Fixed the bandit leader getting spawned for side 1.
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1 changed files with 26 additions and 25 deletions
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@ -1382,38 +1382,39 @@ name=moveto
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message= _ "Bandits. If they get in our way, they're going to be sorry."
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[/message]
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[message]
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speaker=Kaleh
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message= _ "There's no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue."
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[/message]
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[message]
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speaker=Kaleh
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message= _ "There's no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue."
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[/message]
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[message]
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speaker=unit
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message= _ "Did you see that? I think I just saw someone disappear behind that dune over there. I think we're being watched. I suspect there are more of these bandits lurking in these dunes than we originally thought."
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[/message]
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[objectives]
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summary= _ "New Objectives:"
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show=yes
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[objective]
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description= _ "Kaleh Must Reach the Northern Edge of the Desert"
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat Outlaw Leader"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Kaleh, Nym, Garak or Zhul"
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condition=lose
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[/objective]
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[/objectives]
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[objectives]
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summary= _ "New Objectives:"
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show=yes
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[objective]
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description= _ "Kaleh Must Reach the Northern Edge of the Desert"
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat Outlaw Leader"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Kaleh, Nym, Garak or Zhul"
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condition=lose
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[/objective]
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[/objectives]
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[unit]
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[unit]
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side=2
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description=Thorn
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user_description= _ "Thorn"
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type=Outlaw
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gender=female
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gender=female
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upkeep=loyal
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ai_special=guardian
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[modifications]
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@ -1421,8 +1422,8 @@ name=moveto
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{TRAIT_STRONG}
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[/modifications]
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canrecruit=1
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x=22
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y=6
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x=22
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y=6
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#ifdef EASY
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recruit=Thug, Bandit, Poacher, Trapper, Footpad
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@ -1435,7 +1436,7 @@ name=moveto
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#ifdef HARD
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recruit=Bandit, Trapper, Footpad, Outlaw
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#endif
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[/unit]
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[/unit]
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[modify_side]
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side=2
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