Added a macro that helps campaigns support both gold carryover systems...
...concurrently.
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@ -18,6 +18,13 @@
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#endif
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#enddef
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#define NEW_GOLD_CARRYOVER PERCENTAGE
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#ifdef NEW_GOLD_CARRYOVER_USED
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carryover_add=yes
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carryover_percentage={PERCENTAGE}
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#endif
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#enddef
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#define TURNS EASY_AMOUNT NORMAL_AMOUNT HARD_AMOUNT
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# Macro to define number of turns for different difficulty levels.
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{QUANTITY turns {EASY_AMOUNT} {NORMAL_AMOUNT} {HARD_AMOUNT}}
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