Typo fix in wesml.vim.
store_village and story had no space between them, so they didn't highlight correctly.
This commit is contained in:
parent
abb85d3dbe
commit
f6f339da4e
1 changed files with 1 additions and 1 deletions
|
@ -183,7 +183,7 @@ syn keyword wesmlStdTag contained show_objectives side side_playing snapshot sou
|
|||
syn keyword wesmlStdTag contained sound_source source split statistics status
|
||||
syn keyword wesmlStdTag contained store_gold store_items store_locations store_map_dimensions store_reachable_locations
|
||||
syn keyword wesmlStdTag contained store_side store_starting_location store_time_of_day store_unit store_unit_type
|
||||
syn keyword wesmlStdTag contained store_unit_type_ids store_villagesstory switch target team
|
||||
syn keyword wesmlStdTag contained store_unit_type_ids store_villages story switch target team
|
||||
syn keyword wesmlStdTag contained teleport teleport_anim terrain terrain_graphics terrain_mask
|
||||
syn keyword wesmlStdTag contained terrain_type test textdomain text_input theme
|
||||
syn keyword wesmlStdTag contained then tile time time_area time_of_day
|
||||
|
|
Loading…
Add table
Reference in a new issue