changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'

This commit is contained in:
Gunter Labes 2006-11-28 22:06:48 +00:00
parent 75c3648567
commit f5613f46bb
2 changed files with 19 additions and 15 deletions

View file

@ -41,12 +41,16 @@ Version 1.3-svn:
* show leader name in statistics title (patch #604, FR #6932)
* initial support for GP2X controls
* show leader's name and colour at status table even when that team is fogged
(patch #605)
(patch #605)A
* changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
* WML engine
* added prerecruit event that takes place after the unit is created but before it is displayed.
* added ability to define color ranges and palettes in scenario, units, and unit modification effects. Added ability to add image modifications in a unit modification [effect] tag
* added prerecruit event that takes place after the unit is created but
before it is displayed.
* added ability to define color ranges and palettes in scenario, units, and
unit modification effects. Added ability to add image modifications in a
unit modification [effect] tag
* SUF can now filter on anything that is also available throught unit
variables
variables
* overhaul of team coloring engine. Now possible to apply multiple TC to an image.
* added fourth color in team_rgb definitions for representative color in minimap
* added a 'hide_help' key that prevents a unit type from being listed in the
@ -71,16 +75,16 @@ Version 1.3-svn:
* units can now have a recruit animations that will be played on unit recruit
* units now have idle animations, played when they've been idle for some time
* units now have leveling up animations
* units can now have victory animations, usable with the WML tag 'victory_anim'
* units can now have healed animations, used when they get healed
* units can now have poison animations, used when they suffer poison
damage
* units can now have victory animations, usable with the WML tag 'victory_anim'
* units can now have healed animations, used when they get healed
* units can now have poison animations, used when they suffer poison
damage
* [event]s can now be written also inside [era]s (the [event]s are included
in every scenario played using that era)
* new operations for set_variable : divide and modulo
* Animations now use duration= tag instead of begin= and end= (backward
* Animations now have a frequency= filter to allow to tweak realtive rarety
compatible)
compatible)
* [message]s now use the duration= tag instead of [delay]ing afterwards
* multiplayer game management
* client now tells the server if a game ended in victory or defeat

View file

@ -209,15 +209,15 @@
[/hotkey]
[hotkey]
command=zoomdefault
key=c
key=0
[/hotkey]
[hotkey]
command=zoomin
key=z
key=+
[/hotkey]
[hotkey]
command=zoomout
key=x
key=-
[/hotkey]
@ -431,15 +431,15 @@
[/hotkey]
[hotkey]
command=zoomdefault
key=c
key=0
[/hotkey]
[hotkey]
command=zoomin
key=z
key=+
[/hotkey]
[hotkey]
command=zoomout
key=x
key=-
[/hotkey]
#endif