eclipse plugin: update the changelog
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Eclipse plugin changelog
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0.3.0
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* Fixed a problem in cases when the workbench isn't started and the
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welcome message would have caused error starting the plugin
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* Now it's possible to use a wesnoth project without the 'build.xml' build files.
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If the build.xml file is missing the user can 'regenerate' it by using the
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project's context menu. A file without 'build.xml' is considered to be
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a data/campaigns/ project
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* Removed the User Addons project
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* The 'Setup workspace" action will create a project for each existing
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data/campaigns/ campaign and for each directory in 'useraddons/data/add-ons'
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* Wesnoth projects building was improved by:
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- removing some unused properties
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- caching of preprocessed files. Files that already have been preprocessed will be skipped.
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- the project macros are read only at the end of the build
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* The *.map files are opened automatically in the game map editor
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* The grammar was updated so the editor will support a broader variety of wml code
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* When there are tags that need to be closed, when the user types: '[/' the last
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unclosed tag will be closed automatically
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* The user can specify whether the new project wizard should create the files:
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'_server.pbl' and 'build.xml'
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* Added the 'Wesnoth project' View specialized for viewing wesnoth projects
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* Added wizard for new wesnoth config file (.cfg)
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** Helpers**
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- pressing F2 on different wml elements, brings up the WMLDoc:
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- macros - will display its name, definition and arguments
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- tags - will display a description for the tag
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** Navigation - Used with F3 or CTRL+CLICK **
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- map location - opens the map in the editor
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- macro calls - goes to macro definition
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** Autocompletion **
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* We now have priorities, so more important stuff is shown first. Currently
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the following order is in place: key values > key names > tags > macro calls
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- tag names
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- mandatory tag keys are automatically added for each auto-completed tag
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- key names
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- macro calls
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- key values: enums, scenarios
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0.2.1
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* The workspace setup is done automatically on plugin start (first usage of it's features)
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* Faster launching of campaign/scenario due to some enhancement in the wmlparser
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