balancing for 'Heir to the Throne' campaign:
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* Bay of Pearls
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* Blackwater Port
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* Isle of Anduin
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* Isle of the Damned
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* Muff Malal's Peninsula
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* new scenario for 'Son of the Black Eye' campaign:
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* Saving Inarix
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* new scenario for 'The Dark Hordes' campaign:
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* A New Chance
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* Princess of Wesnoth
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* scenario balancing for 'Son of the Black Eye' campaign:
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* Towards Mountains of Haag
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* To The Harbour of Tirigaz
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@ -37,9 +39,9 @@ CVS HEAD:
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* french
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* spanish
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* AI improvements
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* various improvements to make AI smarter
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* added recruitment_ignore_bad_movement option
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* added recruitment_ignore_bad_combat option
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* various improvements to make AI smarter
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* multiplayer improvements
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* Wesbowl
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* added scrolling and wrapping support for chat in lobby
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@ -55,6 +57,7 @@ CVS HEAD:
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* setting and removal of starting positions are now undoable operations
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* fixed name of the currently selected terrain not being displayed
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* fixed compile problems on some architectures
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* code cleanups
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* fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
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* fixed resizing window in the title screen not working properly
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* fixed basic hotkeys not working in title screen
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@ -68,6 +71,8 @@ CVS HEAD:
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* fixed tooltips from game setup appearing in-game
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* fixed hotkey not updating immidiately in the hotkeys dialog when changed
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* fixed assertion failure in playturn.cpp
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* fixed deleting units from recall list not updating unit preview pane
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* changed all WML files to UTF-8, code now assumes all WML files being UTF-8
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* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
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* added caching of data files to speed game loading
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* added a "fire_event" in [kill] tags that allow die events to be processed if specified
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