New human unit - Grand Marshal.
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146dd19d09
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2 changed files with 77 additions and 2 deletions
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@ -8,10 +8,10 @@ image_leading=human-general-leading.png
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hitpoints=58
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movement_type=armoredfoot
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movement=6
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experience=80
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experience=180
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level=3
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alignment=lawful
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advanceto=null
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advanceto=Grand Marshal
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cost=100
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ability=leadership
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usage=fighter
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75
data/units/Grand_Marshal.cfg
Normal file
75
data/units/Grand_Marshal.cfg
Normal file
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@ -0,0 +1,75 @@
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[unit]
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id=Grand Marshal
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name= _ "Grand Marshal"
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race=human
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image=human-marshal.png
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image_defensive=human-marshal-defend.png
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image_leading=human-marshal-leading.png
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hitpoints=80
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movement_type=armoredfoot
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movement=6
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experience=500
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level=4
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alignment=lawful
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advanceto=null
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cost=150
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ability=leadership
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usage=fighter
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unit_description= _ "The rank of Grand Marshall is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their considerable mettle at both personal combat and tactical facility.
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Their presence on the battlefield is of great aid to those serving beneath them."
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get_hit_sound=groan.wav
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[attack]
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name=sword
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type=blade
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range=short
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damage=11
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number=4
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[frame]
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begin=-175
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end=100
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image=human-marshal-attack-sword1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=human-marshal-attack-sword2.png
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[/frame]
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[sound]
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time=-250
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sound=sword-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=crossbow
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type=pierce
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range=long
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damage=10
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number=4
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[frame]
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begin=-150
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end=100
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image=human-marshal-attack-crossbow.png
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[/frame]
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[sound]
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time=-100
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sound=firearrow.wav
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[/sound]
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[sound]
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time=0
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sound=arrow-hit.wav
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sound_miss=arrow-miss.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[/attack]
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[/unit]
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