setting correct textdomains
you *musn't* forget to do so when uploading a scenario...
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12 changed files with 33 additions and 9 deletions
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#textdomain wesnoth-utbs
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#! -- Inform the player about the possibility of challenge and adjust garak accordingly
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#! -- Perform the challenge, set the death events where required
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#! -- internal variables : $garak_duel, $garak_x, $garak_y, $challenged
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[/message]
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#! -- internal variables : $other_creep
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#define CREEP_DEATH
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[event]
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bonus=yes
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[/endlevel]
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#! -- Count number of tents lost by player and fire defeat event when needed
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#! -- Each tent lost to undead spawns a WC
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#define DESTROY_TENT
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[/then]
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[/if]
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#!-- This event is pretty simple, with intention of giving Garak a number of walking corpses
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#!-- equal to number of lost units. Point to consider is to actualy zombify the killed by storing them
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#!-- and unstoring as a recruit list when Garak is posessed.
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[/if]
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#! -- Creates warning about incoming orcs two turns before they show up
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#! -- Creates orcs themselvs on random turnaround turn 8
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#! -- Creates die event for orcish boss and reward for killing him
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{CLEAR_VARIABLE parchment_x}
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{CLEAR_VARIABLE parchment_y}
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#! --Turn 12
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#! --The sun should rise, it won't needs dialogue
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#! --If both bad guys alive -> kill Garak ->replace with zombie if champion not killed in a duel else just kill
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#textdomain wesnoth-utbs
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#define PRESTART
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[event]
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name=prestart
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{DUSK}
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[/time_area]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#! -- Change the difficulty increase model from having computer recruit some lvl2 and 3 units outright
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#! -- to advancing or half-advancing recruited lvl 1. At the same time guarantees broader spectrum of opposing units
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#! -- as ai advancement is random
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[/unstore_unit]
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{CLEAR_VARIABLE factor}
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[/event]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#!-- This file contains start of scenario event. It sets up initial undead units and plays intro dialogue
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#define SCENARIO_START
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#textdomain wesnoth-utbs
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#define SIDES_SETUP
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# Side 1 elves
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[/ai]
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[/side]
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#enddef
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#enddef
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#textdomain wesnoth-utbs
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#define STORY_CHAPTER_3
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[story]
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[part]
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#textdomain wesnoth-utbs
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#! -- Recall a random number of troops among the tents to make the glorious victory achieveable on harder levels
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#! -- internal variables : $tents, $rally_chance, $i
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#define WAR_CRY
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{CLEAR_VARIABLE i}
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{CLEAR_VARIABLE rally_chance}
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[/event]
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#enddef
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#enddef
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