Merge pull request #1811 from GregoryLundberg/GL_CMake_clang
Fix Lua for CMake with clang Fixes #1669
This commit is contained in:
commit
f1fe86ab5f
48 changed files with 78 additions and 91 deletions
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@ -283,10 +283,10 @@ if(UNIX AND NOT CMAKE_COMPILER_IS_GNUCXX)
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# version of cmake will be able to this for us.
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#
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# Also silence some Clang specific warnings due to extra parenthesis in if statements when comparing instead
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set_source_files_properties(
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${libwesnoth-lua_STAT_SRC}
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PROPERTIES COMPILE_FLAGS
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"-x c++ -Wno-parentheses-equality"
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set_property(SOURCE
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SOURCE ${libwesnoth-lua_STAT_SRC}
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APPEND_STRING PROPERTY COMPILE_FLAGS
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" -x c++ -Wno-parentheses-equality -Wno-conditional-uninitialized"
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)
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endif(UNIX AND NOT CMAKE_COMPILER_IS_GNUCXX)
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@ -469,6 +469,7 @@ if(ENABLE_CAMPAIGN_SERVER)
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target_link_libraries(campaignd
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wesnoth-core
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${server-external-libs}
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${CRYPTO_LIBRARY}
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${Boost_RANDOM_LIBRARY}
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${LIBRT}
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)
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@ -141,6 +141,8 @@ const std::set<std::string> get_recruits(int side, const map_location &recruit_l
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*/
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std::vector<unit_const_ptr > get_recalls(int side, const map_location &recall_loc);
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typedef std::tuple<bool /*event modified*/, int /*previous village owner side*/, bool /*capture bonus time*/> place_recruit_result;
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/**
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* Place a unit into the game.
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* The unit will be placed on @a recruit_location, which should be retrieved
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@ -148,7 +150,6 @@ std::vector<unit_const_ptr > get_recalls(int side, const map_location &recall_lo
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* @param facing the desired facing for the unit, map_location::NDIRECTIONS to determine facing automatically.
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* @returns true if an event (or fog clearing) has mutated the game state.
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*/
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typedef std::tuple<bool /*event modified*/, int /*previous village owner side*/, bool /*capture bonus time*/> place_recruit_result;
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place_recruit_result place_recruit(unit_ptr u, const map_location &recruit_location, const map_location& recruited_from,
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int cost, bool is_recall, map_location::DIRECTION facing = map_location::NDIRECTIONS, bool show = false, bool fire_event = true, bool full_movement = false, bool wml_triggered = false);
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@ -97,7 +97,7 @@ namespace actions {
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{
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}
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virtual const char* get_type() const { return "dummy"; }
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virtual ~undo_dummy_action () {};
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virtual ~undo_dummy_action () {}
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/// Undoes this action.
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virtual bool undo(int)
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{
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@ -38,7 +38,7 @@ struct dismiss_action : undo_action
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{
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}
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virtual const char* get_type() const { return "dismiss"; }
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virtual ~dismiss_action() {};
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virtual ~dismiss_action() {}
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/// Writes this into the provided config.
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virtual void write(config & cfg) const;
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@ -141,9 +141,9 @@ struct recruit_job : public component {
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}
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return cfg;
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}
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std::string get_id() const {return id;};
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std::string get_name() const {return "recruit_job";};
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std::string get_engine() const {return "cpp";};
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std::string get_id() const {return id;}
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std::string get_name() const {return "recruit_job";}
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std::string get_engine() const {return "cpp";}
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};
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struct recruit_limit : public component {
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@ -164,9 +164,9 @@ struct recruit_limit : public component {
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}
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return cfg;
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}
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std::string get_id() const {return id;};
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std::string get_name() const {return "recruit_limit";};
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std::string get_engine() const {return "cpp";};
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std::string get_id() const {return id;}
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std::string get_name() const {return "recruit_limit";}
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std::string get_engine() const {return "cpp";}
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};
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class recruitment_aspect : public standard_aspect<config> {
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@ -188,7 +188,7 @@ public:
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std::string str(const std::string& fallback = "") const;
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t_string t_str() const;
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/**
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@param T a type created with MAKE_ENUM macro
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@tparam T a type created with MAKE_ENUM macro
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NOTE: since T::VALUE constants is not of type T but of the underlying enum type you must specify the template parameter explicitly
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TODO: Fix this in c++11 using constexpr types.
