updated changelog

This commit is contained in:
Pauli Manninen 2004-05-10 07:07:15 +00:00
parent b5d603b682
commit f615ab6990

View file

@ -1,9 +1,16 @@
CVS HEAD:
* added 'continue move' action, hotkey is 't'
* added 'search' action which goes through labels and unit names, hotkey is '/'
* new experience gauge, meld with hit point gauge
* added experience gauge, meld with hit points gauge
* improved village images
* resized ellipses
* made game more responsive when AI or another player is playing.
* UI cleanups
* Elvish Outrider made 3rd level unit, increased hitpoins and ranged attack damage
* Elvish Scout village defense decreased
* new units:
* Rider
* Lizardman Warrior
* translation updates:
* french
* spanish
@ -12,9 +19,11 @@ CVS HEAD:
* added recruitment_ignore_bad_combat option
* multiplayer improvements
* added scrolling and wrapping support for chat in lobby
* shared vision option
* editor improvements:
* added revert from disk functionality
* selection of terrain is kep through undo and redo operations
* preferences dialog
* fixed name of the currently selected terrain not being displayed
* fixed 'show enemy moves' and 'best possible enemy moves' showing in context menu when no enemies visible
* fixed resizing window in the title screen not working properly
@ -24,7 +33,10 @@ CVS HEAD:
* fixed font redrawing for the font used in the slovak and polish translations
* fixed typos in 'Shan Taum the Smug' that caused scenario to have only two turns
* fixed crashes when units with invalid sides appear, by rejecting such invalide sides in the unit's constructor
* Fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
* fixed a bug with the validate_side(...) check in unit::unit(...). The symptom was failure of any scenario to load which has a 'move_unit_fake' command in it. The check is now bypassed for "dummy" units.
* fixed bug where 'cancel' button would appear under multiplayer games
* fixed preferences widgets disappearing when changing video mode
* fixed tooltips from game setup appearing in-game
* made input of search strings and messages use a textbox that overlays the map, which allows these operations to be performed asynchronously
* added caching of data files to speed game loading
* removed old castle images