Added better magic-dark-big and fixed some dark magic animations.

This commit is contained in:
Lari Nieminen 2006-05-08 09:05:27 +00:00
parent 0172033bda
commit f53ce2d54d
8 changed files with 159 additions and 143 deletions

View file

@ -74,7 +74,7 @@
[frame]
begin=-200
end=0
sound=magic-dark-miss.wav
sound=magic-dark-miss.ogg
[/frame]
[/animation]
[animation]
@ -87,7 +87,7 @@
[frame]
begin=-200
end=0
sound=magic-dark.wav
sound=magic-dark.ogg
[/frame]
[/animation]
[/attack]

View file

@ -53,6 +53,7 @@
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
hits=no
[missile_frame]
begin=-200
end=0
@ -70,6 +71,29 @@
begin=-200
end=50
image="undead-vampirelady-range.png"
sound=magic-dark-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-200
image="undead-vampirelady-range.png"
halo=halo/blood-halo1.png
halo_x,halo_y=10,-35
[/frame]
[frame]
begin=-200
end=50
image="undead-vampirelady-range.png"
sound=magic-dark.ogg
[/frame]
[/animation]
[/attack]

View file

@ -1,121 +1,121 @@
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
sound=wail.wav
[/frame]
[/animation]
[/attack]
[attack]
name=chill tempest
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
hit=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[animation]
hit=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big-miss.wav
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[/unit]
[unit]
id=Demilich
name= _ "Demilich"
race=undead
image="lich/demilich.png"
hitpoints=80
movement_type=undeadfoot
movement=6
[movement_costs]
deep_water=100
shallow_water=3
[/movement_costs]
experience=250
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "After too much time dabbling with forbidden magics and dark arts, these magi have begun to pay a heavy price. Demiliches have started losing their bodies, becoming undead themselves. With time, they may become fully undead, and feared by all alike."
get_hit_sound=skeleton-hit.wav
die_sound=wail-long.wav
[attack]
name=touch
type=cold
range=melee
damage=12
number=2
[specials]
{WEAPON_SPECIAL_DRAIN}
[/specials]
[animation]
[frame]
begin=-100
end=100
image="lich/demilich-attack.png"
sound=wail.wav
[/frame]
[/animation]
[/attack]
[attack]
name=chill tempest
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=12
number=4
icon=attacks/dark-missile.png
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big.ogg
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="lich/demilich-ranged1.png"
[/frame]
[frame]
begin=-200
end=-100
image="lich/demilich-ranged2.png"
sound=magic-dark-big-miss.ogg
[/frame]
[frame]
begin=-100
end=50
image="lich/demilich-ranged1.png"
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="lich/demilich-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=200
image="lich/demilich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="lich/demilich-die-2.png"
[/frame]
[/death]
[/unit]

View file

@ -81,7 +81,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
sound=magic-dark-big-miss.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
@ -106,7 +106,7 @@ Special Notes: the necromancer's ranged attacks are magical and always have a hi
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark.ogg
sound=magic-dark-big.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"

View file

@ -36,6 +36,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
number=3
icon=attacks/darkstaff.png
[animation]
hits=yes
[frame]
begin=-100
end=100
@ -44,6 +45,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-100
end=100
@ -71,14 +73,9 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
sound=magic-dark.ogg
begin=-300
end=-200
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=-199
end=0
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[/animation]
@ -90,15 +87,10 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-200
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[frame]
sound=magic-dark-miss.ogg
begin=-200
end=-199
begin=-300
end=0
image="units/undead-necromancers/dark_sorcerer-attack2.png"
[/frame]
[/animation]

View file

@ -42,7 +42,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
[animation]
hits=yes
[frame]
begin=-100
begin=-200
end=-100
image="units/undead-necromancers/necromancer-staff1.png"
sound=staff.wav
@ -56,7 +56,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
[animation]
hits=no
[frame]
begin=-100
begin=-200
end=-100
image="units/undead-necromancers/necromancer-staff1.png"
sound={SOUND_LIST:MISS}
@ -95,7 +95,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
begin=-200
end=0
image="units/undead-necromancers/necromancer-ranged2.png"
sound=magic-dark.ogg
sound=magic-dark-big.ogg
[/frame]
[/animation]
[animation]
@ -115,7 +115,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
begin=-200
end=0
image="units/undead-necromancers/necromancer-ranged2.png"
sound=magic-dark-miss.ogg
sound=magic-dark-big-miss.ogg
[/frame]
[/animation]
[/attack]

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