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*/
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@ -270,9 +270,9 @@ private:
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/**
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* The color to render links in.
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*
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* Links are formatted using pango <span> as follows:
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* Links are formatted using pango <span> as follows:
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*
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* "<span underline=\'single\' color=\'" + link_color_ + "\'>"
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* <span underline="single" color=" + link_color_ + ">
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*/
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color_t link_color_;
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@ -30,8 +30,8 @@ namespace font {
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/**
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* Retuns a Pango formatting string using the provided color_t object.
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*
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* The string returned will be in format: '<span foreground=#color>'
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* Callers will need to manually append the closing</span>' tag.
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* The string returned will be in format: <span foreground=#color>
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* Callers will need to manually append the closing </span>' tag.
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*
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* @param color The color_t object from which to retrieve the color.
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*/
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@ -172,7 +172,7 @@ public:
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* Implements the increment functionality of @ref variant_iterator
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* for a value of this type.
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*
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* @param iter The opaque reference that was passed to the variant_iterator by @ref make_iterator.
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* The parameter is an opaque reference that was passed to the variant_iterator by @ref make_iterator.
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*/
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virtual void iterator_inc(boost::any&) const {}
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@ -180,7 +180,7 @@ public:
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* Implements the decrement functionality of @ref variant_iterator
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* for a value of this type.
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*
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* @param iter The opaque reference that was passed to the variant_iterator by @ref make_iterator.
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* The parameter is an opaque reference that was passed to the variant_iterator by @ref make_iterator.
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*/
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virtual void iterator_dec(boost::any&) const {}
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@ -190,8 +190,8 @@ public:
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*
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* Note that this is only called if the two iterators are already known to be of the same type.
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*
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* @param first The opaque reference that was passed to the variant_iterator by @ref make_iterator.
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* @param second The opaque reference that was passed to the variant_iterator by @ref make_iterator.
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* The first parameter is an opaque reference that was passed to the variant_iterator by @ref make_iterator.
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* The second parameter is an opaque reference that was passed to the variant_iterator by @ref make_iterator.
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*/
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virtual bool iterator_equals(const boost::any& /*first*/, const boost::any& /*second*/) const
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{
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@ -89,7 +89,7 @@ public:
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* The undo stack will be cleared if the event mutated the gamestate.
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*
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* @param[in] event_hex The location of the event (where the menu was opened).
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* @param[in] last_select The location of the most recent "select" event.
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* @param[in] data The game data for the most recent "select" event.
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*/
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void fire_event(const map_location& event_hex, const game_data& data) const;
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@ -63,7 +63,7 @@ public:
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/**
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* Gets the menu item with the specified ID.
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*
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* @param Item id.
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* @param id Item id.
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* @returns Pointer to the relavent item, or nullptr if not found.
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*/
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item_ptr get_item(const std::string& id) const;
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@ -44,8 +44,6 @@ typedef std::pair<ng::controller, std::string> controller_option;
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class connect_engine
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{
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public:
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/// @param players the player which are already connected to the current game.
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/// This is always empty unless we advance form a previous scenario.
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connect_engine(saved_game& state,
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const bool first_scenario, mp_campaign_info* campaign_info);
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@ -139,7 +139,7 @@ public:
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/**
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* Tells whether a certain mod is activated.
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*
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* @param string the string id of the mod
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* @param id the string id of the mod
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*
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* @return true if activated, false is not
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*/
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@ -260,7 +260,7 @@ public:
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* @param target The widget that should receive the event.
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* Normally this is the window holding the
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* widget.
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* @param message The extra information needed for a window
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* @param msg The extra information needed for a window
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* (or another widget in the chain) to handle
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* the message.
