Change WML condition equals=true to boolean_equals=true (bug #24951)
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4 changed files with 8 additions and 2 deletions
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@ -2,6 +2,9 @@ Version 1.13.5+dev:
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* Campaigns:
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* Eastern Invasion:
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* Fixed broken village encounters.
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* Delfador's Memoirs:
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* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
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* S19: Resolved undead veterans victory condition not working properly.
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Now the music fades out between scenarios.
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@ -169,7 +169,7 @@
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[if]
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[variable]
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name=delf_has_staff
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equals=true
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boolean_equals=true
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[/variable]
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[then]
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{CLEAR_VARIABLE delf_has_staff}
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@ -494,7 +494,7 @@
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[if]
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[variable]
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name=undead_veterans
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equals=true
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boolean_equals=true
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[/variable]
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#wmllint: local spelling un-life
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[then]
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@ -3,6 +3,9 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
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Version 1.13.5+dev:
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* Campaigns:
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* Delfador's Memoirs:
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* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
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* Music and sound effects:
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* Added a preference to pause the music when the game loses focus.
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* Now the music fades out between scenarios.
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