updated changelog

This commit is contained in:
Pauli Manninen 2004-05-18 10:42:49 +00:00
parent 9135e9357d
commit f7a29c19e7

View file

@ -11,20 +11,22 @@ CVS HEAD:
* renamed Lizardman to Saurian
* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
* Goblin Pillager melee damage increased
* General melee damage increased
* new units:
* Elvish Rider
* Saurian Warrior
* Necrophage
* new scenario for 'Son of the Black Eye' campaign:
* Saving Inarix
* new scenario for 'The Dark Hordes' campaign:
* A New Chance
* scenario balancing for 'Heir to the Throne' campaign:
* Bay of Pearls
* Blackwater Port
* Isle of Anduin
* Isle of the Damned
* Muff Malal's Peninsula
* new scenario for 'Son of the Black Eye' campaign:
* Saving Inarix
* new scenario for 'The Dark Hordes' campaign:
* A New Chance
* Princess of Wesnoth
* scenario balancing for 'Son of the Black Eye' campaign:
* Towards Mountains of Haag
* To The Harbour of Tirigaz
@ -37,9 +39,9 @@ CVS HEAD:
* french
* spanish
* AI improvements
* various improvements to make AI smarter
* added recruitment_ignore_bad_movement option
* added recruitment_ignore_bad_combat option
* various improvements to make AI smarter
* multiplayer improvements
* Wesbowl
* added scrolling and wrapping support for chat in lobby
@ -55,6 +57,7 @@ CVS HEAD:
* setting and removal of starting positions are now undoable operations
* fixed name of the currently selected terrain not being displayed
* fixed compile problems on some architectures
* code cleanups
* fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
* fixed resizing window in the title screen not working properly
* fixed basic hotkeys not working in title screen
@ -68,6 +71,8 @@ CVS HEAD:
* fixed tooltips from game setup appearing in-game
* fixed hotkey not updating immidiately in the hotkeys dialog when changed
* fixed assertion failure in playturn.cpp
* fixed deleting units from recall list not updating unit preview pane
* changed all WML files to UTF-8, code now assumes all WML files being UTF-8
* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
* added caching of data files to speed game loading
* added a "fire_event" in [kill] tags that allow die events to be processed if specified