update changelogs
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@ -104,6 +104,7 @@ Version 1.7.0-svn:
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* Rewrote the layout algoritm (still a work in progress)
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* Fixed an multi-character UTF-8 handling bug in the password textbox
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* Changed the tmessage dialog to be able to show four buttons
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* Add a "Factions" section in help. Only show current era's informations.
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* WML Engine:
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* Added [show_objectives] tag and allowed [show_if] tag in [objective]
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tags. (bug #13042)
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@ -124,6 +125,10 @@ Version 1.7.0-svn:
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* [stone] and [unstone] have been replaced with [petrify] and [unpetrify];
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the units' "stoned" status variable has been renamed to "petrified"
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* Added the 'sub' key to [set_variable] to subtract from the variable.
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* [era] and [multiplayer_side] now allow a 'description' key, and show it
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in help pages (but currently empty)
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* Filter on attacks now uses a 'damage' key, also support range like 1-9.
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* Attacks with damage=0 are now correctly supported.
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* Miscellaneous and bugfixes:
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* Added --ignore-fatal-errors option to wmlunits
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* Added --rng-seed command line option to specify a value to seed the random
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@ -145,6 +150,7 @@ Version 1.7.0-svn:
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* Enabled non-default fonts for Pango/Cairo (bug #13399)
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* Made dismissing of recallable units undoable
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* Sped up pathfinding (and therefore AI)
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* fps info used in debug mode show info about number of redrawn hexes.
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Version 1.6a:
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* User interface:
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@ -49,6 +49,7 @@ Version 1.7.0-svn:
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* Improved the sorting of the XP and traits columns in the unit list dialog
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(part of bug #13360).
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* Fixed the MP password textbox handling of special characters.
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* Add a "Factions" section in help. Only show current era's informations.
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* Miscellaneous and bugfixes
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* Fixed missing unit graphics when loading a start-of-scenario savegame.
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