THoT: add masked berserker and ulfserker sprites
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@ -0,0 +1,107 @@
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#textdomain wesnoth-thot
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[unit_type]
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id=Dwarvish Masked Berserker
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name= _ "Dwarvish Masked Berserker"
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race=dwarf
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image="units/masked_berserker.png"
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hitpoints=48
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movement_type=dwarvishfoot
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movement=5
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experience=100
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level=2
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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cost=33
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usage=fighter
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#textdomain wesnoth-units
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description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
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die_sound={SOUND_LIST:DWARF_DIE}
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[standing_anim]
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start_time=0
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[frame]
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image="units/masked_berserker-bob[1~6].png:200"
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[/frame]
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[/standing_anim]
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{DEFENSE_ANIM "units/masked_berserker.png" "units/masked_berserker.png" {SOUND_LIST:DWARF_HIT} }
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[defense]
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hills=60
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mountains=50
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village=60
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cave=60
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castle=60
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[/defense]
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[attack]
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name=berserker frenzy
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description=_"berserker frenzy"
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icon=attacks/frenzy.png
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type=blade
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[specials]
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{WEAPON_SPECIAL_BERSERK}
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[/specials]
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range=melee
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damage=7
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number=4
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[/attack]
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# this animation isn't implemented
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#[idle_anim]
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# {STANDARD_IDLE_FILTER}
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# start_time=0
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# [frame]
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# image="units/masked_berserker-idle-[1~10,9~12,11,13,15,14,16,2,1].png:[100*8,200,100,300,100*2,400,100*2,500,100*4]"
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# [/frame]
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#[/idle_anim]
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[attack_anim]
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[filter_attack]
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name=berserker frenzy
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[/filter_attack]
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[if]
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[filter_second_attack]
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[/filter_second_attack]
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value_second=1
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### all units with any melee attack (because the dwarf's attack is melee) will pass the above filter, and execute this block instead of the following block
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start_time=-240
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offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
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[/if]
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[else]
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# right now the masked berserker's laugh animation isn't implemented, so just use the typical attack animation
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value_second=1
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start_time=-240
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offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
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### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
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#start_time=-3640
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#offset=0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
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#value_second=1
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#[frame]
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# image="units/masked_berserker.png:200"
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#[/frame]
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#[frame]
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# image="units/masked_berserker-laugh-1.png:400"
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#[/frame]
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#[frame]
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# image="units/masked_berserker-laugh-[2,1,2,1,2,1,2,1,2,1,2,1,2,1].png:200"
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# sound=dwarf-laugh.wav
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#[/frame]
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[/else]
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[else]
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start_time=-241
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[frame]
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image="units/masked_berserker.png:1"
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[/frame]
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[/else]
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[frame]
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image="units/masked_berserker-attack-[1~8,1].png:[40,50*4,60,40,30*2]"
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[/frame]
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[frame]
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image="units/masked_berserker.png:30"
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[/frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
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[/attack_anim]
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[/unit_type]
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@ -0,0 +1,105 @@
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#textdomain wesnoth-thot
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[unit_type]
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id=Dwarvish Masked Ulfserker
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name= _ "Dwarvish Masked Ulfserker"
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# wmllint: general spelling ulfserker
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race=dwarf
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image="units/masked_ulfserker.png"
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hitpoints=34
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movement_type=dwarvishfoot
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movement=5
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experience=42
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level=1
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alignment=neutral
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advances_to=Dwarvish Berserker
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cost=19
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usage=fighter
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#textdomain wesnoth-units
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description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
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die_sound={SOUND_LIST:DWARF_DIE}
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{DEFENSE_ANIM "units/masked_ulfserker.png" "units/masked_ulfserker.png" {SOUND_LIST:DWARF_HIT} }
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[defense]
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hills=60
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mountains=50
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village=60
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cave=60
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castle=60
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[/defense]
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[attack]
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name=berserker frenzy
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description=_"berserker frenzy"
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icon=attacks/frenzy.png
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type=blade
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[specials]
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{WEAPON_SPECIAL_BERSERK}
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[/specials]
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range=melee
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damage=4
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number=4
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[/attack]
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[standing_anim]
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start_time=0
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[frame]
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image="units/masked_ulfserker-bob-[1~6].png:200"
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[/frame]
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[/standing_anim]
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# this animation isn't implemented yet
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#[idle_anim]
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# {STANDARD_IDLE_FILTER}
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# start_time=0
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# [frame]
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# image="units/masked_ulfserker-idle-[1~6,3,5,6,3~1].png:[100*2,200,100*2,300,200*2,300,200,100*2]"
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# [/frame]
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#[/idle_anim]
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[attack_anim]
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[filter_attack]
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name=berserker frenzy
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[/filter_attack]
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[if]
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[filter_second_attack]
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[/filter_second_attack]
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value_second=1
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### all units with any melee attack (because the dwarf's attack is melee) will pass the above filter, and execute this block instead of the following block
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start_time=-240
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offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
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[/if]
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[else]
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value_second=1
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start_time=-240
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offset=0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
|
||||
|
||||
# this animation isn't implemented yet
|
||||
### when a unit with no melee attack is attacked by a berzerk unit, they are highly likely to die. We play an easter egg when this happens - the zerk looks at the victim for a moment, and then lets out a diabolical laugh.
|
||||
|
||||
#start_time=-3640
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#offset=0.0~0.0:3400,0.0~-0.15:20,-0.15~0.1:30,0.1~0.5:190,0.5~0.6:30,0.6~0.6:30,0.6~0.15:100,0.15~0.0:30
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#value_second=1
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#[frame]
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# image="units/masked_ulfserker.png:200"
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#[/frame]
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#[frame]
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# image="units/masked_ulfserker-laugh-1.png:400"
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#[/frame]
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#[frame]
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# image="units/masked_ulfserker-laugh-[2,1,2,1,2,1,2,1,2,1,2,1,2,1].png:200"
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# sound=dwarf-laugh.wav
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#[/frame]
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[/else]
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[else]
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start_time=-241
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[frame]
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image="units/masked_ulfserker.png:1"
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[/frame]
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[/else]
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[frame]
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image="units/masked_ulfserker-attack-[1~8,1].png:[40,50*4,60,40,30*2]"
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[/frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -50}
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[/attack_anim]
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[/unit_type]
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