THoT: Fix bug #23374 (inspire help topic)

This commit is contained in:
aquileia 2015-03-22 00:26:57 +01:00
parent 12ac38361a
commit f3acd7a8bb

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@ -7,11 +7,11 @@ _" The presence of this unit inspires own units next to it to deal more damage i
# Canned definition of the Inspire (level 1) ability to be included in an
# [abilities] clause.
[leadership]
id=inspire_0
id=inspire
value=50
cumulative=no
name= _ "inspire"
description= _ "This unit can inspire own L0 or L1 units that are next to it, making them fight better. Adjacent own units of L1 will do 25% more damage; L0 units will do 50% more."
description= _ "This unit can inspire own units that are next to it, making them fight better. Adjacent own units of lower or equal level will deal 25% more damage plus 25% for each level they are below the inspiring unit."
affect_self=no
[affect_adjacent]
[filter]
@ -20,7 +20,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_1
id=inspire
value=25
cumulative=no
affect_self=no
@ -36,11 +36,11 @@ _" The presence of this unit inspires own units next to it to deal more damage i
# Canned definition of the Inspire (level 2) ability to be included in an
# [abilities] clause.
[leadership]
id=inspire_0
id=inspire
value=75
cumulative=no
name= _ "inspire"
description= _ "This unit can inspire own L0, L1, or L2 units that are next to it, making them fight better. Adjacent own units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
description= _ "This unit can inspire own units that are next to it, making them fight better. Adjacent own units of lower or equal level will deal 25% more damage plus 25% for each level they are below the inspiring unit."
affect_self=no
[affect_adjacent]
[filter]
@ -49,7 +49,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_1
id=inspire
value=50
cumulative=no
affect_self=no
@ -60,7 +60,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_2
id=inspire
value=25
cumulative=no
affect_self=no
@ -76,11 +76,11 @@ _" The presence of this unit inspires own units next to it to deal more damage i
# Canned definition of the Inspire (level 3) ability to be included in an
# [abilities] clause.
[leadership]
id=inspire_0
id=inspire
value=100
cumulative=no
name= _ "inspire"
description= _ "This unit can inspire own L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent own units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
description= _ "This unit can inspire own units that are next to it, making them fight better. Adjacent own units of lower or equal level will deal 25% more damage plus 25% for each level they are below the inspiring unit."
affect_self=no
[affect_adjacent]
[filter]
@ -89,7 +89,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_1
id=inspire
value=75
cumulative=no
affect_self=no
@ -100,7 +100,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_2
id=inspire
value=50
cumulative=no
affect_self=no
@ -111,7 +111,7 @@ _" The presence of this unit inspires own units next to it to deal more damage i
[/affect_adjacent]
[/leadership]
[leadership]
id=inspire_3
id=inspire
value=25
cumulative=no
affect_self=no