pot-update right before branching off 1.4,
...this will be the only pot-update for trunk for several weeks pot-updates for branches/1.4 will happen when needed
This commit is contained in:
parent
3e6026c86b
commit
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334 changed files with 34766 additions and 81359 deletions
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
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||||
"Last-Translator: Automatically generated\n"
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||||
"Language-Team: none\n"
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||||
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@ -1187,8 +1187,8 @@ msgstr ""
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|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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||||
msgid ""
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||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does is it even matter who he was?"
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||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does it even matter who he was?"
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||||
msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
|
|
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
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||||
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@ -1187,8 +1187,8 @@ msgstr ""
|
|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does it even matter who he was?"
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||||
msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
|
|
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@ -8,7 +8,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: ca\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2008-03-02 10:35+0100\n"
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||||
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
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||||
"Language-Team: Catalan <wesnoth-ca@ettin.org>\n"
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||||
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@ -1193,8 +1193,8 @@ msgstr ""
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|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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||||
msgid ""
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||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does is it even matter who he was?"
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||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does it even matter who he was?"
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||||
msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
|
|
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
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||||
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
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||||
"Language-Team: none\n"
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||||
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@ -1187,8 +1187,8 @@ msgstr ""
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|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
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|
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@ -13,7 +13,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: Battle for Wesnoth\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-12-24 12:38+0100\n"
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||||
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
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||||
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
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||||
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@ -1202,8 +1202,8 @@ msgstr ""
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|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
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msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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|
|
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@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2008-02-26 13:44+0200\n"
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||||
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
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||||
"Language-Team: Dansk-gruppen <dansk@dansk-gruppen.dk>\n"
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||||
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@ -1561,9 +1561,10 @@ msgstr ""
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|||
"han var i dag."
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
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||||
"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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"Da han først valgte sit uhellige liv for sit selv og sine soldater mistede "
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"han alle muligheder for min omsorg. Betyder det noget hvem han var?"
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|
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@ -4,7 +4,7 @@ msgid ""
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|||
msgstr ""
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"Project-Id-Version: Battle for Wesnoth 1.3\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2008-02-09 14:27+0100\n"
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||||
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
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||||
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
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||||
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@ -1630,9 +1630,10 @@ msgstr ""
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|||
"Mächten erlag, die ihn hierher führten."
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
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"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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"Einst, als er dieses Leben als Toter für sich und seine Soldaten wählte, "
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"verwirkte er jedes Recht auf unser Mitgefühl. Spielt es überhaupt eine "
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||||
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|
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2007-11-25 13:20+0200\n"
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||||
"Last-Translator: Νίκος Κονταξής <iloveanimals1992@yahoo.com>\n"
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||||
"Language-Team: none\n"
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||||
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@ -1579,8 +1579,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
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||||
msgstr ""
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||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
|
|
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
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||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
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||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
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||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
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||||
"Language-Team: none\n"
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||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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msgid ""
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||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
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||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
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||||
msgstr ""
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||||
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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|
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@ -11,7 +11,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: es-DID\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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"PO-Revision-Date: 2008-02-05 15:33+0100\n"
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"Last-Translator: Sergi March <sergi.march@gmail.com>\n"
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"Language-Team: Spanish <es@li.org>\n"
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@ -1581,9 +1581,10 @@ msgstr ""
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|||
"Me pregunto quién era en vida, antes de caer al mal que lo guió hasta hoy."
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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#, fuzzy
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msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
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"claim to our compassion. Does is it even matter who he was?"
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"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
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"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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"Una vez que optó por esta no vida para sí y sus soldados, renunció a nuestra "
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"compasión. ¿Acaso importa quién fue?"
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|
|
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@ -2,7 +2,7 @@ msgid ""
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|||
msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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"PO-Revision-Date: 2007-05-07 14:40+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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@ -1188,8 +1188,8 @@ msgstr ""
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|||
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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msgid ""
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"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
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"claim to our compassion. Does is it even matter who he was?"
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"Once he chose this un-life for himself and his soldiers, he forfeited any "
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"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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|
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
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||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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"PO-Revision-Date: 2007-05-07 14:40+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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@ -1187,8 +1187,8 @@ msgstr ""
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|||
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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msgid ""
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||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
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msgstr ""
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||||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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|
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@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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||||
"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
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||||
"PO-Revision-Date: 2007-12-09 13:18+0200\n"
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"Last-Translator: Samu Voutilainen <ec5983@kolumbus.fi>\n"
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"Language-Team: Finnish\n"
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@ -1207,8 +1207,8 @@ msgstr ""
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|||
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||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
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msgstr ""
|
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#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
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|
|
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@ -5,7 +5,7 @@ msgid ""
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|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-21 19:36+0100\n"
|
||||
"Last-Translator: PAGET Jean-Joseph <crimsonlegion@hotmail.com>\n"
|
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"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
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|
@ -1652,9 +1652,10 @@ msgstr ""
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|||
"voies maléfiques qui l'ont conduit à ce qu'il est aujourd'hui."
