Update changelog
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changelog
18
changelog
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@ -27,6 +27,9 @@ Version 1.13.5+dev:
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* Recall dialog no longer shows units that no leader on the map can recall
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(due to the [filter_recall] not matching)
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* Weapon specials only gained through AMLAs now get a help topic
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* The "Cores" button on the title screen is now hidden if no cores other
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than the default are installed
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* Redesigned game dropdown/context menu appearance
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* WML Engine:
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* Added {HAS_NO_TURN_LIMIT} macro for objectives
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* New attributes for [message] with [option]
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@ -74,6 +77,21 @@ Version 1.13.5+dev:
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directly called, extended with new features, or even overridden with custom
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implementations.
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* New recall_filter field in unit proxy returns the [filter_recall] config
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* New variations field in unit_type proxy returns a list of unit variations
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Each member is a full unit_type describing that variation.
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* Lua side, unit_type, and unit attack proxies can now be compared with ==
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with identity semantics. (Previously, each time such a proxy was obtained,
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it would produce a new object that did not compare equal to any others.)
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* Lua dialog functions now support the stacked widget and the unit preview pane
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* New wesnoth.show_menu function shows a dropdown menu at the mouse location
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* Lua attack proxy has new read_only field which is true for unit_type attacks
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If true, attempts to change the attack will result in an error.
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* The name field in Lua attack proxy is now writable
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* The attacks field in the Lua unit proxy is now writable
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Specifically, attacks may be replaced, appended (by assigning a new ID or
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the next valid index), or removed (by setting a field to nil).
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* wesnoth.show_message_dialog supports second_portrait and second_mirror keys
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in its first argument, which produces a dialog with two portraits.
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* Performance:
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* When a heuristic determines that it's probably faster, the game predicts
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battle
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