Update changelog

This commit is contained in:
Celtic Minstrel 2016-08-23 17:42:41 -04:00
parent b7a6f16f11
commit f71031d8fd

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@ -20,6 +20,9 @@ Version 1.13.5+dev:
* Fix game map sometimes showing and buttons sometimes not rendered properly in story screen (bug #24553)
* Improved font rendering on Windows.
* Redesigned gamestate inspector window.
* Recall dialog no longer shows units that no leader on the map can recall
(due to the [filter_recall] not matching)
* Weapon specials only gained through AMLAs now get a help topic
* WML Engine:
* Added {HAS_NO_TURN_LIMIT} macro for objectives
* New attributes for [message] with [option]
@ -47,6 +50,8 @@ Version 1.13.5+dev:
* Renamed [foreach] item_var= to variable=
* Fixed several bugs in the name generation of the map generator
* Fixed issues with using [endlevel] in victory/defeat events
* The {MAGENTA_IS_THE_TEAM_COLOR} macro is no longer needed in [unit_type]
It is now the default behaviour unless overridden with the flag_rgb key.
* Lua API:
* Added new functions wesnoth.fire_event_by_id and fire_event_by_name. The old
function wesnoth.fire_event is now an alias for wesnoth.fire_event_by_name
@ -57,6 +62,7 @@ Version 1.13.5+dev:
* The built-in conditionals have_unit, have_location, and variable are now
present in the wesnoth.wml_conditionals table. This means they can be directly
called, extended with new features, or even overridden with custom implementations.
* New recall_filter field in unit proxy returns the [filter_recall] config
* Performance:
* When a heuristic determines that it's probably faster, the game predicts battle
outcome by simulating a few thousand fights instead of calculating exact