|
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|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
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#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
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msgstr ""
|
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"Une fois qu'il a choisi la non-vie pour lui et ses soldats, il a renoncé à "
|
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"toute possibilité de compassion de notre part. Quelle importance de savoir "
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|
|
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@ -6,7 +6,7 @@ msgid ""
|
|||
msgstr ""
|
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"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-11-05 13:00+0100\n"
|
||||
"Last-Translator: Leandro Regueiro <leandro.regueiro@gmail.com>\n"
|
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"Language-Team: Galician <proxecto@trasno.net>\n"
|
||||
|
@ -1290,8 +1290,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -5,7 +5,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: hu-did\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-03-01 21:53+0100\n"
|
||||
"Last-Translator: Kádár-Németh Krisztián <krisztian.7@vizslamail.hu>\n"
|
||||
"Language-Team: Hungarian\n"
|
||||
|
@ -1567,9 +1567,10 @@ msgid ""
|
|||
msgstr "Kíváncsi vagyok, ki lehetett életében, mielőtt gonosszá lett volna."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"Miután ezt a 'nem'-életet választotta magának és katonáinak nem érdemelt egy "
|
||||
"szemernyi kegyelmet sem. Egyáltalán számít, hogy ki volt ő?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1187,8 +1187,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -6,7 +6,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-16 14:57+0100\n"
|
||||
"Last-Translator: Antonio Rosella <arosella@yahoo.com>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
|
@ -1590,9 +1590,10 @@ msgstr ""
|
|||
"hanno fatto diventare quello che è adesso."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"Quando scelse questa non-vita per sé e per i suoi soldati, rinunciò a ogni "
|
||||
"diritto alla compassione. Cosa importa chi fosse?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1187,8 +1187,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -5,7 +5,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.4\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-01-13 20:40+0300\n"
|
||||
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
|
||||
"Language-Team: Lietuvių <komp_lt@konf.lt>\n"
|
||||
|
@ -1194,8 +1194,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -4,7 +4,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: nl_wesnoth-did\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-25 23:22+0100\n"
|
||||
"Last-Translator: Joeri Melis <joeri_melis@hotmail.com>\n"
|
||||
"Language-Team: <nl@li.org>\n"
|
||||
|
@ -1603,9 +1603,10 @@ msgstr ""
|
|||
"pad afdwaalde."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"Eenmaal hij dit onechte leven voor zichzelf en zijn soldaten koos gaf hij "
|
||||
"elke hoop op ons medelijden op. Maakt het dan noch uit wie hij was?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-03-02 06:03-0000\n"
|
||||
"Last-Translator: Karol Nowak <grywacz@gmail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1529,9 +1529,10 @@ msgid ""
|
|||
msgstr "Ciekawe, kim był za życia, zanim zszedł na złą drogę."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"Odkąd wybrał życie nieumarłego dla siebie i swoich żołnierzy, stracił nasze "
|
||||
"współczucie. Czy w ogóle ma znaczenie, kim był?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1189,8 +1189,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -7,7 +7,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ru\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-10-18 14:59+0300\n"
|
||||
"Last-Translator: Anthony Kolesov <anthony.kolesov@gmail.com>\n"
|
||||
"Language-Team: Russian <bugs.wesnoth.org>\n"
|
||||
|
@ -1555,9 +1555,10 @@ msgid ""
|
|||
msgstr "Интересно, кем он был раньше, до того как встал на путь зла."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"После того, как он выбрал для себя и своих солдат путь мертвецов, он потерял "
|
||||
"право на наше сострадание. Разве важно, кем он был?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1188,8 +1188,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1189,8 +1189,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1189,8 +1189,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1189,8 +1189,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -3,7 +3,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-12-11 22:37+0100\n"
|
||||
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
|
||||
"DOT com>\n"
|
||||
|
@ -1548,9 +1548,10 @@ msgstr ""
|
|||
"till idag."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"När han valde detta vanliv åt sig själv och sina soldater gav han upp rätten "
|
||||
"till vår medkänsla. Spelar det någon roll vem han var?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-07 14:40+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1187,8 +1187,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wesnoth-did\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-03 23:23+0200\n"
|
||||
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
|
||||
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
|
||||
|
@ -1550,9 +1550,10 @@ msgstr ""
|
|||
"Onu bugünlere getiren kötü yollara düşmeden önce kimdi çok merak ediyorum."
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"Kendisi ve askerleri için bu yarı ölülük kendi seçimi olduğundan bizden "
|
||||
"merhamet dileme hakkını kaybetti. Kim olduğunun ne önemi var?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -823,7 +823,7 @@ msgid "I wonder who he was in life, before fell into the evil ways that led him
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid "Once his chose this un-life for himself and his soldiers, he forfeited any claim to our compassion. Does is it even matter who he was?"
|
||||
msgid "Once he chose this un-life for himself and his soldiers, he forfeited any claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-26 14:54+0100\n"
|
||||
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1390,9 +1390,10 @@ msgid ""
|
|||
msgstr "我想知道他活着的时候是谁,在他堕入邪路导致他今天这结果之前。"
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
"一旦他为他自己和他的士兵选择了无生命的生活,他就丧失了让我们同情的权力。他曾"
|
||||
"经是谁重要吗?"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.19+svn\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-26 16:37+0100\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -1187,8 +1187,8 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1075
|
||||
msgid ""
|
||||
"Once his chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does is it even matter who he was?"
|
||||
"Once he chose this un-life for himself and his soldiers, he forfeited any "
|
||||
"claim to our compassion. Does it even matter who he was?"
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Descent_Into_Darkness/Descent_story.cfg:1079
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Goud"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Goud"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Злато"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1254,10 +1253,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Злато"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2339,9 +2334,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1254,10 +1253,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2339,9 +2334,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1254,10 +1253,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2339,9 +2334,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-27 17:23+0100\n"
|
||||
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
|
||||
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
|
||||
|
@ -760,15 +760,16 @@ msgstr "Verbování a přivolávání"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"Když poprvé začnete hrát scénář nebo tažení, bude se na mapě nacházet pouze "
|
||||
"několik jednotek. Jednou z nich bude Váš velitel (určený malou ikonkou "
|
||||
|
@ -884,16 +885,16 @@ msgstr ""
|
|||
"měnit nastavení nebo komunikovat se spoluhráči (ve hře více hráčů) před "
|
||||
"potvrzením konce hry tímto tlačítkem."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Finance"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1465,10 +1466,6 @@ msgstr "Přepíná utlumení herních zvuků"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Finance"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2792,11 +2789,12 @@ msgstr ""
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2004
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"Některá tažení používají k odlišení vůdců plochu ve tvaru hvězdy, jiné zase "
|
||||
"přidávají k jednotce napravo nahoru ikonku štítu. Některé dokonce nemají "
|
||||
|
@ -3849,3 +3847,7 @@ msgstr "<glossterm> ZOC </glossterm>"
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Oblast kontroly</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Finance"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.12+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-18 09:57+0200\n"
|
||||
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -776,15 +776,16 @@ msgstr "Rekrutter og tilbagekald"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"Når du første gang vælger et scenarie eller en kampagne, vil du kun have "
|
||||
"nogle få enheder på kortet. En af disse vil være din kommandør "
|
||||
|
@ -893,16 +894,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Penge"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Guld"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1475,10 +1476,6 @@ msgstr "Spillydeffekter til/fra"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Guld"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2759,9 +2756,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3644,6 +3641,10 @@ msgstr "<glossterm> KZ </glossterm>"
