AnimationWML: Fix sound timings for drake fire animation macros

This commit is contained in:
David Mikos 2014-04-17 06:53:15 +09:30
parent b9cc315e5c
commit f5c4ee5690
2 changed files with 21 additions and 74 deletions

View file

@ -36,6 +36,7 @@ Version 1.13.0-dev:
* Changed sound timings for Khalifate melee attacks
* New chill tempest animation for Lich/Ancient Lich
* Add 'elemental' trait to mudcrawler line
* Fix sound timings for drake fire animation macros
* User interface:
* Made orb and minmap colors configurable by the game preferences.
* WML engine:

View file

@ -990,14 +990,11 @@
start_time=-900
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-1.png:100"
sound=flame-big.ogg
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[2~4,2].png:100"
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-{DIRECTION_SUFFIX}-[1~3,2,1].png:100"
sound=flame-big.ogg
[/frame]
[/attack_anim]
@ -1053,14 +1050,11 @@
start_time=-900
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-1.png:100"
sound=flame-big-miss.ogg
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[2~4,2].png:100"
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-{DIRECTION_SUFFIX}-[1~3,2,1].png:100"
sound=flame-big-miss.ogg
[/frame]
[/attack_anim]
#enddef
@ -1077,25 +1071,13 @@
halo_x,halo_y={OFFSET_POSITION}
[/missile_frame]
start_time=-900
[if]
hits=no
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
[frame]
image="units/drakes/{DRAKE_NAME}-fire-se-[1~3,2,1].png:100"
[/frame]
@ -1114,25 +1096,13 @@
halo_x,halo_y={OFFSET_POSITION}
[/missile_frame]
start_time=-900
[if]
hits=no
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
[frame]
image="units/drakes/{DRAKE_NAME}-fire-se-[1~3,2,1].png:100"
[/frame]
@ -1151,25 +1121,13 @@
halo_x,halo_y={OFFSET_POSITION}
[/missile_frame]
start_time=-900
[if]
hits=no
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
[frame]
image="units/drakes/{DRAKE_NAME}-fire-s-[1~3,2,1].png:100"
[/frame]
@ -1188,25 +1146,13 @@
halo_x,halo_y={OFFSET_POSITION}
[/missile_frame]
start_time=-900
[if]
hits=no
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big-miss.ogg
[/frame]
[/if]
[else]
hits=yes
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
sound=flame-big.ogg
[/frame]
[/else]
[frame]
image="units/drakes/{DRAKE_NAME}.png:20"
[/frame]
[frame]
image="units/drakes/{DRAKE_NAME}-fire-inhale-[1~4,2].png:100"
[/frame]
{SOUND:HIT_AND_MISS flame-big.ogg flame-big-miss.ogg -480}
[frame]
image="units/drakes/{DRAKE_NAME}-fire-s-[1~3,2,1].png:100"
[/frame]