Typo fix in wesml.vim.

store_village and story had no space between them, so they didn't
highlight correctly.
This commit is contained in:
Chris Nasser 2019-12-18 00:35:18 -04:00
parent abb85d3dbe
commit f6f339da4e

View file

@ -183,7 +183,7 @@ syn keyword wesmlStdTag contained show_objectives side side_playing snapshot sou
syn keyword wesmlStdTag contained sound_source source split statistics status
syn keyword wesmlStdTag contained store_gold store_items store_locations store_map_dimensions store_reachable_locations
syn keyword wesmlStdTag contained store_side store_starting_location store_time_of_day store_unit store_unit_type
syn keyword wesmlStdTag contained store_unit_type_ids store_villagesstory switch target team
syn keyword wesmlStdTag contained store_unit_type_ids store_villages story switch target team
syn keyword wesmlStdTag contained teleport teleport_anim terrain terrain_graphics terrain_mask
syn keyword wesmlStdTag contained terrain_type test textdomain text_input theme
syn keyword wesmlStdTag contained then tile time time_area time_of_day