firststrike tests
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/damage_type}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/disable}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/drains}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/firststrike}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/heals}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/hides}
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{test/scenarios/wml_tests/UnitsWML/AbilitiesWML/illuminates}
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#textdomain wesnoth-test
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#####
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# API(s) being tested: [firststrike]
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##
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# Actions:
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# Give bob a firststrike ability
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##
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# Expected end state:
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# At time of checking, only side 1 has been struck but side 2 has not been struck
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "firststrike_ability" (
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[event]
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name = start
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{VARIABLE is_event 0}
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[modify_unit]
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[filter]
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id = bob
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE firststrike () SELF=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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id=alice,bob
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=1
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=bob
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=bob
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT {VARIABLE_CONDITIONAL is_event numerical_equals 1}}
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{SUCCEED}
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[/event]
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[event]
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name = defender hits
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first_time_only = no
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{VARIABLE is_event 1}
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=alice
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[/store_unit]
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[store_unit]
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[filter]
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id=bob
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[/filter]
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variable=bob
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
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{ASSERT {VARIABLE_CONDITIONAL bob.hitpoints numerical_equals $bob.max_hitpoints}}
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{CLEAR_VARIABLE alice}
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{CLEAR_VARIABLE bob}
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[/event]
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) SIDE2_LEADER="Elvish Archer"}
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# wmllint: no translatables
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#####
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# API(s) being tested: [attacks]affect_allies=
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##
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# Actions:
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# Give the side 1 leader a firststrike ability that only affects adjacent allies
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# Have the side 2 leader attack the side 3 leader with both its weapons
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# Have the side 1 leader attack the side 4 leader with both its weapons
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##
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# Expected end state:
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# At time of checking, both side 1 and side 4 have been struck
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# At time of checking, only side 3 has been struck but side 2 has not been struck
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#####
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{COMMON_KEEP_A_B_C_D_UNIT_TEST "firststrike_affect_allies" (
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[event]
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name = start
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{VARIABLE no_firststrike 0}
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{VARIABLE is_firststrike 0}
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[modify_side]
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side=1,2
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team_name=allies
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[/modify_side]
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[modify_unit]
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[filter]
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id=alice
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE firststrike ([affect_adjacent][/affect_adjacent]) ALLIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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id=alice,bob,charlie,dave
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=1
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=dave
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=dave
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[test_do_attack_by_id]
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attacker=charlie
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defender=bob
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=charlie
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defender=bob
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT {VARIABLE_CONDITIONAL no_firststrike numerical_equals 1}}
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{ASSERT {VARIABLE_CONDITIONAL is_firststrike numerical_equals 1}}
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{SUCCEED}
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[/event]
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# defender dave does not have firststrike, therefore alice and dave have now both been struck
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[event]
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name = defender hits
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first_time_only = no
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[filter_second]
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id=dave
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[/filter_second]
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{VARIABLE no_firststrike 1}
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=alice
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[/store_unit]
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[store_unit]
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[filter]
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id=dave
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[/filter]
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variable=dave
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL dave.hitpoints numerical_equals "$($dave.max_hitpoints-1)"}}
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{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
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{CLEAR_VARIABLE alice}
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{CLEAR_VARIABLE dave}
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[/event]
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# defender bob does have firststrike, therefore charlie has already been struck and bob has not yet been struck
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[event]
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name = defender hits
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first_time_only = no
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[filter_second]
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id=bob
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[/filter_second]
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{VARIABLE is_firststrike 1}
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[store_unit]
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[filter]
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id=bob
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[/filter]
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variable=bob
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[/store_unit]
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[store_unit]
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[filter]
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id=charlie
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[/filter]
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variable=charlie
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL bob.hitpoints numerical_equals $bob.max_hitpoints}}
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{ASSERT {VARIABLE_CONDITIONAL charlie.hitpoints numerical_equals "$($charlie.max_hitpoints-1)"}}
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{CLEAR_VARIABLE bob}
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{CLEAR_VARIABLE charlie}
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[/event]
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) SIDE_LEADER="Elvish Archer"}
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@ -0,0 +1,102 @@
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# wmllint: no translatables
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#####
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# API(s) being tested: [attacks]affect_enemies=
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##
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# Actions:
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# Give the side 1 leader a firststrike ability that only affects adjacent enemies
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# Have the side 1 leader attack the side 2 leader with both its weapons
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##
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# Expected end state:
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# At time of checking, only side 1 has been struck but side 2 has not been struck
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#####
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{COMMON_KEEP_A_B_UNIT_TEST "firststrike_affect_enemies" (
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[event]
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name = start
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{VARIABLE is_event 0}