|
|||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Kontrolzone</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Penge"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><section><title>
|
||||
#~ msgid "Host Networked Game"
|
||||
#~ msgstr "Afvikle netværksspil"
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-03-02 13:39+0100\n"
|
||||
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -824,15 +824,16 @@ msgstr "Ausbilden und Einberufen"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"Wenn Ihr ein Szenario oder eine Kampagne zum ersten Mal startet, werdet Ihr "
|
||||
"nur einige wenige Einheiten auf der Karte vorfinden. Eine dieser Einheiten "
|
||||
|
@ -959,16 +960,17 @@ msgstr ""
|
|||
"einer Mehrspielerpartie befindet) Euch mit anderen Spielern unterhalten, "
|
||||
"bevor Ihr mit dem Spiel fortfahrt."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gold"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1558,11 +1560,6 @@ msgstr "Spielgeräusch-Unterdrückung ein-/ausschalten"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gold"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2978,11 +2975,12 @@ msgstr ""
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2004
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"Einige Kampagnen verwenden eine sternförmige Basis, um die Anführer "
|
||||
"anzuzeigen; andere verwenden einen Heldanzeiger in Form eines Schildes in "
|
||||
|
@ -4116,3 +4114,7 @@ msgstr "<glossterm> KonZ </glossterm>"
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Kontrollzone</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Gold"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-13 19:46+0200\n"
|
||||
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -611,12 +611,12 @@ msgstr "Στρατολογώντας και Ανακαλλώντας"
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -695,16 +695,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Λεφτά"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Χρυσός"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1258,10 +1257,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Χρυσός"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2357,9 +2352,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3168,3 +3163,7 @@ msgstr "<glossterm> ΖΕ </glossterm>"
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Ζόνη Ελέγχου</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Λεφτά"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 10:11+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gold"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gold"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2342,9 +2337,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2344,9 +2339,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2340,9 +2335,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Kuld"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Kuld"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Urrea"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Urrea"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "kultapalaa"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "kultapalaa"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2340,9 +2335,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 17:33+0200\n"
|
||||
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
|
||||
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1258,10 +1257,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Or"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-11-05 13:55+0100\n"
|
||||
"Last-Translator: Leandro Regueiro <leandro.regueiro@gmail.com>\n"
|
||||
"Language-Team: Galician <proxecto@trasno.net>\n"
|
||||
|
@ -789,15 +789,16 @@ msgstr "Recrutar e Volver chamar"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"Cando comezas un escenario ou unha campaña por primeira vez só terás unhas "
|
||||
"poucas unidades no mapa. Unha delas será o teu comandante (identificado por "
|
||||
|
@ -900,16 +901,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Cartos"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Ouro"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1481,10 +1481,6 @@ msgstr "Activa ou desactiva os sons do xogo"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Ouro"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2579,9 +2575,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3393,6 +3389,10 @@ msgstr ""
|
|||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Cartos"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><section><title>
|
||||
#~ msgid "Host Networked Game"
|
||||
#~ msgstr "Aloxar Partida en Rede"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "זהב"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "זהב"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Arany"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Arany"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2342,9 +2337,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -613,12 +613,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -697,16 +697,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1262,11 +1262,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2368,9 +2363,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: it\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-27 14:40+0100\n"
|
||||
"Last-Translator: Brivido <brivido(at)gmail.com>\n"
|
||||
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
|
||||
|
@ -790,15 +790,16 @@ msgstr "Reclutamento e richiamo"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"la prima volta che cominci uno scenario o una campagna, avrai solo poche "
|
||||
"unità sulla mappa. Una di queste sarà il comandante delle tue truppe "
|
||||
|
@ -921,16 +922,16 @@ msgstr ""
|
|||
"chiacchierare con gli altri giocatori prima di premere quel pulsante per "
|
||||
"andare avanti."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Denaro"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1514,10 +1515,6 @@ msgstr "Attiva/disattiva i suoni della partita"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Oro"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2880,11 +2877,12 @@ msgstr ""
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2004
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"Alcune campagne usano un dischetto a stella per indicare il comandante; "
|
||||
"altre usano il simbolo di uno scudo vicino all'angolo in alto a destra "
|
||||
|
@ -3980,3 +3978,7 @@ msgstr "<glossterm> ZDC </glossterm>"
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Zona di controllo</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Denaro"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "所持金"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "所持金"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2340,9 +2335,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "금"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1257,10 +1256,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "금"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2350,9 +2345,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -607,12 +607,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -691,16 +691,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Aurum"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1254,10 +1253,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Aurum"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2341,9 +2336,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.4\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-01-08 00:30+0300\n"
|
||||
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -617,12 +617,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -701,16 +701,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Pinigai"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Auksas"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1265,10 +1264,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Auksas"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2354,9 +2349,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3156,3 +3151,7 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Pinigai"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gull"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Gull"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2342,9 +2337,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-27 16:41+0100\n"
|
||||
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
|
||||
"Language-Team: none <foppe.benedictus@gmail.com>\n"
|
||||
|
@ -751,12 +751,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -835,16 +835,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Geld"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Goud"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1398,10 +1397,6 @@ msgstr "Zet geluid aan/uit"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Goud"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2531,9 +2526,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3334,3 +3329,7 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2598
|
||||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Geld"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-28 19:56+0100\n"
|
||||
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -792,15 +792,16 @@ msgstr "Rekrutowanie i przywoływanie"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"Rozpoczynając scenariusz lub kampanię będziesz mieć na mapie tylko kilka "
|
||||
"jednostek. Jedną z nich będzie dowódca, którego można poznać po małej ikonie "
|
||||
|
@ -925,16 +926,16 @@ msgstr ""
|
|||
"zapisu lub (w przypadku gier wieloosobowych) porozmawiać z innymi graczami, "
|
||||