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*/
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@ -288,7 +288,7 @@ namespace implementation
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* @param event The event to test.
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* @param dispatcher The final widget to test, this is also the
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* dispatcher the sends the event.
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* @param widget The widget should parent(s) to check.
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* @param w The widget should parent(s) to check.
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*
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* @returns The list of widgets with a handler.
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* The order will be (assuming all have a
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@ -36,8 +36,6 @@ public:
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* the dialog returns @ref window::OK or 3
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* undefined otherwise.
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* @param allow_remove Sets @ref allow_remove_.
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* @param disp The display object used for showing the
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* in-game help when requested.
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*/
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addon_connect(std::string& host_name,
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const bool allow_remove);
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@ -34,7 +34,7 @@ class campaign_difficulty : public modal_dialog
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{
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public:
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/**
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* @param config of the campaign difficulty is being chosen for
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* @param campaign The campaign the difficulty is being chosen for
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*/
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campaign_difficulty(const config& campaign);
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@ -379,8 +379,6 @@ private:
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*
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* At this point the registered fields are not yet registered.
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*
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* @param video The video which contains the surface to draw
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* upon.
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* @param window The window just created.
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*/
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virtual void post_build(window& window);
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@ -104,8 +104,6 @@ private:
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/**
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* Actions to be taken directly after the window is build.
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*
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* @param video The video which contains the surface to draw
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* upon.
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* @param window The window just created.
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*/
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virtual void post_build(window& window);
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@ -113,8 +111,6 @@ private:
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/**
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* Actions to be taken before showing the window.
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*
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* @param video The video which contains the surface to draw
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* upon.
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* @param window The window to be shown.
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*/
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virtual void pre_show(window& window);
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@ -72,7 +72,7 @@ private:
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void set_state_changed()
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{
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state_changed_ = true;
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};
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}
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ng::connect_engine& connect_engine_;
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@ -31,9 +31,9 @@ public:
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, description_(description)
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, image_(image)
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{}
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std::string label() const {return label_;};
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std::string description() const {return description_;};
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std::string image() const {return image_;};
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std::string label() const {return label_;}
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std::string description() const {return description_;}
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std::string image() const {return image_;}
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private:
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std::string label_, description_, image_;
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};
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@ -66,7 +66,7 @@ public:
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virtual bool get_active() const override;
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/** See @ref styled_widget::get_state. */
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virtual unsigned get_state() const override { return 0; };
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virtual unsigned get_state() const override { return 0; }
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void send_to_server(const ::config& cfg) override;
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@ -127,7 +127,7 @@ public:
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* touch the other settings of the child.
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*
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* @param id The id of the widget to free.
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* @param widget The widget to put in the grid.
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* @param w The widget to put in the grid.
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* @param recurse Do we want to decent into the child grids.
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* @param new_parent The new parent for the swapped out widget.
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*
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@ -231,7 +231,7 @@ public:
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*
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* @param widget The widget whose cell to modify.
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* @param set_flag The alignment flag to set.
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* @param mask Whether to affect horizontal or vertical alignment.
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* @param mode_mask Whether to affect horizontal or vertical alignment.
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* Use either HORIZONTAL_MASK or VERTICAL_MASK
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*/
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void set_child_alignment(widget* widget, unsigned set_flag, unsigned mode_mask);
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@ -111,7 +111,7 @@ public:
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/**
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* Set the options selected in the menu.
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*
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* @param mask A mask specifying which options to select and deselect
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* @param states A mask specifying which options to select and deselect
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*/
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void select_options(boost::dynamic_bitset<> states);
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@ -318,7 +318,7 @@ protected:
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* The position where the additional content was
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* inserted/removed, defaults to -1 whcih means
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* 'at end'
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* @param height_modification_po
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* @param height_modification_pos
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* The position where the additional content was
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* inserted/removed, defaults to -1 whcih means
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* 'at end'
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|
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@ -80,7 +80,7 @@ using widget_parser_t = std::function<styled_widget_definition_ptr(const config&
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* regarding the static initialization problem.
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*
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* @param id The id of the widget to register.
