LoW Multiplayer:

Starting scenario of the campaign is now available by default.
All further scenarios are guarded by the --debug argument.
This commit is contained in:
Fabian Müller 2010-02-14 15:00:37 +00:00
parent b758a8d714
commit f245d847bb
7 changed files with 18 additions and 2 deletions

View file

@ -38,7 +38,6 @@
[/lua]
#endif
#ifdef DEBUG_MODE
#ifdef MULTIPLAYER
#define HARD
#enddef
@ -54,7 +53,6 @@
code = "wesnoth.dofile 'campaigns/Legend_of_Wesmere/lua/replace_map.lua'"
[/lua]
#endif
#endif
[campaign]
id=LOW

View file

@ -1,6 +1,9 @@
#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif

View file

@ -14,6 +14,9 @@
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif

View file

@ -1,6 +1,9 @@
#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif

View file

@ -1,6 +1,9 @@
#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif

View file

@ -1,6 +1,9 @@
#textdomain wesnoth-low
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif

View file

@ -12,6 +12,9 @@
#ifdef MULTIPLAYER
[multiplayer]
#ifndef DEBUG_MODE
allow_new_game=no
#endif
#else
[scenario]
#endif