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[modify_unit]
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[filter]
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id=alice
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE firststrike ([affect_adjacent][/affect_adjacent]) ENEMIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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id=alice,bob
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=1
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=bob
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=bob
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT {VARIABLE_CONDITIONAL is_event numerical_equals 1}}
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{SUCCEED}
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[/event]
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[event]
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name = defender hits
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first_time_only = no
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{VARIABLE is_event 1}
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=alice
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[/store_unit]
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[store_unit]
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[filter]
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id=bob
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[/filter]
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variable=bob
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
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{ASSERT {VARIABLE_CONDITIONAL bob.hitpoints numerical_equals $bob.max_hitpoints}}
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{CLEAR_VARIABLE alice}
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{CLEAR_VARIABLE bob}
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[/event]
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) SIDE2_LEADER="Elvish Archer"}
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@ -0,0 +1,236 @@
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# wmllint: no translatables
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#####
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# API(s) being tested: [attacks]affect_allies=
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##
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# Actions:
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# Give the side 1 leader a firststrike ability with affect_allies, affect_enemies, and affect_self
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# Make side 1 and side 2 allies
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# Have the side 1 leader attack the side 3 leader with both its weapons
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# Have the side 2 leader attack the side 4 leader with both its weapons
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# Have the side 4 leader attack the side 1 leader with both its weapons
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##
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# Expected end state:
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# All units have firststrike, therefore by the time of the defender hits event both attacker and defender have been damaged
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#####
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{COMMON_KEEP_A_B_C_D_UNIT_TEST "firststrike_affect_everybody" (
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[event]
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name = start
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{VARIABLE is_event1 0}
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{VARIABLE is_event2 0}
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{VARIABLE is_event3 0}
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[modify_side]
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side=1,2
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team_name=allies
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[/modify_side]
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[modify_unit]
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[filter]
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side = 1
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY_NO_VALUE firststrike ([affect_adjacent][/affect_adjacent]) ENEMIES=yes SELF=yes ALLIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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[modify_unit]
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[filter]
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id=alice,bob,charlie,dave
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[/filter]
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[effect]
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apply_to=attack
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[set_specials]
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mode=append
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[attacks]
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value=1
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[/attacks]
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[damage]
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value=1
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[/damage]
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[chance_to_hit]
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value=100
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[/chance_to_hit]
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[/set_specials]
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[/effect]
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[/modify_unit]
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# alice -> charlie
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[test_do_attack_by_id]
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attacker=alice
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defender=charlie
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=alice
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defender=charlie
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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# bob -> dave
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[test_do_attack_by_id]
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attacker=bob
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defender=dave
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=bob
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defender=dave
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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# dave -> alice
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[test_do_attack_by_id]
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attacker=dave
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defender=alice
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weapon=0
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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[heal_unit]
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[filter]
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[/filter]
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amount = "full"
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[/heal_unit]
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[test_do_attack_by_id]
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attacker=dave
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defender=alice
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weapon=1
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resupply_attacks_left=1
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[/test_do_attack_by_id]
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{ASSERT {VARIABLE_CONDITIONAL is_event1 numerical_equals 1}}
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{ASSERT {VARIABLE_CONDITIONAL is_event2 numerical_equals 1}}
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{ASSERT {VARIABLE_CONDITIONAL is_event3 numerical_equals 1}}
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{SUCCEED}
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[/event]
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# both have firststrike, therefore both have taken damage by this point
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[event]
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name = defender hits
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first_time_only = no
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[filter_second]
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id=charlie
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[/filter_second]
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{VARIABLE is_event1 1}
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[store_unit]
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[filter]
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id=alice
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[/filter]
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variable=alice
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[/store_unit]
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[store_unit]
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[filter]
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||||
id=charlie
|
||||
[/filter]
|
||||
variable=charlie
|
||||
[/store_unit]
|
||||
|
||||
{ASSERT {VARIABLE_CONDITIONAL charlie.hitpoints numerical_equals "$($charlie.max_hitpoints-1)"}}
|
||||
{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
|
||||
|
||||
{CLEAR_VARIABLE alice}
|
||||
{CLEAR_VARIABLE charlie}
|
||||
[/event]
|
||||
|
||||
# both have firststrike, therefore both have taken damage by this point
|
||||
[event]
|
||||
name = defender hits
|
||||
first_time_only = no
|
||||
|
||||
[filter_second]
|
||||
id=dave
|
||||
[/filter_second]
|
||||
|
||||
{VARIABLE is_event2 1}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=bob
|
||||
[/filter]
|
||||
variable=bob
|
||||
[/store_unit]
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=dave
|
||||
[/filter]
|
||||
variable=dave
|
||||
[/store_unit]
|
||||
|
||||
{ASSERT {VARIABLE_CONDITIONAL dave.hitpoints numerical_equals "$($dave.max_hitpoints-1)"}}
|
||||
{ASSERT {VARIABLE_CONDITIONAL bob.hitpoints numerical_equals "$($bob.max_hitpoints-1)"}}
|
||||
|
||||
{CLEAR_VARIABLE bob}
|
||||
{CLEAR_VARIABLE dave}
|
||||
[/event]
|
||||
|
||||
# both have firststrike, therefore both have taken damage by this point
|
||||
[event]
|
||||
name = defender hits
|
||||
first_time_only = no
|
||||
|
||||
[filter_second]
|
||||
id=alice
|
||||
[/filter_second]
|
||||
|
||||
{VARIABLE is_event3 1}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=alice
|
||||
[/filter]
|
||||
variable=alice
|
||||
[/store_unit]
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=dave
|
||||
[/filter]
|
||||
variable=dave
|
||||
[/store_unit]
|
||||
|
||||
{ASSERT {VARIABLE_CONDITIONAL dave.hitpoints numerical_equals "$($dave.max_hitpoints-1)"}}
|
||||
{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
|
||||
|
||||
{CLEAR_VARIABLE alice}
|
||||
{CLEAR_VARIABLE dave}
|
||||
[/event]