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* @param functor The function to parse the definition config.
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* @param f The function to parse the definition config.
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* @param key The tagname from which to read the widget's definition in the game config.
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* If nullptr the default [<id>_definition] is used.
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*/
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@ -89,7 +89,7 @@ void register_widget(const std::string& id, widget_parser_t f, const char* key =
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/**
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* Loads the definitions of a widget.
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*
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* @param gui_definition The gui definition the widget definition
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* @param gui The gui definition the widget definition
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* belongs to.
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* @param definition_type The type of the widget whose definitions are
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* to be loaded.
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|
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@ -102,7 +102,7 @@ public:
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* Gets the grid for a specified layer.
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* This can be used to search for widgets in a hidden layer.
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*
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* @param The layer to retrieve
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* @param i The layer to retrieve
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* @returns The grid for the specified layer.
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*/
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grid* get_layer_grid(unsigned int i);
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|
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@ -298,7 +298,7 @@ private:
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point calculate_best_size(const int indentation_level,
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const unsigned indentation_step_size) const;
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/** @param assume_visible: if false (default) it will return 0 if the parent node is folded*/
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/** @param assume_visible if false (default) it will return 0 if the parent node is folded*/
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point get_current_size(bool assume_visible = false) const;
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point get_folded_size() const;
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point get_unfolded_size() const;
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|
|
|
@ -473,7 +473,7 @@ public:
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*
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* A window will only close if this function returns true.
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*
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* @param window The current window.
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* @param func A function taking a window reference and returing a boolean result.
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*/
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void set_exit_hook(std::function<bool(window&)> func)
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{
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|
|
|
@ -245,7 +245,7 @@ public:
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|
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/**
|
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* Set the keycode associated with this class.
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* @param keycode_ The SDL_Keycode that this hotkey should be associated with
|
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* @param keycode The SDL_Keycode that this hotkey should be associated with
|
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*/
|
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void set_keycode(SDL_Keycode keycode)
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{
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|
|
|
@ -578,7 +578,7 @@ surface cs_modification::operator()(const surface& src) const
|
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|
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surface blend_modification::operator()(const surface& src) const
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{
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return blend_surface(src, a_, color_t(r_, g_, b_));
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return blend_surface(src, static_cast<double>(a_), color_t(r_, g_, b_));
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}
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||||
|