"a następnie nacisnąć przycisk, by przejść dalej."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Pieniądze"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Złoto"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1512,10 +1513,6 @@ msgstr "Przełącz wyciszenie dźwięków w grze"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Złoto"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2869,11 +2866,12 @@ msgstr ""
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2004
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"Niektóre kampanie używają podstawki w kształcie gwiazdy do oznaczania "
|
||||
"przywódców, w innych do tego celu służy ikona tarczy oznaczająca bohatera, "
|
||||
|
@ -3979,6 +3977,10 @@ msgstr "<glossterm>Strefa kontroli</glossterm>"
|
|||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">Strefa kontroli</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Pieniądze"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><section><title>
|
||||
#~ msgid "Host Networked Game"
|
||||
#~ msgstr "Załóż grę sieciową"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -612,12 +612,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -696,16 +696,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1261,11 +1261,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2367,9 +2362,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Ouro"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Ouro"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2340,9 +2335,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -613,12 +613,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -697,16 +697,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1262,11 +1262,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2365,9 +2360,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -609,12 +609,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -693,16 +693,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Золото"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Золото"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2341,9 +2336,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-25 19:41+0100\n"
|
||||
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -769,17 +769,17 @@ msgstr "Tlačidlo Koniec kola"
|
|||
msgid "Recruit and Recall"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:483
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:492
|
||||
|
@ -858,16 +858,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:540
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:541
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1425,10 +1424,6 @@ msgstr "Prepne vypnutie herných zvukov"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:1004
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2605,9 +2600,9 @@ msgstr ""
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"Niektoré príbehy používajú placky v tvare hviezdy na označenie veliteľov; "
|
||||
"iné používajú pre hrdinov znak v tvare štítu v pravom hornom rohu jednotky. "
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -609,12 +609,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -693,16 +693,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2343,9 +2338,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -609,12 +609,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -693,16 +693,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "злато"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "злато"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2341,9 +2336,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -609,12 +609,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -693,16 +693,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1256,10 +1255,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "zlato"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2341,9 +2336,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-12-02 23:44+0100\n"
|
||||
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
|
||||
"DOT com>\n"
|
||||
|
@ -679,12 +679,12 @@ msgstr "Rekrytering och återkallning"
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -763,16 +763,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "Pengar"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Guld"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1330,10 +1329,6 @@ msgstr "Sätt på/stäng av ljudet"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Guld"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2417,9 +2412,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
@ -3219,6 +3214,10 @@ msgstr ""
|
|||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "Pengar"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><section><title>
|
||||
#~ msgid "Host Networked Game"
|
||||
#~ msgstr "Var värd för nätverksspel"
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -612,12 +612,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -696,16 +696,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1261,11 +1261,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2367,9 +2362,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -608,12 +608,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -692,16 +692,15 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr ""
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Altın"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1255,10 +1254,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "Altın"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2342,9 +2337,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -612,12 +612,12 @@ msgstr ""
|
|||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
|
@ -696,16 +696,16 @@ msgid ""
|
|||
"to advance."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1260,11 +1260,6 @@ msgstr ""
|
|||
msgid ":"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2352,9 +2347,9 @@ msgstr ""
|
|||
#: ../../doc/manual/manual.en.xml:2004
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
|
||||
# type: Content of: <book><chapter><section><title>
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
|
||||
"POT-Creation-Date: 2008-02-27 13:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:10+0100\n"
|
||||
"PO-Revision-Date: 2008-02-26 20:58+1000\n"
|
||||
"Last-Translator: luojie <luojie-dune@operamail.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -705,15 +705,16 @@ msgstr "招募和召回"
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:482
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"When you first start a scenario or campaign you will only have a few units "
|
||||
"on the map. One of these will be your commander (identified by a little "
|
||||
"crown icon). Your commander is usually placed in a castle on a special hex "
|
||||
"called a keep. Whenever your commander is on a keep (not only your own, but "
|
||||
"also the keep of any enemy castles you capture) and you have enough gold, "
|
||||
"you can recruit units for your army. In later scenarios you can recall "
|
||||
"experienced units that survived earlier scenarios. From here, you can start "
|
||||
"to build your army to conquer the enemy."
|
||||
"golden crown icon). Your commander is usually placed in a castle on a "
|
||||
"special hex called a keep. Whenever your commander is on a keep (not only "
|
||||
"your own, but also the keep of any enemy castles you capture) and you have "
|
||||
"enough gold, you can recruit units for your army. In later scenarios you can "
|
||||
"recall experienced units that survived earlier scenarios. From here, you can "
|
||||
"start to build your army to conquer the enemy."
|
||||
msgstr ""
|
||||
"在游戏刚开始的时候你只拥有少量的单位。其中之一是指挥官(有小皇冠标记)。开始"
|
||||
"时指挥官通常在城堡的一个特殊位置,称为主楼(Keep)。当指挥官站在主楼并且有足够"
|
||||
|
@ -815,16 +816,16 @@ msgstr ""
|
|||
"<emphasis>结束场景</emphasis>。在单击这个按钮继续之前,你可以做一些想做的事,"
|
||||
"比如更改保存选项,或者(多人游戏时)和其他玩家交流。"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#: ../../doc/manual/manual.en.xml:539
|
||||
msgid "Money"
|
||||
msgstr "经济"
|
||||
#: ../../doc/manual/manual.en.xml:539 ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "金币"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:540
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Your army does not fight for free. It costs you money to recruit units and "
|
||||
"money to maintain them. You start each scenario with money carried over from "
|
||||
"Your army does not fight for free. It costs you gold to recruit units and "
|
||||
"gold to maintain them. You start each scenario with gold carried over from "
|
||||
"previous scenarios (although each scenario ensures you have at least a "
|
||||
"minimum amount of gold to start if you didn't carry over enough from "
|
||||
"previous scenarios) and can gain more by meeting scenario objectives quickly "
|
||||
|
@ -1388,10 +1389,6 @@ msgstr "禁音/取消禁音"
|
|||
msgid ":"
|
||||
msgstr ":"
|
||||
|
||||
#: ../../doc/manual/manual.en.xml:1002
|
||||
msgid "Gold"
|
||||
msgstr "金币"
|
||||
|
||||
# type: Content of: <book><chapter><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:1003
|
||||
msgid ""
|
||||
|
@ -2598,11 +2595,12 @@ msgstr ""
|
|||
|
||||
# type: Content of: <book><chapter><section><section><simpara>
|
||||
#: ../../doc/manual/manual.en.xml:2004
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Some campaigns use a star-shaped base to indicate leaders; others use a "
|
||||
"shield-shaped hero icon next to the unit's upper-right corner. Still others "
|
||||
"have no specific hero indicator at all. Which (if any) is used is a "
|
||||
"stylistic choice left to campaign designers."
|
||||
"silver crown icon next to the unit's upper-right corner. Still others have "
|
||||
"no specific hero indicator at all. Which (if any) is used is a stylistic "
|
||||
"choice left to campaign designers."
|
||||
msgstr ""
|
||||
"有些战役里面指挥官是用星形光环表示,有些是用右上角的盾形徽章表示,还有一些没"
|
||||
"有特别表示。用哪一种方式来表示指挥官取决于设计者的设计风格。"
|
||||
|
@ -3568,6 +3566,10 @@ msgstr "<glossterm> ZOC </glossterm>"
|
|||
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
|
||||
msgstr "<link linkend=\"zoc\">控制区域</link>."
