added a save at campaign start
This commit is contained in:
parent
1440c963cc
commit
f4a8fa38e1
2 changed files with 2 additions and 1 deletions
|
@ -1474,7 +1474,6 @@ void game_controller::play_game(RELOAD_GAME_DATA reload)
|
|||
// change this if MP campaigns are implemented
|
||||
if(result == VICTORY && (state_.campaign_type.empty() || state_.campaign_type != "multiplayer")) {
|
||||
the_end(disp());
|
||||
printf("got here...%s[[[\n",state_.campaign.c_str());
|
||||
about::show_about(disp(),state_.campaign);
|
||||
}
|
||||
} catch(game::load_game_exception& e) {
|
||||
|
|
|
@ -148,6 +148,8 @@ LEVEL_RESULT play_game(display& disp, game_state& state, const config& game_conf
|
|||
LOG_G << "loading scenario: '" << state.scenario << "'\n";
|
||||
scenario = game_config.find_child(type,"id",state.scenario);
|
||||
LOG_G << "scenario found: " << (scenario != NULL ? "yes" : "no") << "\n";
|
||||
config snapshot;
|
||||
recorder.save_game("Campaign Start", snapshot, state.starting_pos);
|
||||
}
|
||||
} else {
|
||||
LOG_G << "loading snapshot...\n";
|
||||
|
|
Loading…
Add table
Reference in a new issue