Fixed the bandit leader getting spawned for side 1.

This commit is contained in:
Lari Nieminen 2007-06-14 04:24:49 +00:00
parent 573d5d6330
commit f5ec2e8304

View file

@ -1382,38 +1382,39 @@ name=moveto
message= _ "Bandits. If they get in our way, they're going to be sorry."
[/message]
[message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue."
[/message]
[message]
speaker=Kaleh
message= _ "There's no way we can get all our people safely across the desert with outlaws harassing us. We must defeat them before we can continue."
[/message]
[message]
speaker=unit
message= _ "Did you see that? I think I just saw someone disappear behind that dune over there. I think we're being watched. I suspect there are more of these bandits lurking in these dunes than we originally thought."
[/message]
[objectives]
summary= _ "New Objectives:"
show=yes
[objective]
description= _ "Kaleh Must Reach the Northern Edge of the Desert"
condition=win
[/objective]
[objective]
description= _ "Defeat Outlaw Leader"
condition=win
[/objective]
[objective]
description= _ "Death of Kaleh, Nym, Garak or Zhul"
condition=lose
[/objective]
[/objectives]
[objectives]
summary= _ "New Objectives:"
show=yes
[objective]
description= _ "Kaleh Must Reach the Northern Edge of the Desert"
condition=win
[/objective]
[objective]
description= _ "Defeat Outlaw Leader"
condition=win
[/objective]
[objective]
description= _ "Death of Kaleh, Nym, Garak or Zhul"
condition=lose
[/objective]
[/objectives]
[unit]
[unit]
side=2
description=Thorn
user_description= _ "Thorn"
type=Outlaw
gender=female
gender=female
upkeep=loyal
ai_special=guardian
[modifications]
@ -1421,8 +1422,8 @@ name=moveto
{TRAIT_STRONG}
[/modifications]
canrecruit=1
x=22
y=6
x=22
y=6
#ifdef EASY
recruit=Thug, Bandit, Poacher, Trapper, Footpad
@ -1435,7 +1436,7 @@ name=moveto
#ifdef HARD
recruit=Bandit, Trapper, Footpad, Outlaw
#endif
[/unit]
[/unit]
[modify_side]
side=2