|
||||
|
||||
# type: Content of: <book><chapter><section><section><title>
|
||||
#~ msgid "Money"
|
||||
#~ msgstr "经济"
|
||||
|
||||
# type: Content of: <book><chapter><section><section><section><title>
|
||||
#~ msgid "Host Networked Game"
|
||||
#~ msgstr "建立联网游戏"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2005-06-03 08:00+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -209,7 +209,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -385,7 +385,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -874,7 +874,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -887,7 +887,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -898,6 +897,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2886,7 +2889,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3781,7 +3784,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4620,7 +4623,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5186,7 +5189,7 @@ msgstr "Klink goed vir my."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5797,7 +5800,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7259,7 +7262,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7288,13 +7291,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7325,14 +7329,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -4,7 +4,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: bg\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2007-05-10 18:48+0300\n"
|
||||
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
|
||||
"Language-Team: Bulgarian <bg@li.org>\n"
|
||||
|
@ -303,7 +303,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -511,8 +511,9 @@ msgid "Un'Yin"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
"Мисията на Гарух се провали, но робите убиха Ал’тар. Най-добре да кажа на "
|
||||
|
@ -1088,7 +1089,8 @@ msgstr "Ами тогава просто я съборете."
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
#, fuzzy
|
||||
msgid "...right..."
|
||||
msgstr "...така."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -1102,7 +1104,6 @@ msgid " *SMASH*"
|
|||
msgstr "*ФРАС*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr "...така."
|
||||
|
||||
|
@ -1116,6 +1117,11 @@ msgstr ""
|
|||
"Хей, вижте, това е някаква стара врата. Изглежда троловете са били твърде "
|
||||
"глупави, за да измислят как да я отворят."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
#, fuzzy
|
||||
msgid "....right..."
|
||||
msgstr "...така."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -3206,7 +3212,8 @@ msgstr ""
|
|||
"джуджета отново се събраха на съвет."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
#, fuzzy
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr "Всичко изглежда чудесно, Хеймъл. Хората ти се справят отлично."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -4310,7 +4317,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -5339,7 +5346,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
"За такива като нас, често е невъзможно да се каже носим ли вина или не. "
|
||||
|
@ -6054,10 +6061,11 @@ msgid "Sounds good...I mean, let it be so."
|
|||
msgstr "Добре звучи...т.е. искам да кажа, така да бъде."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:308
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
"Съвсем не. Аз съм Тейлин от град Джуджешки Врати. Заедно с джуджешкия лорд "
|
||||
"Хеймъл, магьосника Ро’Артян и брат му се опитваме да възстановим мира и "
|
||||
|
@ -6690,7 +6698,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -8399,9 +8407,10 @@ msgid " *struck speechless*"
|
|||
msgstr "*стои онемяла*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
"Тейлин, сигурен ли си? Елфите живеят много по-дълго от хората. Тя ще живее "
|
||||
|
@ -8435,12 +8444,13 @@ msgstr ""
|
|||
"следващите пет дни. Тогава Отец Маркъс и Сестра Тета венчаха Тейлин и Анита."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
"След сватбата Тейлин и Анита се върнаха в Джуджешки Врати, където сложиха "
|
||||
"началото на Надзорния Съвет на Северното Сдружение – една институция, чиято "
|
||||
|
@ -8449,6 +8459,7 @@ msgstr ""
|
|||
"в обновения град Джуджешки Врати."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
|
@ -8495,18 +8506,6 @@ msgstr ""
|
|||
"беше решено, че председателството на Северното сдружение ще бъде разположено "
|
||||
"в обновения град Джуджешки Врати."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
"Както ги беше посъветвал Отец Маркъс, Съветът се свърза с всички оркски "
|
||||
"племена и сключи споразумения с тях. Ако някой вожд отказваше да съдейства "
|
||||
"на Сдружението, той биваше насила отстранен и на негово място идваше някой, "
|
||||
"по положително настроен."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
@ -8917,6 +8916,17 @@ msgid ""
|
|||
"serving me. Fall on them, my hordes!"
|
||||
msgstr ""
|
||||
|
||||
#~ msgid ""
|
||||
#~ "On Father Marcus's advice, the Council approached all the different "
|
||||
#~ "orcish tribes and made treaties with them. If a chieftain refused to "
|
||||
#~ "cooperate with the Allience, he was be forcibly removed from his post and "
|
||||
#~ "another more favorably disposed put in his place."
|
||||
#~ msgstr ""
|
||||
#~ "Както ги беше посъветвал Отец Маркъс, Съветът се свърза с всички оркски "
|
||||
#~ "племена и сключи споразумения с тях. Ако някой вожд отказваше да "
|
||||
#~ "съдейства на Сдружението, той биваше насила отстранен и на негово място "
|
||||
#~ "идваше някой, по положително настроен."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "Amulet of Strength:\n"
|
||||
|
|
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: ca\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-03-02 10:59+0100\n"
|
||||
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
|
||||
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
|
||||
|
@ -223,7 +223,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -399,7 +399,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -888,7 +888,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -901,7 +901,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -912,6 +911,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2900,7 +2903,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3795,7 +3798,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4634,7 +4637,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5200,7 +5203,7 @@ msgstr "Em sembla bé."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5811,7 +5814,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7273,7 +7276,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7302,13 +7305,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7339,14 +7343,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2005-06-03 08:00+0200\n"
|
||||
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -209,7 +209,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -385,7 +385,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -874,7 +874,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -887,7 +887,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -898,6 +897,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2886,7 +2889,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3781,7 +3784,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4620,7 +4623,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5186,7 +5189,7 @@ msgstr "Em sembla bé."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5797,7 +5800,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7259,7 +7262,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7288,13 +7291,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7325,14 +7329,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -12,7 +12,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Battle for Wesnoth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-03-01 15:53+0100\n"
|
||||
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
|
||||
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
|
||||
|
@ -293,8 +293,9 @@ msgstr ""
|
|||
"psát. Jak chlapec rostl, mohl se dotýkat čepelí a snít. A on snil."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -497,8 +498,9 @@ msgid "Un'Yin"
|
|||
msgstr "Un'Yin"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr "Garrugch selhal, ale Al'Tara zabili otroci. Musím to říct pánovi!"
|
||||
|
||||
|
@ -1076,7 +1078,8 @@ msgstr "Tak je prostě vykopni."
