fixed a typo and removed an unneeded #ifdef
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1 changed files with 1 additions and 5 deletions
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@ -1185,7 +1185,7 @@ std::string server::process_command(const std::string& query, const std::string&
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const std::string& help_msg = "Available commands are: ban <mask> [<time>] <reason>,"
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" bans [deleted], kick <mask>, k[ick]ban <mask> [<time>] <reason>,"
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" help, games, metrics, netstats [all], [lobby]msg <message>, motd [<message>],"
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" requestes, stats, status [<mask>], searchlog [<mask>], unban <ipmask>";
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" requests, stats, status [<mask>], searchlog [<mask>], unban <ipmask>";
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// Shutdown, restart and sample commands can only be issued via the socket.
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if (command == "shut_down") {
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if (issuer_name != "*socket*") return "";
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@ -1199,9 +1199,6 @@ std::string server::process_command(const std::string& query, const std::string&
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process_command("msg The server is shutting down. You may finish your games but can't start new ones. Once all games have ended the server will exit.", issuer_name);
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out << "Server is doing graceful shut down.";
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}
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#ifndef _WIN32 // Not sure if this works on windows
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// TODO: check if this works in windows.
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} else if (command == "restart") {
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if (issuer_name != "*socket*") return "";
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if (restart_command.empty()) {
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@ -1217,7 +1214,6 @@ std::string server::process_command(const std::string& query, const std::string&
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process_command("msg The server has been restarted. You may finish current games but can't start new ones and new players can't join this (old) server instance. (So if a player of your game disconnects you have to save, reconnect and reload the game on the new server instance. It is actually recommended to do that right away.)", issuer_name);
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out << "New server started.";
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}
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#endif
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} else if (command == "sample") {
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if (parameters.empty()) {
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out << "Current sample frequency: " << request_sample_frequency;
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