Make the new message dialog less hardcoded and tricked in WML.
The dialog now gets a fixed size in C++ but it removes some sizing spacers.
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3 changed files with 35 additions and 44 deletions
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@ -23,7 +23,7 @@
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[image]
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x = 0
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y = "(250 - image_height)"
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y = "(height - image_height)"
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# NOTE this image can be removed once we move to the final code.
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name = "shyde200.png"
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[/image]
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@ -130,71 +130,51 @@
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#unddef BASE_NAME
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[window]
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id = "message_test_left"
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description = "Test dialog to test Jetryl's new message style and Kitty's portraits."
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#define RESOLUTION WIDTH HEIGHT IMAGE_WIDTH
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[resolution]
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window_width = {WIDTH}
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window_height = {HEIGHT}
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definition = "message_test_left"
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automatic_placement = "true"
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vertical_placement = "bottom"
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horizontal_placement = "left"
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automatic_placement = "false"
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# NOTE the values will be overwritten in the game later on, maybe we should allow
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# variables here as well...
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x = 0
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y = 0
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width = 750
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height = 400
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[grid]
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[row]
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[column]
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# This spacer makes sure the dialog has a minimum height.
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[spacer]
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width = 0
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height = 250
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[/spacer]
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[/column]
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[column]
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vertical_alignment = "bottom"
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horizontal_grow = "true"
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[panel]
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definition = "message_test"
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[grid]
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[row]
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[column]
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# This spacer makes sure the panel has a minimum width.
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[spacer]
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width = 658
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height = 0
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[/spacer]
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[/column]
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[/row]
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[row]
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[column]
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horizontal_grow = "true"
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[grid]
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[row]
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[column]
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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[spacer]
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# reserve place for the image and set a minimum height for the text
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id = "image_place_holder"
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width = 250
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width = {IMAGE_WIDTH}
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height = 75
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[/spacer]
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@ -202,6 +182,8 @@
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[column]
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grow_factor = 1
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horizontal_grow = "true"
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border = "all"
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border_size = 5
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horizontal_alignment = "left"
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@ -232,16 +214,18 @@
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[/grid]
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[/resolution]
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#enddef
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[window]
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id = "message_test_left"
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description = "Test dialog to test Jetryl's new message style and Kitty's portraits."
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{RESOLUTION 1000 700 250}
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{RESOLUTION 0 0 500}
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[/window]
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#unddef RESOLUTION
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[window]
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id = "message_test_right"
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@ -140,7 +140,7 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
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[/filter]
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[message_test_left]
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message="Test foo bar bla bla bla bla bla bla bla bla bla bla bla"
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message="Test message"
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[/message_test_left]
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[/event]
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@ -1905,6 +1905,13 @@ namespace {
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const std::string message = cfg["message"];
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gui2::init();
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gui2::twindow window = gui2::build((screen)->video(), "message_test_left");
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/**
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* @todo FIXME these fixed sizes should depend on the map size and maybe
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* let wml determine the height.
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*/
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window.set_size(::create_rect(0,
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gui2::settings::screen_height - 400,
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gui2::settings::screen_width - 140, 400));
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gui2::tcontrol* label = dynamic_cast<gui2::tcontrol*>(window.find_widget("message", false));
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assert(label);
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