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
#, fuzzy
|
||||
msgid "...right..."
|
||||
msgstr "...jasně."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -1089,7 +1092,6 @@ msgid " *SMASH*"
|
|||
msgstr "KŘACH!"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr "...jasně."
|
||||
|
||||
|
@ -1102,6 +1104,11 @@ msgstr ""
|
|||
"Podívejte, starobylé dveře. Zdá se že kosťáci byli příliš pitomí na to aby "
|
||||
"je dokázali otevřít."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
#, fuzzy
|
||||
msgid "....right..."
|
||||
msgstr "...jasně."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr "Teda, tohle je zajímavé místo."
|
||||
|
@ -3429,7 +3436,8 @@ msgstr ""
|
|||
"poradě."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
#, fuzzy
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr "Vypadá to dobře, Hamele. Tvůj lid prospívá."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -4504,8 +4512,9 @@ msgstr ""
|
|||
"Přišli jsme, abychom požádali tebe a tvého bratra o pomoc při boji se skřety."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -5539,11 +5548,12 @@ msgstr ""
|
|||
"jeho vůli! I když jsou tvá slova laskavá, nezbavují mne doopravdy viny."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08b_Ray_of_Hope.cfg:74
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
"Abhai: Zda je to tvá vina či ne nedokáží rozsoudit pouzí smrtelníci. Jejich "
|
||||
|
@ -6239,10 +6249,11 @@ msgid "Sounds good...I mean, let it be so."
|
|||
msgstr "To zní dobře... dobře, uděláme to tak."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:308
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
"Samozřejmě. Jsem Tallin z lidského města Trpasličí dveře. Spolu s lordem "
|
||||
"Hamelem, trpaslíkem, a mágy Ro'Arthianem a jeho bratrem se pokoušíme obnovit "
|
||||
|
@ -6971,8 +6982,9 @@ msgstr ""
|
|||
"dát jim co proto."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr "Půjdeme po stopě trollům kteří nás dovedou zpět k Rakšasovi..."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -8725,9 +8737,10 @@ msgid " *struck speechless*"
|
|||
msgstr " *oněmělá*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
"Jsi si jistý, že je to dobrý nápad, Talline? Elfové žijí v porovnání s lidmi "
|
||||
|
@ -8761,12 +8774,13 @@ msgstr ""
|
|||
"Markus a Sestra Theta Tallina a Anitu řádně sezdali."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
"Po svatbě se Tallin s Anitou vrátili do Trpasličích dveří, kde založili Radu "
|
||||
"dohlížitelů severní aliance, která měla zajišťovat trvalý mír a spravedlnost "
|
||||
|
@ -8774,6 +8788,7 @@ msgstr ""
|
|||
"bude nalézat v obnovených Trpasličích dveřích."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -8817,17 +8832,6 @@ msgstr ""
|
|||
"v severních zemích. Brzy bylo dohodnuto, že sídlo Severní aliance se také "
|
||||
"bude nalézat v obnovených Trpasličích dveřích."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
"Na radu Otce Marka Rada obešla všechny okolní skřetí kmeny a ustanovila s "
|
||||
"nimi smlouvy. Vzpurní náčelníci nepodporující myšlenku Rady byli odstraněni "
|
||||
"a na jejich místo dosazeni povolnější."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
@ -9260,3 +9264,13 @@ msgid ""
|
|||
msgstr ""
|
||||
"Hlupáci! Nemyslete že je tak snadné zabít mne. Brzy mi budou sloužit vaše "
|
||||
"mrtvoly. Hrr na ně, mé hordy!"
|
||||
|
||||
#~ msgid ""
|
||||
#~ "On Father Marcus's advice, the Council approached all the different "
|
||||
#~ "orcish tribes and made treaties with them. If a chieftain refused to "
|
||||
#~ "cooperate with the Allience, he was be forcibly removed from his post and "
|
||||
#~ "another more favorably disposed put in his place."
|
||||
#~ msgstr ""
|
||||
#~ "Na radu Otce Marka Rada obešla všechny okolní skřetí kmeny a ustanovila s "
|
||||
#~ "nimi smlouvy. Vzpurní náčelníci nepodporující myšlenku Rady byli "
|
||||
#~ "odstraněni a na jejich místo dosazeni povolnější."
|
||||
|
|
|
@ -11,7 +11,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-02-26 13:15+0200\n"
|
||||
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
|
||||
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
|
||||
|
@ -283,7 +283,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -477,8 +477,9 @@ msgid "Un'Yin"
|
|||
msgstr "Un'Yin"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
"Garrughch mislykkedes i sin mission, men Al'tar er død på grund af "
|
||||
|
@ -1023,7 +1024,8 @@ msgstr "Så spark den ned."
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
#, fuzzy
|
||||
msgid "...right..."
|
||||
msgstr "...netop."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -1036,7 +1038,6 @@ msgid " *SMASH*"
|
|||
msgstr " *BANG*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr "....ikke helt nemt."
|
||||
|
||||
|
@ -1049,6 +1050,11 @@ msgstr ""
|
|||
"Hey se, en ældgammel dør. Skeletterne var for dumme til at finde ud af "
|
||||
"hvordan den skulle åbnes."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
#, fuzzy
|
||||
msgid "....right..."
|
||||
msgstr "....ikke helt nemt."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr "Wow, dette sted er interessant."
|
||||
|
@ -3306,7 +3312,8 @@ msgstr ""
|
|||
"dværgene igen i rådet."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
#, fuzzy
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr "Alt godt Hamel. Dit folk trives."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -4306,7 +4313,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -5222,7 +5229,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5838,7 +5845,7 @@ msgstr "Lyder godt... Jeg mener, sådan skal det være."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -6526,8 +6533,9 @@ msgstr ""
|
|||
"tide at give dem deres egen medicin tilbage."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr "Vi følger troldenes spor, som, fører os tilbage til Rakshas..."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -8045,7 +8053,7 @@ msgstr " *mundlam*"
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8074,13 +8082,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -8111,14 +8120,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -9,7 +9,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: Wesnoth Northern Rebirth\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-01-07 21:16+0100\n"
|
||||
"Last-Translator: Stefan von Halenbach <vonHalenbach at users dot sf .net>\n"
|
||||
"Language-Team: german\n"
|
||||
|
@ -313,7 +313,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -523,8 +523,9 @@ msgid "Un'Yin"
|
|||
msgstr "Un'Yin"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
"Garrugch in Auftrag gefallen, aber Al'tar von Bauernsklaven tot gemacht. "
|
||||
|
@ -1091,7 +1092,8 @@ msgstr "Dann brich sie auf."
