Add per-aspect debug logging in AI configuration upgrade

This commit is contained in:
Iurii Chernyi 2013-07-12 23:52:00 +02:00
parent 797f12d621
commit f5a24c660c

View file

@ -75,10 +75,6 @@ void configuration::init(const config &game_config)
well_known_aspects.push_back(well_known_aspect("number_of_possible_recruits_to_force_recruit"));
well_known_aspects.push_back(well_known_aspect("passive_leader"));
well_known_aspects.push_back(well_known_aspect("passive_leader_shares_keep"));
//well_known_aspects.push_back(well_known_aspect("protect_leader"));
//well_known_aspects.push_back(well_known_aspect("protect_leader_radius"));
//well_known_aspects.push_back(well_known_aspect("protect_location",false));
//well_known_aspects.push_back(well_known_aspect("protect_unit",false));
well_known_aspects.push_back(well_known_aspect("recruitment"));
well_known_aspects.push_back(well_known_aspect("recruitment_ignore_bad_combat"));
well_known_aspects.push_back(well_known_aspect("recruitment_ignore_bad_movement"));
@ -220,7 +216,7 @@ const config& configuration::get_default_ai_parameters()
}
bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number /*side*/, const config& cfg, config& parsed_cfg, const std::string &id, bool aspect_was_attribute)
bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number side, const config& cfg, config& parsed_cfg, const std::string &id, bool aspect_was_attribute)
{
config aspect_config;
aspect_config["id"] = id;
@ -259,6 +255,7 @@ bool configuration::upgrade_aspect_config_from_1_07_02_to_1_07_03(side_number /*
aspect_config.add_child("facet",facet_config);
}
DBG_AI_CONFIGURATION << "side "<< side << " aspect[" << id << "] config :\n"<< cfg << "\n";
parsed_cfg.add_child("aspect",aspect_config);
return true;