AnimationWML: Fix sound timings for drake fire animation macros
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2 changed files with 21 additions and 74 deletions
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@ -36,6 +36,7 @@ Version 1.13.0-dev:
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* Changed sound timings for Khalifate melee attacks
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* New chill tempest animation for Lich/Ancient Lich
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* Add 'elemental' trait to mudcrawler line
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* Fix sound timings for drake fire animation macros
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* User interface:
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* Made orb and minmap colors configurable by the game preferences.
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* WML engine:
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@ -990,14 +990,11 @@
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start_time=-900
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-1.png:100"
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sound=flame-big.ogg
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[2~4,2].png:100"
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-{DIRECTION_SUFFIX}-[1~3,2,1].png:100"
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sound=flame-big.ogg
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[/frame]
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[/attack_anim]
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@ -1053,14 +1050,11 @@
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start_time=-900
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-1.png:100"
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sound=flame-big-miss.ogg
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[2~4,2].png:100"
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-{DIRECTION_SUFFIX}-[1~3,2,1].png:100"
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sound=flame-big-miss.ogg
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[/frame]
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[/attack_anim]
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#enddef
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@ -1077,25 +1071,13 @@
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halo_x,halo_y={OFFSET_POSITION}
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[/missile_frame]
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start_time=-900
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[if]
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hits=no
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big.ogg
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[/frame]
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[/else]
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-se-[1~3,2,1].png:100"
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[/frame]
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@ -1114,25 +1096,13 @@
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halo_x,halo_y={OFFSET_POSITION}
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[/missile_frame]
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start_time=-900
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[if]
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hits=no
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big.ogg
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[/frame]
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[/else]
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-se-[1~3,2,1].png:100"
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[/frame]
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@ -1151,25 +1121,13 @@
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halo_x,halo_y={OFFSET_POSITION}
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[/missile_frame]
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start_time=-900
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[if]
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hits=no
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big.ogg
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[/frame]
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[/else]
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-s-[1~3,2,1].png:100"
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[/frame]
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@ -1188,25 +1146,13 @@
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halo_x,halo_y={OFFSET_POSITION}
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[/missile_frame]
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start_time=-900
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[if]
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hits=no
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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sound=flame-big.ogg
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[/frame]
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[/else]
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[frame]
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image="units/drakes/{DRAKE_NAME}.png:20"
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[/frame]
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
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[/frame]
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{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
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[frame]
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image="units/drakes/{DRAKE_NAME}-fire-s-[1~3,2,1].png:100"
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[/frame]
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