|
||||
) SIDE_LEADER="Elvish Archer"}
|
|
@ -0,0 +1,101 @@
|
|||
# wmllint: no translatables
|
||||
|
||||
#####
|
||||
# API(s) being tested: [attacks]affect_self=
|
||||
##
|
||||
# Actions:
|
||||
# Give the leaders an attacks ability that doesn't affect themselves.
|
||||
# Have the side 1 leader attack the side 2 leader with both its weapons
|
||||
##
|
||||
# Expected end state:
|
||||
# No units have firststrike, therefore by the time of the defender hits event both attacker and defender have been damaged
|
||||
#####
|
||||
{COMMON_KEEP_A_B_UNIT_TEST "firststrike_affect_self_no" (
|
||||
[event]
|
||||
name = start
|
||||
|
||||
{VARIABLE is_event 0}
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to = new_ability
|
||||
[abilities]
|
||||
{TEST_ABILITY_NO_VALUE firststrike ()}
|
||||
[/abilities]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[modify_unit]
|
||||
[filter]
|
||||
id=alice,bob
|
||||
[/filter]
|
||||
[effect]
|
||||
apply_to=attack
|
||||
[set_specials]
|
||||
mode=append
|
||||
[attacks]
|
||||
value=1
|
||||
[/attacks]
|
||||
[damage]
|
||||
value=1
|
||||
[/damage]
|
||||
[chance_to_hit]
|
||||
value=100
|
||||
[/chance_to_hit]
|
||||
[/set_specials]
|
||||
[/effect]
|
||||
[/modify_unit]
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=bob
|
||||
weapon=0
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
[heal_unit]
|
||||
[filter]
|
||||
[/filter]
|
||||
amount = "full"
|
||||
[/heal_unit]
|
||||
|
||||
[test_do_attack_by_id]
|
||||
attacker=alice
|
||||
defender=bob
|
||||
weapon=1
|
||||
resupply_attacks_left=1
|
||||
[/test_do_attack_by_id]
|
||||
|
||||
{ASSERT {VARIABLE_CONDITIONAL is_event numerical_equals 1}}
|
||||
|
||||
{SUCCEED}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name = defender hits
|
||||
first_time_only = no
|
||||
|
||||
{VARIABLE is_event 1}
|
||||
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=alice
|
||||
[/filter]
|
||||
variable=alice
|
||||
[/store_unit]
|
||||
[store_unit]
|
||||
[filter]
|
||||
id=bob
|
||||
[/filter]
|
||||
variable=bob
|
||||
[/store_unit]
|
||||
|
||||
{ASSERT {VARIABLE_CONDITIONAL alice.hitpoints numerical_equals "$($alice.max_hitpoints-1)"}}
|
||||
{ASSERT {VARIABLE_CONDITIONAL bob.hitpoints numerical_equals "$($bob.max_hitpoints-1)"}}
|
||||
|
||||
{CLEAR_VARIABLE alice}
|
||||
{CLEAR_VARIABLE bob}
|
||||
[/event]
|
||||
) SIDE2_LEADER="Elvish Archer"}
|
|
@ -927,6 +927,12 @@
|
|||
0 drains_overwrite_specials_two_both_sides
|
||||
0 drains_overwrite_specials_two_one_side
|
||||
0 drains_overwrite_specials_mixed
|
||||
# firststrike tests
|
||||
0 firststrike_ability
|
||||
0 firststrike_affect_allies
|
||||
0 firststrike_affect_self_no
|
||||
0 firststrike_affect_enemies
|
||||
0 firststrike_affect_everybody
|
||||
# Warnings about WML
|
||||
0 unknown_scenario_false_positives
|
||||
0 unknown_scenario_interpolated
|
||||
|
|
Loading…
Add table
Reference in a new issue