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surface bl_modification::operator()(const surface& src) const
|
||||
|
|
|
@ -147,7 +147,7 @@ struct lexical_caster
|
|||
{
|
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DEBUG_THROW("generic");
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||||
|
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To result;
|
||||
To result = To();
|
||||
std::stringstream sstr;
|
||||
|
||||
if(!(sstr << value && sstr >> result)) {
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|
@ -352,7 +352,7 @@ struct lexical_caster<
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|||
|
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try {
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long double res = std::stold(value);
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if(std::numeric_limits<To>::lowest() <= res && std::numeric_limits<To>::max() >= res) {
|
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if((static_cast<long double>(std::numeric_limits<To>::lowest()) <= res) && (static_cast<long double>(std::numeric_limits<To>::max()) >= res)) {
|
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return static_cast<To>(res);
|
||||
}
|
||||
} catch(std::invalid_argument&) {
|
||||
|
|
|
@ -332,8 +332,8 @@ protected:
|
|||
std::unique_ptr<game_display> gui_;
|
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const std::unique_ptr<unit_experience_accelerator> xp_mod_;
|
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const std::unique_ptr<const statistics::scenario_context> statistics_context_;
|
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actions::undo_list& undo_stack() { return *gamestate().undo_stack_; };
|
||||
const actions::undo_list& undo_stack() const { return *gamestate().undo_stack_; };
|
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actions::undo_list& undo_stack() { return *gamestate().undo_stack_; }
|
||||
const actions::undo_list& undo_stack() const { return *gamestate().undo_stack_; }
|
||||
std::unique_ptr<replay> replay_;
|
||||
|
||||
bool skip_replay_;
|
||||
|
@ -361,7 +361,7 @@ private:
|
|||
protected:
|
||||
mutable bool ignore_replay_errors_;
|
||||
bool player_type_changed_;
|
||||
virtual void sync_end_turn() {};
|
||||
virtual void sync_end_turn() {}
|
||||
virtual void check_time_over();
|
||||
virtual void update_viewing_player() = 0;
|
||||
void play_turn();
|
||||
|
|
|
@ -32,7 +32,7 @@ public:
|
|||
virtual bool should_stop() { return true; }
|
||||
virtual ~replay_stop_condition(){}
|
||||
};
|
||||
static void nop() {};
|
||||
static void nop() {}
|
||||
replay_controller(play_controller& controller, bool control_view, const std::shared_ptr<config>& reset_state, const std::function<void()>& on_end_replay = nop);
|
||||
~replay_controller();
|
||||
|
||||
|
@ -49,7 +49,7 @@ public:
|
|||
bool can_execute_command(const hotkey::hotkey_command& cmd, int index) const;
|
||||
bool is_controlling_view() const { return vision_.is_initialized(); }
|
||||
bool allow_reset_replay() const { return reset_state_.get() != nullptr; }
|
||||
const std::shared_ptr<config>& get_reset_state() const { return reset_state_; };
|
||||
const std::shared_ptr<config>& get_reset_state() const { return reset_state_; }
|
||||
void return_to_play_side(bool r = true) { return_to_play_side_ = r; }
|
||||
void replay_show_everything();
|
||||
void replay_show_each();
|
||||
|
|
|
@ -2570,7 +2570,7 @@ int game_lua_kernel::intf_play_sound(lua_State *L)
|
|||
static int intf_sound_volume(lua_State* L)
|
||||
{
|
||||
int vol = preferences::sound_volume();
|
||||
lua_pushnumber(L, sound::get_sound_volume() * 100.0f / vol);
|
||||
lua_pushnumber(L, sound::get_sound_volume() * 100.0 / vol);
|
||||
if(lua_isnumber(L, 1)) {
|
||||
float rel = lua_tonumber(L, 1);
|
||||
if(rel < 0.0f || rel > 100.0f) {
|
||||
|
|
|
@ -114,7 +114,7 @@ static int impl_music_get(lua_State* L) {
|
|||
}
|
||||
// This calculation reverses the one used in [volume] to get back the relative volume level.
|
||||
// (Which is the same calculation that's duplicated in impl_music_set.)
|
||||
return_float_attrib("volume", sound::get_music_volume() * 100.0f / preferences::music_volume());
|
||||
return_float_attrib("volume", sound::get_music_volume() * 100.0 / preferences::music_volume());
|
||||
return luaW_getmetafield(L, 1, m);
|
||||
}
|
||||
|
||||
|
@ -151,7 +151,7 @@ static int impl_music_set(lua_State* L) {
|
|||
return 0;
|
||||
}
|
||||
const char* m = luaL_checkstring(L, 2);
|
||||
modify_float_attrib_check_range("volume", sound::set_music_volume(value * preferences::music_volume() / 100.0f), 0.0, 100.0);
|
||||
modify_float_attrib_check_range("volume", sound::set_music_volume(value * preferences::music_volume() / 100.0), 0.0, 100.0);
|
||||
modify_int_attrib_check_range("current_i", sound::play_track(value - 1), 1, static_cast<int>(sound::get_num_tracks()));
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -87,9 +87,9 @@ namespace utf8 {
|
|||
*
|
||||
* The output is guaranteed to be valid UTF-8.
|
||||
*
|
||||
* @param[in] str String encoded in UTF-8.
|
||||
* @param[out] str String encoded UTF-8 that contains at most @p size
|
||||
* codepoints.
|
||||
* @param[in,out] str [in] String encoded in UTF-8.
|
||||
* [out] String encoded UTF-8 that contains at most @p size
|
||||
* codepoints.
|
||||
* @param size The size to truncate to.
