EI: remove random traits from S16 townsfolk (#8896)

Units with traits may sometimes have quick and may sometimes not have quick. This causes civilians to randomly block certain castle hexes that the player can use to recruit.

Remove traits to prevent this random blocking. Increase MP 4->5 to prevent 2 castle hexes from always being blocked.
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Dalas121 2024-05-22 07:54:45 -07:00 committed by GitHub
parent 21d0e79cc3
commit f539e70706
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2 changed files with 4 additions and 2 deletions

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@ -1139,6 +1139,8 @@
[/message]
{MODIFY_UNIT id=Yannic side 1}
#define BONUS_UNIT X Y TYPE FACE XP COLOR TRAIT1 TRAIT2
# no traits, because units with traits may sometimes have quick and may sometimes not have quick
# this causes civilians to randomly block certain castle hexes that the player can use to recruit
{NOTRAIT_UNIT 1 ({TYPE}) {X} {Y}}{ANIMATE} {FACING {FACE}}
[+unit]
[modifications]
@ -1172,7 +1174,7 @@
#define TOWNSFOLK X Y IMAGE TO_X TO_Y
[event]
name=prestart
{GENERIC_UNIT 2 (Townsfolk) {X} {Y}}
{NOTRAIT_UNIT 2 (Townsfolk) {X} {Y}}
{STORE_UNIT_VAR x,y={X},{Y} id townsfolk_id}
[object]
[filter]

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@ -7,7 +7,7 @@
image="units/townsfolk/worker.png"
alignment=lawful
hitpoints=16
movement=4
movement=5
movement_type=smallfoot
level=0
experience=25