Added a macro that helps campaigns support both gold carryover systems...

...concurrently.
This commit is contained in:
Lari Nieminen 2008-09-26 17:46:25 +00:00
parent a30935772a
commit f581e18f8b

View file

@ -18,6 +18,13 @@
#endif
#enddef
#define NEW_GOLD_CARRYOVER PERCENTAGE
#ifdef NEW_GOLD_CARRYOVER_USED
carryover_add=yes
carryover_percentage={PERCENTAGE}
#endif
#enddef
#define TURNS EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
# Macro to define number of turns for different difficulty levels.
{QUANTITY turns {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}