|
||||
*/
|
||||
void truncate_as_ucs4(utf8::string& str, const size_t size);
|
||||
|
|
|
@ -282,7 +282,7 @@ private:
|
|||
void transfer_ai_sides(const socket_ptr player);
|
||||
void send_leave_game(socket_ptr user) const;
|
||||
/**
|
||||
@param sides: a comma sperated list of side numbers to which the package should be sent,
|
||||
@param sides a comma sperated list of side numbers to which the package should be sent,
|
||||
*/
|
||||
void send_data_sides(simple_wml::document& data, const simple_wml::string_span& sides,
|
||||
const socket_ptr exclude=socket_ptr(), std::string packet_type = "") const;
|
||||
|
|
|
@ -133,7 +133,7 @@ public:
|
|||
class server_choice
|
||||
{
|
||||
public:
|
||||
virtual ~server_choice(){};
|
||||
virtual ~server_choice(){}
|
||||
/// We are in a game with no mp server and need to do this choice locally
|
||||
virtual config local_choice() const = 0;
|
||||
/// the request which is sended to the mp server.
|
||||
|
|
|
@ -105,8 +105,8 @@ public:
|
|||
void ask_local_choice();
|
||||
void fix_oos();
|
||||
const std::string& wait_message() const { return wait_message_; }
|
||||
/// @param name: the tagname for this user choice in the replay
|
||||
/// @param sides: an array of team numbers (beginning with 1). the specified sides may not have an empty controller.
|
||||
/// @param name the tagname for this user choice in the replay
|
||||
/// @param sides an array of team numbers (beginning with 1). the specified sides may not have an empty controller.
|
||||
static std::map<int, config> get_user_choice_internal(const std::string &name, const mp_sync::user_choice &uch, const std::set<int>& sides);
|
||||
/// Inherited from events::pump_monitor
|
||||
void process(events::pump_info&);
|
||||
|
|
|
@ -47,7 +47,6 @@ public:
|
|||
|
||||
/// @param loc The location to test
|
||||
/// @param ref_unit A reference unit for the $teleport_unit auto-stored variable
|
||||
/// @param unit_loc The reference unit's apparent location for this filter
|
||||
/// @returns true if and only if the given location matches this filter
|
||||
bool match(const map_location& loc, const unit& ref_unit) const {
|
||||
return match_impl(loc, &ref_unit);
|
||||
|
@ -66,7 +65,6 @@ public:
|
|||
/// @param[out] locs set to store the results in
|
||||
/// @param[in] with_border whether to include the borders
|
||||
/// @param[in] ref_unit A reference unit for the $teleport_unit auto-stored variable
|
||||
/// @param[in] unit_loc The reference unit's apparent location for this filter
|
||||
void get_locations(std::set<map_location>& locs, const unit& ref_unit, bool with_border=false) const {
|
||||
return get_locs_impl(locs, &ref_unit, with_border);
|
||||
}
|
||||
|
|
|
@ -61,6 +61,8 @@ namespace t_translation {
|
|||
*/
|
||||
static terrain_code get_mask_(const terrain_code& terrain);
|
||||
|
||||
static ter_layer string_to_layer_(const char* begin, const char* end);
|
||||
|
||||
/**
|
||||
* Converts a string to a layer.
|
||||
*
|
||||
|
@ -69,7 +71,6 @@ namespace t_translation {
|
|||
*
|
||||
* @return The converted layer.
|
||||
*/
|
||||
static ter_layer string_to_layer_(const char* begin, const char* end);
|
||||
static ter_layer string_to_layer_(const std::string& str)
|
||||
{
|
||||
return string_to_layer_(str.c_str(), str.c_str() + str.size());
|
||||
|
|
|
@ -247,7 +247,7 @@ namespace t_translation {
|
|||
* [S ]T
|
||||
* S = starting location a positive non-zero number
|
||||
* T = terrain code (see read_terrain_code)
|
||||
* @param starting_positions This parameter will be filled with the starting
|
||||
* @param positions This parameter will be filled with the starting
|
||||
* locations found. Starting locations can only occur once
|
||||
* if multiple definitions occur of the same position only
|
||||
* the last is stored. The returned value is a map:
|
||||
|
@ -263,7 +263,7 @@ namespace t_translation {
|
|||
* Write a gamemap in to a vector string.
