Reimplement color2hexa without using sprintf
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60450ed108
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1 changed files with 5 additions and 7 deletions
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@ -29,21 +29,19 @@ std::string unit32_to_pango_color(uint32_t rgb)
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h << "#"
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<< std::hex << std::setfill('0') << std::setw(2) << ((rgb & 0xFF0000) >> 16)
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<< std::hex << std::setfill('0') << std::setw(2) << ((rgb & 0x00FF00) >> 8)
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<< std::hex << std::setfill('0') << std::setw(2) << ( rgb & 0x0000FF);
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<< std::hex << std::setfill('0') << std::setw(2) << (rgb & 0x0000FF);
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return h.str();
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}
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std::string color2hexa(const SDL_Color &color)
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std::string color2hexa(const SDL_Color& color)
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{
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char buf[7];
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sprintf(buf, "%02x%02x%02x", color.r, color.g, color.b);
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return buf;
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return unit32_to_pango_color((color.r << 16 ) + (color.g << 8) + (color.b));
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}
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std::string span_color(const SDL_Color &color)
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std::string span_color(const SDL_Color& color)
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{
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return "<span foreground=\"#" + font::color2hexa(color) + "\">";
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return "<span color='" + color2hexa(color) + "'>";
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}
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std::string get_pango_color_from_id(const std::string& id)
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