updated changelog
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1 changed files with 14 additions and 2 deletions
16
changelog
16
changelog
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@ -1,9 +1,16 @@
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CVS HEAD:
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* added 'continue move' action, hotkey is 't'
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* added 'search' action which goes through labels and unit names, hotkey is '/'
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* new experience gauge, meld with hit point gauge
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* added experience gauge, meld with hit points gauge
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* improved village images
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* resized ellipses
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* made game more responsive when AI or another player is playing.
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* UI cleanups
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* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
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* Elvish Scout village defense decreased
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* new units:
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* Rider
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* Lizardman Warrior
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* translation updates:
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* french
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* spanish
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@ -12,9 +19,11 @@ CVS HEAD:
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* added recruitment_ignore_bad_combat option
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* multiplayer improvements
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* added scrolling and wrapping support for chat in lobby
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* shared vision option
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* editor improvements:
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* added revert from disk functionality
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* selection of terrain is kep through undo and redo operations
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* preferences dialog
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* fixed name of the currently selected terrain not being displayed
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* fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
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* fixed resizing window in the title screen not working properly
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@ -24,7 +33,10 @@ CVS HEAD:
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* fixed font redrawing for the font used in the slovak and polish translations
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* fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
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* fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
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* Fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
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* fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
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* fixed bug where 'cancel' button would appear under multiplayer games
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* fixed preferences widgets disappearing when changing video mode
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* fixed tooltips from game setup appearing in-game
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* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
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* added caching of data files to speed game loading
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* removed old castle images
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