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
#, fuzzy
|
||||
msgid "...right..."
|
||||
msgstr "Geht klar."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -1104,7 +1106,6 @@ msgid " *SMASH*"
|
|||
msgstr " *WUMMS*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr "erledigt."
|
||||
|
||||
|
@ -1117,6 +1118,11 @@ msgstr ""
|
|||
"Hej, seht mal, eine alte Tür. Es scheint so, als ob die Skelette zu blöd "
|
||||
"waren, um sie aufzumachen."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
#, fuzzy
|
||||
msgid "....right..."
|
||||
msgstr "erledigt."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -3394,7 +3400,7 @@ msgstr ""
|
|||
"hatten, hielten die Menschen und Zwerge erneut eine gemeinsame Beratung ab."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -4520,8 +4526,9 @@ msgstr ""
|
|||
"bitten."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -5550,7 +5557,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -6185,10 +6192,11 @@ msgid "Sounds good...I mean, let it be so."
|
|||
msgstr "Dies klingt gut... Ich meine, so soll es sein!"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:308
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
"Nicht im geringsten. Ich bin Tallin, von der menschlichen Stadt "
|
||||
"Zwergenpforte. Zusammen mit dem Zwergenfürsten Hamel und dem Magier "
|
||||
|
@ -6950,8 +6958,9 @@ msgstr ""
|
|||
"schmecken kriegen."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
"Wir werden den Spuren der Trolle folgen, welche uns hoffentlich direkt zu "
|
||||
"Rakshas führen..."
|
||||
|
@ -8708,9 +8717,10 @@ msgid " *struck speechless*"
|
|||
msgstr " *Steht verdutzt und sprachlos da*"
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
"Bist du dir sicher, Tallin? Elfen leben sehr viel länger als Menschen. Sie "
|
||||
|
@ -8749,10 +8759,10 @@ msgstr ""
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
"Nach der Hochzeit kehrten Tallin und Anita nach Zwergenpforte zurück, wo sie "
|
||||
"den Nordischen Bund, die Organisation, welche Frieden und Gerechtigkeit in "
|
||||
|
@ -8761,6 +8771,7 @@ msgstr ""
|
|||
"sein sollte."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
|
@ -8807,19 +8818,6 @@ msgstr ""
|
|||
"Nordlanden bewahren sollte. Schnell war beschlossen, dass Zwergenpforte der "
|
||||
"Hauptsitz des Nordischen Bundes sein sollte."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
"Gemäß Vater Markus’ Rat sandte der Bund zunächst Unterhändler zu allen "
|
||||
"Orkstämmen um sie zum Frieden zu verpflichten. Sollte einer der Kriegsherren "
|
||||
"sich widersetzen, so wurde er militärisch zur Räson gebracht oder durch "
|
||||
"einen friedlicheren Nachfolger ersetzt."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -9282,6 +9280,18 @@ msgstr ""
|
|||
"Körper werden mir schon bald dienen. Kesselt sie ein und tötet sie, meine "
|
||||
"Horden!"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "On Father Marcus's advice, the Council approached all the different "
|
||||
#~ "orcish tribes and made treaties with them. If a chieftain refused to "
|
||||
#~ "cooperate with the Allience, he was be forcibly removed from his post and "
|
||||
#~ "another more favorably disposed put in his place."
|
||||
#~ msgstr ""
|
||||
#~ "Gemäß Vater Markus’ Rat sandte der Bund zunächst Unterhändler zu allen "
|
||||
#~ "Orkstämmen um sie zum Frieden zu verpflichten. Sollte einer der "
|
||||
#~ "Kriegsherren sich widersetzen, so wurde er militärisch zur Räson gebracht "
|
||||
#~ "oder durch einen friedlicheren Nachfolger ersetzt."
|
||||
|
||||
#~ msgid "Amulet of Strength"
|
||||
#~ msgstr "Talisman der Stärke"
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2005-06-03 08:00+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -210,7 +210,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -386,7 +386,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -875,7 +875,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -888,7 +888,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -899,6 +898,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2885,7 +2888,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3779,7 +3782,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4618,7 +4621,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5183,7 +5186,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5793,7 +5796,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7256,7 +7259,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7285,13 +7288,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7322,14 +7326,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2006-03-27 12:33+1000\n"
|
||||
"Last-Translator: Peter Enzerink <poedit@enzerink.net>\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -240,7 +240,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -441,7 +441,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
|
@ -989,7 +989,8 @@ msgstr "Well just kick it down then."
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
#, fuzzy
|
||||
msgid "...right..."
|
||||
msgstr "...right."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -1003,7 +1004,6 @@ msgid " *SMASH*"
|
|||
msgstr " *SMASH* "
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr "....right."
|
||||
|
||||
|
@ -1017,6 +1017,11 @@ msgstr ""
|
|||
"Hey look, it's an old door. It seems like the trolls were too stupid to know "
|
||||
"how to open it."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
#, fuzzy
|
||||
msgid "....right..."
|
||||
msgstr "....right."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -3372,7 +3377,7 @@ msgstr ""
|
|||
"made council."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -4519,7 +4524,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -5530,7 +5535,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -6167,7 +6172,7 @@ msgstr "Sounds good. Lets get moving people."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
"Not at all. I am Tallin from the human community of Dwarven Doors. Together "
|
||||
"with the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother we are "
|
||||
|
@ -6942,7 +6947,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
"We will follow the trial of the trolls which will hopefully lead us back to "
|
||||
"Rakshas. If so we'll hit him from that direction."
|
||||
|
@ -8741,7 +8746,7 @@ msgstr " *struck speechless*"
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
"Tallin, are you sure? Elves have a very long life span compared to humans. "
|
||||
|
@ -8783,10 +8788,10 @@ msgstr ""
|
|||
#, fuzzy
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
"After the wedding Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Northern Alliance, a body dedicated to ensuring peace and "
|
||||
|
@ -8794,6 +8799,7 @@ msgstr ""
|
|||
"the Northern Alliance would be the new city of Dwarven Doors."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
|
@ -8841,19 +8847,6 @@ msgstr ""
|
|||
"Northlands. It was soon settled that the main headquarters of the Northern "
|
||||
"Alliance would be the new city of Dwarven Doors."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
"Going by Father Marcus's advice, the Alliance first approached all the "
|
||||
"different orcish tribes and made agreements with them. If a Warlord would "
|
||||
"refuse to cooperate, he would be forcibly removed from his post and another "
|
||||
"Warlord - who was more favourable - would be put in his place."
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -9325,6 +9318,18 @@ msgstr ""
|
|||
"Fools! Don't think it's so easy to kill me. Your corpses shall all soon be "
|
||||
"serving me. Fall on them my hordes!"
