Improved Victory and Defeat section

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Charles Dang 2015-03-19 14:46:48 +11:00
parent 0d16da967a
commit f5dd1f9288

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@ -185,7 +185,7 @@ After you master the basics, try out a beginner campaign, such as <italic>text='
[topic]
id=victory_and_defeat
title= _ "Victory and Defeat"
text= _ "Pay careful attention to the <bold>text='Objectives'</bold> pop-up box at the beginning of each scenario. Usually you will achieve victory by killing all enemy leaders, and only be defeated by having your leader killed. However, some scenarios may have other victory objectives — getting your leader to a designated point, say, or rescuing someone, or solving a puzzle, or holding out against a siege until a certain number of turns have elapsed." + _ "
text= _ "Pay careful attention to the <bold>text='Objectives'</bold> pop-up box at the beginning of each scenario. In most scenarios, you will achieve victory by killing all enemy leaders ; likewise, the death of your own leader generally results in defeat. However, some scenarios may have other victory objectives, such as getting your leader to a designated point, rescuing an ally, solving a puzzle, or holding out against a siege until a certain number of turns have elapsed." + _ "
When you win a scenario, the map grays over and the <bold>text='End Turn'</bold> button changes to <bold>text='End Scenario'</bold>. You can now do things like changing your save options or (if you are in a multiplayer game) chatting with other players before pressing that button to advance."
[/topic]