refactor the weird $noun usage
this should make it easier for translators
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1 changed files with 8 additions and 9 deletions
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@ -239,19 +239,18 @@ namespace events{
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//If the unit is of level > 1, or is close to advancing,
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//we warn the player about it
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std::string message = "";
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std::stringstream message;
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if(u.level() > 1) {
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message = _("My lord, this unit is an experienced one, having advanced levels! Do you really want to dismiss $noun?");
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message << _("My lord, this unit is an experienced one, having advanced levels! ") << (u.gender() == unit_race::MALE ? _("Do you really want to dismiss him?")
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: _("Do you really want to dismiss her?"));
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} else if(u.experience() > u.max_experience()/2) {
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message = _("My lord, this unit is close to advancing a level! Do you really want to dismiss $noun?");
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message << _("My lord, this unit is close to advancing a level! ") << (u.gender() == unit_race::MALE ? _("Do you really want to dismiss him?")
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: _("Do you really want to dismiss her?"));
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}
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if(message != "") {
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utils::string_map symbols;
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symbols["noun"] = (u.gender() == unit_race::MALE ? _("him") : _("her"));
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message = utils::interpolate_variables_into_string(message, &symbols);
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const int res = gui::dialog(disp_,"",message,gui::YES_NO).show();
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if(message != NULL) {
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const int res = gui::dialog(disp_,"",message.str(),gui::YES_NO).show();
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if(res != 0) {
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return gui::CONTINUE_DIALOG;
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}
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