|
||||
*
|
||||
* @param map A terrain vector, as returned from read_game_map
|
||||
* @param starting_positions A starting positions map, as returned from read_game_map
|
||||
* @param positions A starting positions map, as returned from read_game_map
|
||||
*
|
||||
* @returns A terrain string which can be read with read_game_map.
|
||||
* For readability the map is padded to groups of 12 chars,
|
||||
|
|
|
@ -1274,8 +1274,8 @@ public:
|
|||
|
||||
/**
|
||||
* Count modifications of a particular type.
|
||||
* @param The type of modification to count.
|
||||
* Valid values are "advancement", "trait", "object"
|
||||
* @param type The type of modification to count.
|
||||
* Valid values are "advancement", "trait", "object"
|
||||
* @param id The ID of the modification to count
|
||||
* @return The total number of modifications of that type and ID.
|
||||
*/
|
||||
|
@ -1283,8 +1283,8 @@ public:
|
|||
|
||||
/**
|
||||
* Add a new modification to the unit.
|
||||
* @param The type of modification to add.
|
||||
* Valid values are "advancement", "trait", "object"
|
||||
* @param type The type of modification to add.
|
||||
* Valid values are "advancement", "trait", "object"
|
||||
* @param modification The details of the modification
|
||||
* @param no_add If true, apply the modification but don't save it for unit rebuild time.
|
||||
* Defaults to false.
|
||||
|
|
|
@ -108,9 +108,7 @@ inline std::size_t bit_width() {
|
|||
*
|
||||
* sizeof(x) * std::numeric_limits<unsigned char>::digits
|
||||
*
|
||||
* @tparam T The type of `x`.
|
||||
*
|
||||
* @param x The return value is the size, in bits, of this object.
|
||||
* @tparam T The return value is the size, in bits, of the type of this object.
|
||||
*
|
||||
* @returns the size, in bits, of an instance of type `T`.
|
||||
*/
|
||||
|
|
|
@ -50,8 +50,7 @@ private:
|
|||
* Determines a name generator from WML data. Tries first to load a context-free generator,
|
||||
* then falls back to Markov.
|
||||
* @param config the WML data to be parsed for name generators
|
||||
* @param the prefix to look for
|
||||
* @returns a name generator or nullptr if not found
|
||||
* @param prefix the prefix to look for
|
||||
*/
|
||||
void add_name_generator_from_config(const config& config, const std::string id, const std::string prefix);
|
||||
};
|
||||
|
|
|
@ -62,16 +62,14 @@ public:
|
|||
|
||||
void set_fullscreen(bool ison);
|
||||
|
||||
void set_resolution(const std::pair<int,int>& res);
|
||||
|
||||
/**
|
||||
* Set the resolution.
|
||||
*
|
||||
* @param width The new width.
|
||||
* @param height The new height.
|
||||
*
|
||||
* @returns The status true if width and height are the
|
||||
* size of the framebuffer, false otherwise.
|
||||
*/
|
||||
void set_resolution(const std::pair<int,int>& res);
|
||||
void set_resolution(const unsigned width, const unsigned height);
|
||||
|
||||
std::pair<int,int> current_resolution();
|
||||
|
|
|
@ -256,10 +256,11 @@ struct future_map
|
|||
|
||||
struct future_map_if
|
||||
{
|
||||
/** @param cond: If true, applies the planned unit map for the duration of the struct's life and reverts to real unit map on destruction.
|
||||
const std::unique_ptr<future_map> future_map_;
|
||||
|
||||
/** @param cond If true, applies the planned unit map for the duration of the struct's life and reverts to real unit map on destruction.
|
||||
No effect if cond == false.
|
||||
*/
|
||||
const std::unique_ptr<future_map> future_map_;
|
||||
future_map_if(bool cond)
|
||||
: future_map_(cond ? new future_map() : nullptr)
|
||||
{}
|
||||
|
|
Loading…
Add table
Reference in a new issue