MP Join Game: colorize side numbers instead of a separate color orb display
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1 changed files with 13 additions and 9 deletions
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@ -299,9 +299,16 @@ void tmp_join_game::pre_show(twindow& window)
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find_widget<tbutton>(&window, "ok", false).set_visible(twidget::tvisible::hidden);
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}
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/*
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* We don't need the full widget setup as is done initially, just value setters.
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*/
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static std::string get_pango_color_from_id(const std::string& id)
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{
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const auto color = game_config::team_rgb_colors.find(id);
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if(color != game_config::team_rgb_colors.end()) {
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return rgb2highlight_pango(color->second[0]);
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}
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return "";
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}
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void tmp_join_game::generate_side_list(twindow& window)
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{
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if(stop_updates_) {
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@ -337,7 +344,9 @@ void tmp_join_game::generate_side_list(twindow& window)
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std::map<std::string, string_map> data;
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string_map item;
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item["label"] = side["side"];
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const std::string color = !side["color"].empty() ? side["color"] : side["side"].str();
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item["label"] = (formatter() << "<span color='" << get_pango_color_from_id(color) << "'>" << side["side"] << "</span>").str();
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data.emplace("side_number", item);
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std::string leader_image = ng::random_enemy_picture;
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@ -358,8 +367,6 @@ void tmp_join_game::generate_side_list(twindow& window)
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if(const unit_type* ut = unit_types.find(leader_type)) {
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const unit_type& type = ut->get_gender_unit_type(leader_gender);
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const std::string color = !side["color"].empty() ? side["color"] : side["side"].str();
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leader_image = formatter() << type.image() << "~RC(" << type.flag_rgb() << ">" << color << ")";
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leader_name = type.type_name();
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}
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@ -404,9 +411,6 @@ void tmp_join_game::generate_side_list(twindow& window)
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data.emplace("side_income", item);
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}
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item["label"] = (formatter() << "buttons/misc/orb-active.png~RC(magenta>" << side["color"] << ")").str();
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data.emplace("side_color", item);
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ttree_view_node& node = team_tree_map_[side["team_name"].str()]->add_child("side_panel", data);
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tgrid& row_grid = node.get_grid();
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