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid ""
|
||||
#~ "On Father Marcus's advice, the Council approached all the different "
|
||||
#~ "orcish tribes and made treaties with them. If a chieftain refused to "
|
||||
#~ "cooperate with the Allience, he was be forcibly removed from his post and "
|
||||
#~ "another more favorably disposed put in his place."
|
||||
#~ msgstr ""
|
||||
#~ "Going by Father Marcus's advice, the Alliance first approached all the "
|
||||
#~ "different orcish tribes and made agreements with them. If a Warlord would "
|
||||
#~ "refuse to cooperate, he would be forcibly removed from his post and "
|
||||
#~ "another Warlord - who was more favourable - would be put in his place."
|
||||
|
||||
#, fuzzy
|
||||
#~ msgid "Ahhhh! The defilers have slain me!"
|
||||
#~ msgstr "Ahhhh! The defiles have slain me!"
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2005-12-20 20:22+0100\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -210,7 +210,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -386,7 +386,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -875,7 +875,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -888,7 +888,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -899,6 +898,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2887,7 +2890,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3782,7 +3785,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4621,7 +4624,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5186,7 +5189,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5797,7 +5800,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7259,7 +7262,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7288,13 +7291,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7325,14 +7329,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -9,7 +9,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2008-01-26 16:23+0100\n"
|
||||
"Last-Translator: Sergi March <sergi.march@gmail.com>\n"
|
||||
"Language-Team: Spanish <es@li.org>\n"
|
||||
|
@ -264,7 +264,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -440,7 +440,7 @@ msgstr "Un'Yin"
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -941,7 +941,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -954,7 +954,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -965,6 +964,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2952,7 +2955,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3846,7 +3849,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4685,7 +4688,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5250,7 +5253,7 @@ msgstr "Suena bien... Quiero decir, sea."
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5860,7 +5863,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7322,7 +7325,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7351,13 +7354,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7388,14 +7392,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
|
@ -2,7 +2,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2008-03-02 14:04+0100\n"
|
||||
"POT-Creation-Date: 2008-03-02 23:12+0100\n"
|
||||
"PO-Revision-Date: 2005-06-03 08:00+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
|
@ -210,7 +210,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:55
|
||||
msgid ""
|
||||
"Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by "
|
||||
"a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born "
|
||||
"of years of watching, listening and planning, he managed to steal a few "
|
||||
"weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in "
|
||||
|
@ -386,7 +386,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:268
|
||||
msgid ""
|
||||
"Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell "
|
||||
"Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell "
|
||||
"the Master."
|
||||
msgstr ""
|
||||
|
||||
|
@ -875,7 +875,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:898
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1006
|
||||
msgid "...right."
|
||||
msgid "...right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:902
|
||||
|
@ -888,7 +888,6 @@ msgid " *SMASH*"
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:952
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right."
|
||||
msgstr ""
|
||||
|
||||
|
@ -899,6 +898,10 @@ msgid ""
|
|||
"find how to open it."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1060
|
||||
msgid "....right..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_Infested_Caves.cfg:1098
|
||||
msgid "Wow, this place is interesting."
|
||||
msgstr ""
|
||||
|
@ -2885,7 +2888,7 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:46
|
||||
msgid "It is well, Hamel. You our people prosper."
|
||||
msgid "It is well, Hamel. Our people prosper."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:51
|
||||
|
@ -3779,7 +3782,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:662
|
||||
msgid ""
|
||||
"Hold a mement, my friend. You won't believe what a blast it is fighting with "
|
||||
"Hold a moment, my friend. You won't believe what a blast it is fighting with "
|
||||
"these guys. You get to fry skeletons, orcs, trolls, and wolves by the "
|
||||
"thousands! Come on old pal, be a sport."
|
||||
msgstr ""
|
||||
|
@ -4618,7 +4621,7 @@ msgid ""
|
|||
"Abhai: Whether or not you are at fault is often impossible for men like us "
|
||||
"to judge. Sometimes you think you are at fault while you actually are not, "
|
||||
"and at other times, you sometimes think you have committed no crime while "
|
||||
"you actually have. But there is one way in which this matter cam be settled "
|
||||
"you actually have. But there is one way in which this matter can be settled "
|
||||
"beyond the shadow of a doubt."
|
||||
msgstr ""
|
||||
|
||||
|
@ -5183,7 +5186,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Not at all. I am Tallin, from the human town of Dwarven Doors. Together with "
|
||||
"the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are "
|
||||
"attempting to restore peace and freedom to Knalga.."
|
||||
"attempting to restore peace and freedom to Knalga."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:313
|
||||
|
@ -5793,7 +5796,7 @@ msgstr ""
|
|||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:406
|
||||
msgid ""
|
||||
"We will follow the trial of the trolls, which, lead us back to Rakshas..."
|
||||
"We will follow the trail of the trolls, which, lead us back to Rakshas..."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:411
|
||||
|
@ -7255,7 +7258,7 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:608
|
||||
msgid ""
|
||||
"Tallin, are you sure? Elves have a very long lifespan compared to humans. "
|
||||
"She will live for at least another thousand years while you have hardly "
|
||||
"She will live for at least another century and a half while you have hardly "
|
||||
"seventy years ahead of you... at most."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7284,13 +7287,14 @@ msgstr ""
|
|||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:634
|
||||
msgid ""
|
||||
"After the wedding, Tallin and Anita went back to Dwarven Doors where they "
|
||||
"founded the Couuncil of Warders of the Northern Alliance, a body dedicated "
|
||||
"to ensuring peace and justice in the Northlands. It was soon settled that "
|
||||
"the main headquarters of the Northern Alliance would be the new city of "
|
||||
"Dwarven Doors."
|
||||
"founded the Council of Warders of the Northern Alliance, a body dedicated to "
|
||||
"ensuring peace and justice in the Northlands. It was soon settled that the "
|
||||
"main headquarters of the Northern Alliance would be the new city of Dwarven "
|
||||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:640
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
|
@ -7321,14 +7325,6 @@ msgid ""
|
|||
"Doors."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:665
|
||||
msgid ""
|
||||
"On Father Marcus's advice, the Council approached all the different orcish "
|
||||
"tribes and made treaties with them. If a chieftain refused to cooperate with "
|
||||
"the Allience, he was be forcibly removed from his post and another more "
|
||||
"favorably disposed put in his place."
|
||||
msgstr ""
|
||||
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:673
|
||||
msgid ""
|
||||
"In time, Knalga's caverns were refurbished, becoming a busy and prosperous "
|
||||
|
|
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Reference in a new issue