Add per-aspect debug logging in AI configuration upgrade
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1 changed files with 2 additions and 5 deletions
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@ -75,10 +75,6 @@ void configuration::init(const config &game_config)
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well_known_aspects.push_back(well_known_aspect("number_of_possible_recruits_to_force_recruit"));
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well_known_aspects.push_back(well_known_aspect("passive_leader"));
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well_known_aspects.push_back(well_known_aspect("passive_leader_shares_keep"));
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//well_known_aspects.push_back(well_known_aspect("protect_leader"));
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//well_known_aspects.push_back(well_known_aspect("protect_leader_radius"));
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//well_known_aspects.push_back(well_known_aspect("protect_location",false));
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//well_known_aspects.push_back(well_known_aspect("protect_unit",false));
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well_known_aspects.push_back(well_known_aspect("recruitment"));
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well_known_aspects.push_back(well_known_aspect("recruitment_ignore_bad_combat"));
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well_known_aspects.push_back(well_known_aspect("recruitment_ignore_bad_movement"));
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@ -220,7 +216,7 @@ const config& configuration::get_default_ai_parameters()
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}
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bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number /*side*/, const config& cfg, config& parsed_cfg, const std::string &id, bool aspect_was_attribute)
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bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number side, const config& cfg, config& parsed_cfg, const std::string &id, bool aspect_was_attribute)
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{
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config aspect_config;
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aspect_config["id"] = id;
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@ -259,6 +255,7 @@ bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number /*
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aspect_config.add_child("facet",facet_config);
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}
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DBG_AI_CONFIGURATION << "side "<< side << " aspect[" << id << "] config :\n"<< cfg << "\n";
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parsed_cfg.add_child("aspect",aspect_config);
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return true;
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