Change WML condition equals=true to boolean_equals=true (bug #24951)

This commit is contained in:
Wedge009 2016-08-12 19:14:50 +10:00
parent 4d39da6d2d
commit f1be140bb4
4 changed files with 8 additions and 2 deletions

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@ -2,6 +2,9 @@ Version 1.13.5+dev:
* Campaigns:
* Eastern Invasion:
* Fixed broken village encounters.
* Delfador's Memoirs:
* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
* S19: Resolved undead veterans victory condition not working properly.
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.

View file

@ -169,7 +169,7 @@
[if]
[variable]
name=delf_has_staff
equals=true
boolean_equals=true
[/variable]
[then]
{CLEAR_VARIABLE delf_has_staff}

View file

@ -494,7 +494,7 @@
[if]
[variable]
name=undead_veterans
equals=true
boolean_equals=true
[/variable]
#wmllint: local spelling un-life
[then]

View file

@ -3,6 +3,9 @@ changes may be omitted). For a complete list of changes, see the main
changelog: https://github.com/wesnoth/wesnoth/blob/master/changelog
Version 1.13.5+dev:
* Campaigns:
* Delfador's Memoirs:
* S9: Resolved inability to end level even when Delfador has the Staff (bug #24951)
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.