Fixed bug #12922 in EI; i.e. make scenario Northern Outpost work correctly

This commit is contained in:
Joseph Simmons 2005-05-01 13:06:26 +00:00
parent eb43d5b3ca
commit f3413b3888

View file

@ -218,6 +218,45 @@ y=$y1
speaker=unit
message= _ "They're here!"
[/message]
#decides if the badguy leader appears
#badguy leader has less chance of appearing early on. (as in 0% chance for first 5 villages. :P)
{RANDOM 4..10}
[if]
[or]
[variable]
name=random
greater_than_equal_to=$trapdiff
[/variable]
[/or]
[or]
[variable]
name=shodranoshown
equals=yes
[/variable]
[/or]
[else]
[unit]
type=Assassin
side=4
x=$x1
y=$y1
description=Shodrano
user_description= _ "Shodrano"
[/unit]
[set_variable]
name=shodranoshown
value=yes
[/set_variable]
[message]
description=Shodrano
message= _ "So, you have found my hiding place. Very well, I guess I will have to kill you!"
[/message]
[message]
description=Owaec
message= _ "That's the bandit leader! Kill him, and we will have fulfilled our duty!"
[/message]
[/else]
[/if]
[/then]
[else]
[message]
@ -230,46 +269,6 @@ y=$y1
name=trapdiff
add=1
[/set_variable]
#decides if the badguy leader appears
#badguy leader has less chance of appearing early on. (as in 0% chance for first 5 villages. :P)
{RANDOM 4..10}
[if]
[or]
[variable]
name=random
greater_than_equal_to=$trapdiff
[/variable]
[/or]
[or]
[variable]
name=shodranoshown
equals=yes
[/variable]
[/or]
[else]
[unit]
type=Assassin
side=4
x=$x1
y=$y1
description=Shodrano
user_description= _ "Shodrano"
[/unit]
[set_variable]
name=shodranoshown
value=yes
[/set_variable]
[message]
description=Shodrano
message= _ "So, you have found my hiding place. Very well, I guess I will have to kill you!"
[/message]
[message]
description=Owaec
message= _ "That's the bandit leader! Kill him, and we will have fulfilled our duty!"
[/message]
[/else]
[/if]
[/event]
[event]
@ -283,7 +282,7 @@ y=$y1
[/message]
[if]
[have_unit]
name=Lanar-Skal
description=Lanar-Skal
[/have_unit]
[then]
[message]