Gendrified some parts of the tutorial...
...for internationalization purposes. (Patch by stikonas.)
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02c931ab63
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2 changed files with 84 additions and 20 deletions
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@ -438,10 +438,19 @@ You moved to the wrong place! After this message, you can press 'u' to undo, the
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{VARIABLE future_hp $student_hp}
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{VARIABLE_OP future_hp add -15}
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[message]
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id=Delfador
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message=_ "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
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[/message]
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#wmlindent: start ignoring
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{GENDER (
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[message]
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id=Delfador
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message=_ "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
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[/message]
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) (
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[message]
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id=Delfador
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message=_ "female^Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
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[/message]
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)}
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#wmlindent: stop ignoring
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[message]
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id=student
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message=_ "The DUMMY gets a turn?"
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@ -477,11 +486,18 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
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message=_ "Ouch! I need to heal! Only $student_hp hitpoints left!"
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[/message]
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{LABEL (_"Village") {VILLAGE_LOC}}
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[message]
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id=Delfador
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message=_ "There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!"
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[/message]
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#wmlindent: start ignoring
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{GENDER (
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[message]
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id=Delfador
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message=_ "There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!"
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[/message]
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) (
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[message]
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id=Delfador
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message=_ "female^There is a village on the other side of the river. Visiting villages is a good idea, and ending your turn in one will heal you. To the village!"
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[/message]
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)}
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{GENDER ({PRINT (_"Left click on Konrad")})
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({PRINT (_"Left click on Li'sar")})}
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#wmlindent: stop ignoring
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@ -565,10 +581,19 @@ Now, this quintain gets 5 chances to hit you for 3 damage each. If it hits every
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message=_ "I'll recruit some elves!"
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[/message]
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{LABEL (_"Keep") {KEEP_LOC}}
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[message]
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id=Delfador
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message=_ "A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that."
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[/message]
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#wmlindent: start ignoring
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{GENDER (
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[message]
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id=Delfador
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message=_ "A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that."
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[/message]
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) (
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[message]
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id=Delfador
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message=_ "female^A splendid idea. You can recruit two units if you return to the keep. You have plenty of gold for that."
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[/message]
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)}
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#wmlindent: stop ignoring
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{TARGET_HEX 9 6}
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#wmlindent: start ignoring
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{GENDER ({PRINT (_"Move Konrad to the keep")})
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@ -521,7 +521,18 @@ One Elvish Shaman")}
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[then]
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{VARIABLE_OP recall_name2 format $recall[$recall_i2].name}
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# We have two worth recalling.
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{TEACHER (_"During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones.")}
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[if]
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[variable]
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name=recall_xp1
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equals=$recall_xp2
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[/variable]
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[then]
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{TEACHER (_"During your tutorial, both $recall_name1 and $recall_name2 gained $recall_xp1 experience points. You should recall them now so they can gain more experience, rather than recruiting new ones.")}
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[/then]
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[else]
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{TEACHER (_"During your tutorial, $recall_name1 gained $recall_xp1 experience points, and $recall_name2 gained $recall_xp2. You should recall them now so they can gain more experience, rather than recruiting new ones.")}
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[/else]
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[/if]
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[/then]
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[else]
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# We have one worth recalling.
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@ -1334,7 +1345,18 @@ When 'n' no longer selects a new unit, you can end your turn.")}
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greater_than=20
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[/variable]
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[then]
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{TEACHER (_"We will miss $deadguy.name| because he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon.")}
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[if]
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[variable]
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name=deadguy.gender
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equals=male
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[/variable]
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[then]
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{TEACHER (_"We will miss $deadguy.name| because he had $deadguy.experience experience points, meaning he would have advanced to level 2 soon.")}
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[/then]
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[else]
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{TEACHER (_"We will miss $deadguy.name| because she had $deadguy.experience experience points, meaning she would have advanced to level 2 soon.")}
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[/else]
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[/if]
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[/then]
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[else]
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[if]
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@ -1386,13 +1408,30 @@ When 'n' no longer selects a new unit, you can end your turn.")}
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type=Elvish Marksman
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[/filter]
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# FIXME: Abilities.
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[message]
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speaker=unit
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#wmllint: display on
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message=_ "Advancing a level has fully healed me!
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[if]
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[variable]
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name=unit.gender
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equals=male
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[/variable]
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[then]
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[message]
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speaker=unit
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#wmllint: display on
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message=_ "Advancing a level has fully healed me!
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I always have a 60% chance of hitting with my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
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#wmllint: display off
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[/message]
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#wmllint: display off
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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#wmllint: display on
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message=_ "female^Advancing a level has fully healed me!
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I always have a 60% chance of hitting with my Marksman ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
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#wmllint: display off
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[/message]
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[/else]
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[/if]
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[/event]
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[event]
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name=post_advance
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