LuaAI:
(1) added wesnoth.is_debug_mode(); (2) disabled the LuaAI debug library usage for non-debug launch modes
This commit is contained in:
parent
04f9899eb6
commit
f54f2b0e75
3 changed files with 23 additions and 4 deletions
|
@ -1,9 +1,14 @@
|
|||
--! #textdomain wesnoth
|
||||
|
||||
return { -- TODO: Disable the ability to register this library
|
||||
-- if wesnoth started without -d argument
|
||||
return {
|
||||
|
||||
init = function(ai)
|
||||
|
||||
if (not wesnoth.is_debug_mode()) then
|
||||
wesnoth.message("LuaAI Error", "The LuaAI debug library is only available in debug mode")
|
||||
return
|
||||
end
|
||||
|
||||
ai.debug = {}
|
||||
|
||||
function ai.debug.get_dst_src()
|
||||
|
@ -27,4 +32,5 @@ return { -- TODO: Disable the ability to register this library
|
|||
end
|
||||
|
||||
end
|
||||
|
||||
}
|
|
@ -257,12 +257,13 @@ local my_ai = { }
|
|||
-- data = { ["pers"] = 5, ["stringg"] = "stringg" }
|
||||
|
||||
local ai_stdlib = wesnoth.require('ai/lua/stdlib.lua');
|
||||
ai_stdlib.init(ai)
|
||||
ai_stdlib.init(ai, true)
|
||||
|
||||
|
||||
function my_ai:stage_hello()
|
||||
local debug_utils = wesnoth.require "~add-ons/Wesnoth_Lua_Pack/debug_utils.lua"
|
||||
local mm = ai.get_dst_src()
|
||||
wesnoth.message("dbg mode: " .. tostring(wesnoth.is_debug_mode()))
|
||||
--local mm = ai.get_dst_src()
|
||||
--ai.debug.get_dst_src()
|
||||
--ai.debug.get_enemy_dst_src()
|
||||
debug_utils.dbms(ai,false,"variable",false)
|
||||
|
|
|
@ -1980,6 +1980,17 @@ static int intf_debug(lua_State* L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a bool value indicating whether the
|
||||
* game is launched in debug mode
|
||||
* - Ret 1: bool
|
||||
*/
|
||||
static int intf_is_debug_mode(lua_State *L)
|
||||
{
|
||||
lua_pushboolean(L, game_config::debug);
|
||||
return 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all messages from the chat window.
|
||||
*/
|
||||
|
@ -3479,6 +3490,7 @@ LuaKernel::LuaKernel(const config &cfg)
|
|||
{ "get_variable", &intf_get_variable },
|
||||
{ "get_village_owner", &intf_get_village_owner },
|
||||
{ "highlight_hex", &intf_highlight_hex },
|
||||
{ "is_debug_mode", &intf_is_debug_mode },
|
||||
{ "is_enemy", &intf_is_enemy },
|
||||
{ "match_location", &intf_match_location },
|
||||
{ "match_side", &intf_match_side },
|
||||
|
|
Loading…
Add table
Reference in a new issue