Improved some changelog entries
[ci skip]
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18
changelog.md
18
changelog.md
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@ -66,17 +66,17 @@
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* Fixed animation-wide text_color and blend_color keys being overwritten. This
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fixes level-in and level-out animations sometimes fading to black instead of
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white.
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* Fixed [animate_unit] freesing the game when observing mp games (#2970).
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* Fixed [animate_unit] freezing the game when observing MP games (#2970).
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* Fixed carryover behaving differently when loading a start-of-scenario save
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(#3152).
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* Fixed turn replay function in mp.
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* Fixed savegames beeing creates even though not needed (#3150).
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* Fixed handling of extra_recruit in whiteboard (#3100).
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* Fixed handling of skirmisher in whiteboard.
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* Fixed handling of filter_recall in whiteboard.
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(issue #3152).
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* Fixed turn replay function in MP.
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* Fixed savegames being created even when not needed (issue #3150).
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* Fixed handling of extra_recruit in planning mode (issue #3100).
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* Fixed handling of skirmisher in planning mode.
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* Fixed handling of filter_recall in planning mode.
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* Fixed possible segfault at game end.
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* Fixed require_resource in [resource].
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* Fixed require_scenario=yes not working with map_generation (#3105).
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* Fixed require_scenario=yes not working with map_generation (issue #3105).
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## Version 1.14.1
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### Campaigns
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@ -131,7 +131,7 @@
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* Implemented a workaround for an unhandled std::bad_cast from string comparison
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functions that caused a crash-to-desktop when opening Preferences among others
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(issue #3050).
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* Fixed many crashes and oos erros when using the whiteboard.
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* Fixed many crashes and out-of-sync errors when using the planning mode.
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## Version 1.14.0
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### Campaigns
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