changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
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2 changed files with 19 additions and 15 deletions
22
changelog
22
changelog
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@ -41,12 +41,16 @@ Version 1.3-svn:
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* show leader name in statistics title (patch #604, FR #6932)
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* initial support for GP2X controls
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* show leader's name and colour at status table even when that team is fogged
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(patch #605)
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(patch #605)A
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* changed the zoom hotkeys from 'z', 'x' and 'c' to '+', '-' and '0'
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* WML engine
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* added prerecruit event that takes place after the unit is created but before it is displayed.
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* added ability to define color ranges and palettes in scenario, units, and unit modification effects. Added ability to add image modifications in a unit modification [effect] tag
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* added prerecruit event that takes place after the unit is created but
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before it is displayed.
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* added ability to define color ranges and palettes in scenario, units, and
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unit modification effects. Added ability to add image modifications in a
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unit modification [effect] tag
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* SUF can now filter on anything that is also available throught unit
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variables
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variables
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* overhaul of team coloring engine. Now possible to apply multiple TC to an image.
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* added fourth color in team_rgb definitions for representative color in minimap
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* added a 'hide_help' key that prevents a unit type from being listed in the
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@ -71,16 +75,16 @@ Version 1.3-svn:
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* units can now have a recruit animations that will be played on unit recruit
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* units now have idle animations, played when they've been idle for some time
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* units now have leveling up animations
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* units can now have victory animations, usable with the WML tag 'victory_anim'
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* units can now have healed animations, used when they get healed
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* units can now have poison animations, used when they suffer poison
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damage
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* units can now have victory animations, usable with the WML tag 'victory_anim'
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* units can now have healed animations, used when they get healed
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* units can now have poison animations, used when they suffer poison
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damage
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* [event]s can now be written also inside [era]s (the [event]s are included
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in every scenario played using that era)
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* new operations for set_variable : divide and modulo
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* Animations now use duration= tag instead of begin= and end= (backward
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* Animations now have a frequency= filter to allow to tweak realtive rarety
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compatible)
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compatible)
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* [message]s now use the duration= tag instead of [delay]ing afterwards
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* multiplayer game management
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* client now tells the server if a game ended in victory or defeat
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@ -209,15 +209,15 @@
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[/hotkey]
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[hotkey]
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command=zoomdefault
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key=c
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key=0
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[/hotkey]
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[hotkey]
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command=zoomin
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key=z
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key=+
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[/hotkey]
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[hotkey]
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command=zoomout
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key=x
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key=-
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[/hotkey]
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@ -431,15 +431,15 @@
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[/hotkey]
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[hotkey]
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command=zoomdefault
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key=c
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key=0
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[/hotkey]
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[hotkey]
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command=zoomin
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key=z
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key=+
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[/hotkey]
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[hotkey]
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command=zoomout
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key=x
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key=-
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[/hotkey]
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#endif
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