Update changelog

This commit is contained in:
Celtic Minstrel 2016-08-28 00:38:06 -04:00
parent 31f783b86d
commit f376bbc2c1

View file

@ -27,6 +27,9 @@ Version 1.13.5+dev:
* Recall dialog no longer shows units that no leader on the map can recall
(due to the [filter_recall] not matching)
* Weapon specials only gained through AMLAs now get a help topic
* The "Cores" button on the title screen is now hidden if no cores other
than the default are installed
* Redesigned game dropdown/context menu appearance
* WML Engine:
* Added {HAS_NO_TURN_LIMIT} macro for objectives
* New attributes for [message] with [option]
@ -74,6 +77,21 @@ Version 1.13.5+dev:
directly called, extended with new features, or even overridden with custom
implementations.
* New recall_filter field in unit proxy returns the [filter_recall] config
* New variations field in unit_type proxy returns a list of unit variations
Each member is a full unit_type describing that variation.
* Lua side, unit_type, and unit attack proxies can now be compared with ==
with identity semantics. (Previously, each time such a proxy was obtained,
it would produce a new object that did not compare equal to any others.)
* Lua dialog functions now support the stacked widget and the unit preview pane
* New wesnoth.show_menu function shows a dropdown menu at the mouse location
* Lua attack proxy has new read_only field which is true for unit_type attacks
If true, attempts to change the attack will result in an error.
* The name field in Lua attack proxy is now writable
* The attacks field in the Lua unit proxy is now writable
Specifically, attacks may be replaced, appended (by assigning a new ID or
the next valid index), or removed (by setting a field to nil).
* wesnoth.show_message_dialog supports second_portrait and second_mirror keys
in its first argument, which produces a dialog with two portraits.
* Performance:
* When a heuristic determines that it's probably faster, the game predicts
battle