setting correct textdomains

you *musn't* forget to do so when uploading a scenario...
This commit is contained in:
Nils Kneuper 2008-01-13 12:07:10 +00:00
parent b918b8c916
commit f7485a5df9
12 changed files with 33 additions and 9 deletions

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#! -- Inform the player about the possibility of challenge and adjust garak accordingly
#! -- Perform the challenge, set the death events where required
#! -- internal variables : $garak_duel, $garak_x, $garak_y, $challenged
@ -389,4 +391,4 @@
[/message]
[/event]
#enddef
#enddef

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#textdomain wesnoth-utbs
#! -- internal variables : $other_creep
#define CREEP_DEATH
[event]
@ -474,4 +476,4 @@
bonus=yes
[/endlevel]
[/event]
#enddef
#enddef

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#! -- Count number of tents lost by player and fire defeat event when needed
#! -- Each tent lost to undead spawns a WC
#define DESTROY_TENT
@ -73,4 +75,4 @@
[/then]
[/if]
[/event]
#enddef
#enddef

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#!-- This event is pretty simple, with intention of giving Garak a number of walking corpses
#!-- equal to number of lost units. Point to consider is to actualy zombify the killed by storing them
#!-- and unstoring as a recruit list when Garak is posessed.
@ -49,4 +51,4 @@
[/if]
[/event]
#enddef
#enddef

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#! -- Creates warning about incoming orcs two turns before they show up
#! -- Creates orcs themselvs on random turnaround turn 8
#! -- Creates die event for orcish boss and reward for killing him
@ -225,4 +227,4 @@
{CLEAR_VARIABLE parchment_x}
{CLEAR_VARIABLE parchment_y}
[/event]
#enddef
#enddef

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#! --Turn 12
#! --The sun should rise, it won't needs dialogue
#! --If both bad guys alive -> kill Garak ->replace with zombie if champion not killed in a duel else just kill

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#textdomain wesnoth-utbs
#define PRESTART
[event]
name=prestart
@ -100,4 +102,4 @@
{DUSK}
[/time_area]
#enddef
#enddef

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@ -1,3 +1,5 @@
#textdomain wesnoth-utbs
#! -- Change the difficulty increase model from having computer recruit some lvl2 and 3 units outright
#! -- to advancing or half-advancing recruited lvl 1. At the same time guarantees broader spectrum of opposing units
#! -- as ai advancement is random
@ -32,4 +34,4 @@
[/unstore_unit]
{CLEAR_VARIABLE factor}
[/event]
#enddef
#enddef

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#textdomain wesnoth-utbs
#!-- This file contains start of scenario event. It sets up initial undead units and plays intro dialogue
#define SCENARIO_START

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#textdomain wesnoth-utbs
#define SIDES_SETUP
# Side 1 elves
@ -154,4 +156,4 @@
[/ai]
[/side]
#enddef
#enddef

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#textdomain wesnoth-utbs
#define STORY_CHAPTER_3
[story]
[part]

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#textdomain wesnoth-utbs
#! -- Recall a random number of troops among the tents to make the glorious victory achieveable on harder levels
#! -- internal variables : $tents, $rally_chance, $i
#define WAR_CRY
@ -43,4 +45,4 @@
{CLEAR_VARIABLE i}
{CLEAR_VARIABLE rally_chance}
[/event]
#enddef
#enddef