fix improper orb redraw... unfortunately, we also overlap the north hex
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@ -1771,6 +1771,7 @@ std::set<gamemap::location> unit::overlaps(const gamemap::location &loc) const
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if (draw_bars_) {
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over.insert(loc.get_direction(gamemap::location::NORTH_WEST));
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over.insert(loc.get_direction(gamemap::location::NORTH));
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}
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switch (state()) {
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